News
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29 July 2009
++ FCEUX 2.1.1 release +
++ Jump to the download page. +
+ 2.1.1 features a new, more accurate sound core. In addition it provides numerous small fixes and enhancements to both the Win32 and SDL ports. +
+ + -- adelikat + +News
@@ -52,6 +70,66 @@ href="http://fceultra.svn.sourceforge.net/viewvc/fceultra/fceu/output/luaScripts2.1.0a fixes a minor issue involving movie recording on both platforms. It fixes an issue where extra bytes where being appended to the author field of the .fm2 file, resulting in bloated files. +
+ Common - Bug fixes + Fixed reported issue 2746924 (md5_asciistr() doesn't produce correct string) + made default save slot 0 instead of 1 + + Improved Sound core/PPU + Fixed the noise value, it seems that the noise logic was shifting the values to the left by 1 when reloading, but this doesnt work for PAL since one of the PAL reload value is odd, so fix the logic and used the old tables. Revert a stupid CPU ignore logic in PPU. Sorry about that. + Updated with the correct values for the noise and DMC table, + Fixed the CPU unofficial opcode ATX, ORing with correct constant $FF instead of $EE, as tested by blargg's. These fixes passes the IRQ flags test from blargg, and also one more opcode test from blargg's cpu.nes test. + Square 1 & square 2 volume controls no longer backwards + Length counters for APU now correct variables + + NewPPU (still experimental, enabled by setting newppu 1 in the config file) + Added experimental $2004 reading support to play micro machines with (little) shakes, and fixed some timing in the new PPU. + Added palette reading cases for the new PPU. + + Win32 + Minor Bug fixes + Replay movie dialog - Stop movie at frame x feature - fixed off by 1 error on the stop frame number + Hex Editor - changed ROM values again dsiplay as red, saved in the config as RomFreezeColor + Fixed bug in memory watch that would make the first watch value drawn in the wrong place if watch file was full + Debugger - Step type functions now update other dialogs such as ppu, nametable, code/data, trace logger, etc. + "Disable screen saver" gui option now also diables the monitor powersave + Recent menus - no longer crash if item no longer exists, instead it ask the user if they want to remove the item from the list + Sound Config Dialog - When sound is off, all controls are grayed out + Memory Watch - fixed a regression made in 2.0.1 that broke the Save As menu item + Memory Watch - save menu item is grayed if file hasn't changed + + + GUI/Enhancements + Last save slot used is stored in the config file + Made fullscreen toggle (Alt+Enter) remappable + Hex editor - Reverted fixedFontHeight to 13 instead of 14. Gave the option of adjusting the height by modifying RowHeightBorder in the .cfg file + Hex Editor - allowed the user to customize the color scheme by use of RGB values stored in the .cfg file + Hex editor - freeze/unfreeze ram addresses now causes the colors to update immediately, but only with groups of addresses highlighted at once (single ones still don't yet update) + Hex Editor - Save Rom As... menu option enabled and implemented + Window caption shows the name of the ROM loaded + Recent Movie Menu added + Load Last Movie context menu item added + Save Movie As... context menu item (for when a movie is loaded in read+write mode) + Drag & Drop support for all files related to FCEUX including: + .fcm (autoconverts to .fm2 and begins movie playback) + Savestates + Palette files (.pal) + Commandline - -palette commandline option + Memory Watch - option to bind to main window, if checked it gives GENS dialog style control, where there is no extra task bar item, and it minimizes when FCEUX is minimized + + SDL + + added --subtitles + fixed Four Score movie playback + added --ripsubs for converting fm2 movie subtitles to an srt file + Lua is optional again, fixed the real issue + Lua is NO longer optional, so the SConscripts have been updated to reflect that change. This fixes the mysterious non-working input issue. + implemented saving/loading a savestate from a specific file on Alt+S/L + implemented starting an FM2 movie on Alt+R + added --pauseframe to pause movie playback on frame x + dropped UTFConverter.c from SDL build + added hotkey Q for toggling read-only/read+write movie playback +-- adelikat diff --git a/htdocs/pressrelease-2.1.1.html b/htdocs/pressrelease-2.1.1.html new file mode 100644 index 00000000..f4dea3c2 --- /dev/null +++ b/htdocs/pressrelease-2.1.1.html @@ -0,0 +1,65 @@ +
+29 July 2009 + +FCEUX 2.1.1 release + +The 2.1 new release that fixes some bugs of 2.1.0a, improves the accuracy of the sound core, and adds useability enhancements to the windows port. + +Common - Bug fixes +Fixed reported issue 2746924 (md5_asciistr() doesn't produce correct string) +made default save slot 0 instead of 1 + +Improved Sound core/PPU +Fixed the noise value, it seems that the noise logic was shifting the values to the left by 1 when reloading, but this doesnt work for PAL since one of the PAL reload value is odd, so fix the logic and used the old tables. Revert a stupid CPU ignore logic in PPU. Sorry about that. +Updated with the correct values for the noise and DMC table, +Fixed the CPU unofficial opcode ATX, ORing with correct constant $FF instead of $EE, as tested by blargg's. These fixes passes the IRQ flags test from blargg, and also one more opcode test from blargg's cpu.nes test. +Square 1 & square 2 volume controls no longer backwards +Length counters for APU now correct variables + +NewPPU (still experimental, enabled by setting newppu 1 in the config file) +Added experimental $2004 reading support to play micro machines with (little) shakes, and fixed some timing in the new PPU. +Added palette reading cases for the new PPU. + +Win32 +Minor Bug fixes +Replay movie dialog - Stop movie at frame x feature - fixed off by 1 error on the stop frame number +Hex Editor - changed ROM values again dsiplay as red, saved in the config as RomFreezeColor +Fixed bug in memory watch that would make the first watch value drawn in the wrong place if watch file was full +Debugger - Step type functions now update other dialogs such as ppu, nametable, code/data, trace logger, etc. +"Disable screen saver" gui option now also diables the monitor powersave +Recent menus - no longer crash if item no longer exists, instead it ask the user if they want to remove the item from the list +Sound Config Dialog - When sound is off, all controls are grayed out +Memory Watch - fixed a regression made in 2.0.1 that broke the Save As menu item +Memory Watch - save menu item is grayed if file hasn't changed + + +GUI/Enhancements +Last save slot used is stored in the config file +Made fullscreen toggle (Alt+Enter) remappable +Hex editor - Reverted fixedFontHeight to 13 instead of 14. Gave the option of adjusting the height by modifying RowHeightBorder in the .cfg file +Hex Editor - allowed the user to customize the color scheme by use of RGB values stored in the .cfg file +Hex editor - freeze/unfreeze ram addresses now causes the colors to update immediately, but only with groups of addresses highlighted at once (single ones still don't yet update) +Hex Editor - Save Rom As... menu option enabled and implemented +Window caption shows the name of the ROM loaded +Recent Movie Menu added +Load Last Movie context menu item added +Save Movie As... context menu item (for when a movie is loaded in read+write mode) +Drag & Drop support for all files related to FCEUX including: + .fcm (autoconverts to .fm2 and begins movie playback) + Savestates + Palette files (.pal) +Commandline - -palette commandline option +Memory Watch - option to bind to main window, if checked it gives GENS dialog style control, where there is no extra task bar item, and it minimizes when FCEUX is minimized + +SDL + +added --subtitles +fixed Four Score movie playback +added --ripsubs for converting fm2 movie subtitles to an srt file +Lua is optional again, fixed the real issue +Lua is NO longer optional, so the SConscripts have been updated to reflect that change. This fixes the mysterious non-working input issue. +implemented saving/loading a savestate from a specific file on Alt+S/L +implemented starting an FM2 movie on Alt+R +added --pauseframe to pause movie playback on frame x +dropped UTFConverter.c from SDL build +added hotkey Q for toggling read-only/read+write movie playback \ No newline at end of file