lua font: proper halo.
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@ -4066,13 +4066,17 @@ void LuaDrawTextTransWH(const char *str, size_t l, int &x, int y, uint32 color,
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gui_drawpixel_internal(x+x2, y+y2, backcolor);
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}
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}
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/*
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// shadows :P
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if (diffy >= 7) for(int x2 = 0; x2 < wid; x2++)
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gui_drawpixel_internal(x+x2, y+7, LUA_BUILD_PIXEL(defaultAlpha, 0, 0, 0));
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if (*str == '\0' || *str == '\n') for(int y2 = 0; y2 < diffy; y2++)
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gui_drawpixel_internal(x+wid, y+y2, LUA_BUILD_PIXEL(defaultAlpha, 0, 0, 0));
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*/
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// halo
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if(diffy >= 7)
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for(int x2 = -1; x2 < wid; x2++)
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{
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gui_drawpixel_internal(x+x2, y-1, backcolor);
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gui_drawpixel_internal(x+x2, y+7, backcolor);
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}
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if(x == origX)
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for(int y2 = 0; y2 < diffy; y2++)
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gui_drawpixel_internal(x-1, y+y2, backcolor);
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x += wid;
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len--;
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