Added set frame advance delay menu and input dialog logic for Qt GUI.
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@ -534,6 +534,16 @@ void consoleWin_t::createMainMenu(void)
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act->setStatusTip(tr("Custom"));
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act->setStatusTip(tr("Custom"));
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connect(act, SIGNAL(triggered()), this, SLOT(emuCustomSpd(void)) );
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connect(act, SIGNAL(triggered()), this, SLOT(emuCustomSpd(void)) );
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subMenu->addAction(act);
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subMenu->addSeparator();
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// Emulation -> Speed -> Set Frame Advance Delay
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act = new QAction(tr("Set Frame Advance Delay"), this);
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//act->setShortcut( QKeySequence(tr("-")));
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act->setStatusTip(tr("Set Frame Advance Delay"));
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connect(act, SIGNAL(triggered()), this, SLOT(emuSetFrameAdvDelay(void)) );
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subMenu->addAction(act);
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subMenu->addAction(act);
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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@ -1429,6 +1439,27 @@ void consoleWin_t::emuCustomSpd(void)
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}
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}
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}
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}
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void consoleWin_t::emuSetFrameAdvDelay(void)
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{
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int ret;
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QInputDialog dialog(this);
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dialog.setWindowTitle( tr("Frame Advance Delay") );
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dialog.setLabelText( tr("How much time should elapse before holding the frame advance unpauses the simulation?") );
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dialog.setOkButtonText( tr("Ok") );
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dialog.setInputMode( QInputDialog::IntInput );
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dialog.setIntRange( 0, 1000 );
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dialog.setIntValue( frameAdvance_Delay );
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dialog.show();
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ret = dialog.exec();
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if ( QDialog::Accepted == ret )
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{
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frameAdvance_Delay = dialog.intValue();
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}
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}
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void consoleWin_t::openMovie(void)
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void consoleWin_t::openMovie(void)
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{
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{
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int ret, useNativeFileDialogVal;
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int ret, useNativeFileDialogVal;
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@ -172,6 +172,7 @@ class consoleWin_t : public QMainWindow
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void emuNormalSpd(void);
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void emuNormalSpd(void);
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void emuFastestSpd(void);
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void emuFastestSpd(void);
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void emuCustomSpd(void);
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void emuCustomSpd(void);
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void emuSetFrameAdvDelay(void);
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void openPPUViewer(void);
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void openPPUViewer(void);
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void openNTViewer(void);
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void openNTViewer(void);
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void openCheats(void);
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void openCheats(void);
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@ -69,6 +69,7 @@ extern uint8 qtaintramreg;
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extern uint8 *RAM; //shared memory modifications
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extern uint8 *RAM; //shared memory modifications
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extern int EmulationPaused;
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extern int EmulationPaused;
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extern int frameAdvance_Delay;
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uint8 FCEU_ReadRomByte(uint32 i);
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uint8 FCEU_ReadRomByte(uint32 i);
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void FCEU_WriteRomByte(uint32 i, uint8 value);
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void FCEU_WriteRomByte(uint32 i, uint8 value);
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