Set Standard 4:3 to be default aspect ratio if force aspect is selected. Renamed default 1:1 to be Square Pixels 1:1.

This commit is contained in:
mjbudd77 2021-08-10 20:22:50 -04:00
parent 1d15fc49c3
commit e406583256
2 changed files with 2 additions and 2 deletions

View File

@ -250,7 +250,7 @@ ConsoleVideoConfDialog_t::ConsoleVideoConfDialog_t(QWidget *parent)
aspectSelect = new QComboBox(); aspectSelect = new QComboBox();
aspectSelect->addItem( tr("Default (1:1)"), 0 ); aspectSelect->addItem( tr("Square Pixels (1:1)"), 0 );
aspectSelect->addItem( tr("NTSC (8:7)"), 1 ); aspectSelect->addItem( tr("NTSC (8:7)"), 1 );
aspectSelect->addItem( tr("PAL (11:8)"), 2 ); aspectSelect->addItem( tr("PAL (11:8)"), 2 );
aspectSelect->addItem( tr("Standard (4:3)"), 3 ); aspectSelect->addItem( tr("Standard (4:3)"), 3 );

View File

@ -531,7 +531,7 @@ InitConfig()
config->addOption("doublebuf", "SDL.DoubleBuffering", 1); config->addOption("doublebuf", "SDL.DoubleBuffering", 1);
config->addOption("autoscale", "SDL.AutoScale", 1); config->addOption("autoscale", "SDL.AutoScale", 1);
config->addOption("forceAspect", "SDL.ForceAspect", 0); config->addOption("forceAspect", "SDL.ForceAspect", 0);
config->addOption("aspectSelect", "SDL.AspectSelect", 0); config->addOption("aspectSelect", "SDL.AspectSelect", 3); // Standard (4:3)
config->addOption("aspectX", "SDL.AspectX", 1.000); config->addOption("aspectX", "SDL.AspectX", 1.000);
config->addOption("aspectY", "SDL.AspectY", 1.000); config->addOption("aspectY", "SDL.AspectY", 1.000);
config->addOption("xscale", "SDL.XScale", 2.000); config->addOption("xscale", "SDL.XScale", 2.000);