Merge remote-tracking branch 'TasVideos/master' into Qt_WinBuild

This commit is contained in:
mjbudd77 2021-02-09 19:56:49 -05:00
commit deea77a30b
5 changed files with 93 additions and 46 deletions

View File

@ -83,6 +83,7 @@ int closeGamePadConfWindow(void)
//---------------------------------------------------- //----------------------------------------------------
GamePadConfDialog_t::GamePadConfDialog_t(QWidget *parent) GamePadConfDialog_t::GamePadConfDialog_t(QWidget *parent)
: QDialog( parent ) : QDialog( parent )
, changeSeqStatus(0)
{ {
QWidget *mainWidget; QWidget *mainWidget;
QVBoxLayout *mainLayout; QVBoxLayout *mainLayout;
@ -98,6 +99,7 @@ GamePadConfDialog_t::GamePadConfDialog_t(QWidget *parent)
QPushButton *removeProfileButton; QPushButton *removeProfileButton;
QPushButton *clearAllButton; QPushButton *clearAllButton;
QPushButton *closebutton; QPushButton *closebutton;
QPushButton *changeSeqButton = nullptr;
QPushButton *clearButton[GAMEPAD_NUM_BUTTONS]; QPushButton *clearButton[GAMEPAD_NUM_BUTTONS];
QScrollArea *scroll; QScrollArea *scroll;
QStyle *style; QStyle *style;
@ -267,11 +269,14 @@ GamePadConfDialog_t::GamePadConfDialog_t(QWidget *parent)
clearAllButton = new QPushButton(tr("Clear All")); clearAllButton = new QPushButton(tr("Clear All"));
closebutton = new QPushButton(tr("Close")); closebutton = new QPushButton(tr("Close"));
changeSeqButton = new QPushButton(tr("Change Sequentially"));
clearAllButton->setIcon( style->standardIcon( QStyle::SP_LineEditClearButton ) ); clearAllButton->setIcon( style->standardIcon( QStyle::SP_LineEditClearButton ) );
closebutton->setIcon( style->standardIcon( QStyle::SP_DialogCloseButton ) ); closebutton->setIcon( style->standardIcon( QStyle::SP_DialogCloseButton ) );
changeSeqButton->setIcon( style->standardIcon( QStyle::QStyle::SP_ArrowDown ) );
hbox4->addWidget( clearAllButton ); hbox4->addWidget( clearAllButton );
hbox4->addWidget( changeSeqButton );
hbox4->addWidget( closebutton ); hbox4->addWidget( closebutton );
connect(button[0], SIGNAL(clicked()), this, SLOT(changeButton0(void)) ); connect(button[0], SIGNAL(clicked()), this, SLOT(changeButton0(void)) );
@ -303,6 +308,7 @@ GamePadConfDialog_t::GamePadConfDialog_t(QWidget *parent)
connect(clearAllButton , SIGNAL(clicked()), this, SLOT(clearAllCallback(void)) ); connect(clearAllButton , SIGNAL(clicked()), this, SLOT(clearAllCallback(void)) );
connect(closebutton , SIGNAL(clicked()), this, SLOT(closeWindow(void)) ); connect(closebutton , SIGNAL(clicked()), this, SLOT(closeWindow(void)) );
connect(changeSeqButton , SIGNAL(clicked()), this, SLOT(changeSequentallyCallback(void)) );
connect(portSel , SIGNAL(activated(int)), this, SLOT(portSelect(int)) ); connect(portSel , SIGNAL(activated(int)), this, SLOT(portSelect(int)) );
connect(devSel , SIGNAL(activated(int)), this, SLOT(deviceSelect(int)) ); connect(devSel , SIGNAL(activated(int)), this, SLOT(deviceSelect(int)) );
@ -557,14 +563,19 @@ void GamePadConfDialog_t::changeButton(int padNo, int x)
ButtonConfigBegin (); ButtonConfigBegin ();
button[x]->setText("Waiting" ); button[x]->setText("Waiting" );
button[x]->setStyleSheet("background-color: green; color: white;");
DWaitButton (NULL, &GamePad[padNo].bmap[x], &buttonConfigStatus ); DWaitButton (NULL, &GamePad[padNo].bmap[x], &buttonConfigStatus );
keyNameStr = ButtonName( &GamePad[padNo].bmap[x] );
keyName[x]->setText( keyNameStr );
button[x]->setText("Change"); button[x]->setText("Change");
button[x]->setStyleSheet("");
if (buttonConfigStatus != 0)
{
keyNameStr = ButtonName( &GamePad[padNo].bmap[x] );
keyName[x]->setText( keyNameStr );
lcl[padNo].btn[x].needsSave = 1; lcl[padNo].btn[x].needsSave = 1;
}
ButtonConfigEnd (); ButtonConfigEnd ();
@ -582,6 +593,17 @@ void GamePadConfDialog_t::clearButton( int padNo, int x )
//---------------------------------------------------- //----------------------------------------------------
void GamePadConfDialog_t::closeEvent(QCloseEvent *event) void GamePadConfDialog_t::closeEvent(QCloseEvent *event)
{ {
if (changeSeqStatus != 0)
{
// change sequentially still in progress
// now try to abort its progress
changeSeqStatus = -1;
// ... out from waiting gamepad button event loop
buttonConfigStatus = 0;
// and ignore this event
event->ignore();
return;
}
promptToSave(); promptToSave();
printf("GamePad Close Window Event\n"); printf("GamePad Close Window Event\n");
@ -593,6 +615,16 @@ void GamePadConfDialog_t::closeEvent(QCloseEvent *event)
//---------------------------------------------------- //----------------------------------------------------
void GamePadConfDialog_t::closeWindow(void) void GamePadConfDialog_t::closeWindow(void)
{ {
if (changeSeqStatus != 0)
{
// change sequentially still in progress
// now try to abort its progress
changeSeqStatus = -1;
// ... out from waiting gamepad button event loop
buttonConfigStatus = 0;
return;
}
promptToSave(); promptToSave();
printf("Close Window\n"); printf("Close Window\n");
@ -947,6 +979,34 @@ void GamePadConfDialog_t::updatePeriodic(void)
efs_chkbox->setChecked( fourScore ); efs_chkbox->setChecked( fourScore );
} }
} }
//----------------------------------------------------
void GamePadConfDialog_t::changeSequentallyCallback(void)
{
// get pointer to button
QPushButton* changeSeqButton = qobject_cast<QPushButton*>(sender());
if (!changeSeqButton)
return;
// disable it for user input
changeSeqButton->setEnabled(false);
// change button for every button on gamepad
for (int i = 0; i < GAMEPAD_NUM_BUTTONS; ++i)
{
changeSeqStatus += 1;
if (this->isHidden()) break;
changeButton(portNum, i);
if (this->isHidden()) break;
// abort?
if (changeSeqStatus == -1) break;
}
// return all back
changeSeqStatus = 0;
changeSeqButton->setEnabled(true);
}
//---------------------------------------------------- //----------------------------------------------------
GamePadConfigButton_t::GamePadConfigButton_t(int i) GamePadConfigButton_t::GamePadConfigButton_t(int i)
{ {

View File

@ -52,6 +52,10 @@ class GamePadConfDialog_t : public QDialog
int portNum; int portNum;
int buttonConfigStatus; int buttonConfigStatus;
int changeSeqStatus; // status of sequentally changing buttons mechanism
// 0 - we can start new change process
// 1-10 - changing in progress
// -1 - changing is aborted
void changeButton( int port, int button ); void changeButton( int port, int button );
void clearButton( int port, int button ); void clearButton( int port, int button );
@ -98,6 +102,7 @@ class GamePadConfDialog_t : public QDialog
void saveProfileCallback(void); void saveProfileCallback(void);
void deleteProfileCallback(void); void deleteProfileCallback(void);
void updatePeriodic(void); void updatePeriodic(void);
void changeSequentallyCallback(void);
}; };

View File

@ -1243,7 +1243,14 @@ void RamSearchDialog_t::addRamWatchClicked(void)
} }
strcpy( desc, "Quick Watch Add"); strcpy( desc, "Quick Watch Add");
ramWatchList.add_entry( desc, addr, dpyType, dpySize, 0 ); int size = 1;
switch (dpySize) {
case 'd': size = 4; break;
case 'w': size = 2; break;
case 'b': size = 1; break;
default: break;
}
ramWatchList.add_entry( desc, addr, dpyType, size, 0 );
openRamWatchWindow(consoleWindow); openRamWatchWindow(consoleWindow);
} }

View File

@ -728,14 +728,17 @@ void ramWatch_t::updateMem (void)
} }
else if (size == 2) else if (size == 2)
{ {
val.u16 = GetMem (addr) | (GetMem (addr + 1) << 8); val.u16 = (GetMem (addr) << 8) | GetMem (addr + 1);
} }
else else if (size == 4)
{ {
val.u8 = GetMem (addr); val.u32 = GetMem (addr + 3);
val.u32 |= GetMem (addr + 2) << 8;
val.u32 |= GetMem (addr + 1) << 16;
val.u32 |= GetMem (addr ) << 24;
} }
} }
//---------------------------------------------------------------------------- //------------------------------------------------------------------------.----
void RamWatchDialog_t::openWatchEditWindow( ramWatch_t *rw, int mode) void RamWatchDialog_t::openWatchEditWindow( ramWatch_t *rw, int mode)
{ {
int ret, isSep = 0; int ret, isSep = 0;

View File

@ -20,13 +20,13 @@
#include <stdio.h> #include <stdio.h>
#include <stdlib.h> #include <stdlib.h>
#include <string.h> #include <string.h>
//#include <unistd.h> #include <unistd.h>
//#include <sys/types.h> #include <sys/types.h>
//#include <sys/ipc.h> #include <sys/ipc.h>
//#include <sys/shm.h> #include <sys/shm.h>
//#include <sys/stat.h> #include <sys/stat.h>
//#include <fcntl.h> #include <fcntl.h>
//#include <errno.h> #include <errno.h>
#include "Qt/nes_shm.h" #include "Qt/nes_shm.h"
@ -39,35 +39,7 @@ nes_shm_t *open_nes_shm(void)
vaddr = (nes_shm_t*)malloc( sizeof(struct nes_shm_t) ); vaddr = (nes_shm_t*)malloc( sizeof(struct nes_shm_t) );
memset(vaddr, 0, sizeof(struct nes_shm_t)); memset( vaddr, 0, sizeof(struct nes_shm_t));
//int shmId;
//struct shmid_ds ds;
//shmId = shmget( IPC_PRIVATE, sizeof(struct nes_shm_t), IPC_CREAT | S_IRWXU | S_IRWXG );
//if ( shmId == -1 )
//{
// perror("Error: GL shmget Failed:");
// return NULL;
//}
//printf("Created ShmID: %i \n", shmId );
//vaddr = (nes_shm_t*)shmat( shmId, NULL, 0);
//if ( vaddr == (nes_shm_t*)-1 )
//{
// perror("Error: NES shmat Failed:");
// return NULL;
//}
//memset( vaddr, 0, sizeof(struct nes_shm_t));
//if ( shmctl( shmId, IPC_RMID, &ds ) != 0 )
//{
// perror("Error: GLX shmctl IPC_RMID Failed:");
//}
//sem_init( &vaddr->sem, 1, 1 );
vaddr->video.ncol = 256; vaddr->video.ncol = 256;
vaddr->video.nrow = 256; vaddr->video.nrow = 256;