Run cppcheck static analyzer against code base. Fixed a few warnings.
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c324a82526
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e2ac013cbb
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@ -0,0 +1,16 @@
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#!/bin/bash
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PROJECT_ROOT=$( cd "$(dirname ${BASH_SOURCE[0]})"/.. && pwd )
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echo $PROJECT_ROOT;
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SRC_DIR=$PROJECT_ROOT/src
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cd $SRC_DIR;
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cppcheck --version
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IGNORE_DIRS=" -i ./attic "
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IGNORE_DIRS+="-i ./drivers/sdl "
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#IGNORE_DIRS+="-i ./drivers/win "
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cppcheck --force $IGNORE_DIRS .
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@ -364,14 +364,6 @@ endif()
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include_directories( ${CMAKE_SOURCE_DIR}/src )
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include_directories( ${CMAKE_SOURCE_DIR}/src )
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include_directories( ${CMAKE_SOURCE_DIR}/src/drivers )
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include_directories( ${CMAKE_SOURCE_DIR}/src/drivers )
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if(APPLE)
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add_definitions( -DPSS_STYLE=1 )
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else(APPLE)
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if(UNIX)
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add_definitions( -DPSS_STYLE=1 )
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endif(UNIX)
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endif(APPLE)
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set(SRC_CORE
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set(SRC_CORE
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${CMAKE_CURRENT_SOURCE_DIR}/asm.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/asm.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/cart.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/cart.cpp
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@ -168,12 +168,12 @@ int NetPlayServer::sendRomLoadReq( NetPlayClient *client )
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filepath = GameInfo->filename;
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filepath = GameInfo->filename;
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}
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}
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}
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}
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printf("Prep ROM Load Request: %s \n", filepath );
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if (filepath == nullptr)
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if (filepath == nullptr)
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{
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{
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return -1;
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return -1;
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}
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}
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printf("Prep ROM Load Request: %s \n", filepath );
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FILE *fp = ::fopen( filepath, "r");
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FILE *fp = ::fopen( filepath, "r");
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if (fp == nullptr)
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if (fp == nullptr)
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@ -167,10 +167,10 @@ int32 NeoFilterSound(int32 *in, int32 *out, uint32 inlen, int32 *leftover)
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void MakeFilters(int32 rate)
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void MakeFilters(int32 rate)
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{
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{
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const int32 *tabs[6]={C44100NTSC,C44100PAL,C48000NTSC,C48000PAL,C96000NTSC,
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const int32 *tabs[8]={C44100NTSC,C44100PAL,C48000NTSC,C48000PAL,C96000NTSC,
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C96000PAL};
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C96000PAL, nullptr, nullptr};
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const int32 *sq2tabs[6]={SQ2C44100NTSC,SQ2C44100PAL,SQ2C48000NTSC,SQ2C48000PAL,
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const int32 *sq2tabs[8]={SQ2C44100NTSC,SQ2C44100PAL,SQ2C48000NTSC,SQ2C48000PAL,
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SQ2C96000NTSC,SQ2C96000PAL};
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SQ2C96000NTSC,SQ2C96000PAL, nullptr, nullptr};
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const int32 *tmp;
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const int32 *tmp;
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int32 x;
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int32 x;
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@ -22,14 +22,7 @@
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#include <stdlib.h>
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#include <stdlib.h>
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#include "share.h"
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#include "share.h"
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#include "zapper.h"
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typedef struct {
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uint32 mzx,mzy,mzb;
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int zap_readbit;
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int bogo;
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int zappo;
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uint64 zaphit;
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} ZAPPER;
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static ZAPPER ZD;
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static ZAPPER ZD;
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@ -60,7 +60,7 @@ static uint8 rp2c05004_colortable[] =
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};
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};
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main()
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int main(int argc, char *argv[])
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{
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{
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int x;
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int x;
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for(x=0;x<64;x++)
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for(x=0;x<64;x++)
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@ -71,4 +71,5 @@ main()
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palette[rp2c04001_colortable[x]&0x3F].g,
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palette[rp2c04001_colortable[x]&0x3F].g,
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palette[rp2c04001_colortable[x]&0x3F].b);
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palette[rp2c04001_colortable[x]&0x3F].b);
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}
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}
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return 0;
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}
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}
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14
src/types.h
14
src/types.h
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@ -96,9 +96,6 @@ typedef uint32_t uint32;
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#define GINLINE /* Can't declare a function INLINE
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#define GINLINE /* Can't declare a function INLINE
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and global in MSVC. Bummer.
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and global in MSVC. Bummer.
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*/
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*/
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#define PSS_STYLE 2 /* Does MSVC compile for anything
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other than Windows/DOS targets?
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*/
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#if _MSC_VER >= 1300
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#if _MSC_VER >= 1300
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#pragma warning(disable:4244) //warning C4244: '=' : conversion from 'uint32' to 'uint8', possible loss of data
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#pragma warning(disable:4244) //warning C4244: '=' : conversion from 'uint32' to 'uint8', possible loss of data
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@ -110,6 +107,17 @@ typedef uint32_t uint32;
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#endif
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#endif
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#endif
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#endif
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#if defined(__linux__) || defined(__APPLE__) || defined(__unix__)
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#define PSS_STYLE 1
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#elif defined(MSVC)
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#define PSS_STYLE 2 /* Does MSVC compile for anything
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other than Windows/DOS targets?
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*/
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#endif
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#if PSS_STYLE==2
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#if PSS_STYLE==2
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#define PSS "\\"
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#define PSS "\\"
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