diff --git a/emugators_demo.lua b/emugators_demo.lua new file mode 100644 index 00000000..abecd75d --- /dev/null +++ b/emugators_demo.lua @@ -0,0 +1,242 @@ +--TODO: Fix color pallet issue... the color pallet should be set to a known (maybe default) value for the GUI every time so it does not change depending on the previously +--loaded game. i.e. fix the cream not white issue observed with loz2/smb setup!! + +local gd = require("gd") + +emu.print("Go Gators!") +MAX_SCREEN_WIDTH = 256 +MAX_SCREEN_HEIGHT = 240 +MAX_PER_PAGE = 6 +CART_WIDTH = 30 +CART_HEIGHT = 30 +DRAWER_OFFSET_X = 20 +DRAWER_OFFSET_Y = 75 +DRAWER_BUFFER_X = 10 +DRAWER_BUFFER_Y = 10 +DRAWER_WIDTH = 3*DRAWER_BUFFER_X + 2*CART_WIDTH +DRAWER_HEIGHT = 4*DRAWER_BUFFER_Y + 3*CART_HEIGHT +PAGE_LEFT = {x = DRAWER_OFFSET_X + CART_WIDTH + DRAWER_BUFFER_X - 10, y = DRAWER_OFFSET_Y + DRAWER_HEIGHT - 4} +PAGE_RIGHT = {x = DRAWER_OFFSET_X + CART_WIDTH + DRAWER_BUFFER_X + 16, y = DRAWER_OFFSET_Y + DRAWER_HEIGHT - 4} + +local currPage = 1 +local cart = {x1=50, y1=50, x2=100, y2=100} +local console = {x1=DRAWER_WIDTH + 2*DRAWER_OFFSET_X, y1=DRAWER_OFFSET_Y, x2=MAX_SCREEN_WIDTH - DRAWER_OFFSET_X, y2=DRAWER_OFFSET_Y + DRAWER_HEIGHT/2} +local unloadButton = {x1 = 220, y1 = 220, x2 = 250, y2 = 230} +local ejectInsertButton = {x1 = 5, y1 = 220, x2 = 64, y2 = 230} +local switchButton = {x1 = 180, y1 = 220, x2 = 210, y2 = 230} +local selectedRom = {selected = nil, x = 0, y = 0} +local wasClicked = false +local lmbWasPressed = false + +local FAMICOM_Roms = {} +FAMICOM_Roms[1] = {} +local romDir = [[../../../emugator/ROMs/]] +local romCartDir = [[../../../emugator/ROM_Carts/]] + +--Find ROMS +local totalRoms = 0 +local pageNumber = 1 +local pageSlot = 1 + + +for rom in io.popen([[dir "]] ..romDir.. [[" /b]]):lines() do + local dot = nil + local dotPos = 0 + while(true) do + dotPos = string.find(rom, "%.", dotPos + 1) + if(dotPos == nil) then break end + dot = dotPos + end + ext = nil + if(dot ~= nil) then + ext = string.sub(rom, dot, -1) + end + + if(ext == ".nes" or ext == ".fds") then + print("found: " ..rom) + if(FAMICOM_Roms[pageNumber] == nil) then + FAMICOM_Roms[pageNumber] = {} + end + + local xpos = DRAWER_OFFSET_X + DRAWER_BUFFER_X*(math.floor(((pageSlot-1)%2)) + 1) + math.floor(((pageSlot-1)%2))*CART_WIDTH + local ypos = DRAWER_OFFSET_Y + DRAWER_BUFFER_Y*(math.floor(((pageSlot-1)/2)) + 1) + math.floor(((pageSlot-1)/2))*CART_HEIGHT + local name = string.sub(rom, 1, dot-1) + local dstImg = gd.create(CART_WIDTH, CART_HEIGHT) + local srcImg = gd.createFromJpeg(romCartDir ..name.. [[.jpg]]) + + if(srcImg == nil) then + srcImg = gd.createFromJpeg(romCartDir ..name.. [[.jpeg]]) + end + + if(srcImg == nil) then + srcImg = gd.createFromPng(romCartDir ..name.. [[.png]]) + end + + if(srcImg == nil) then + dstImg:filledRectangle(0, 0, CART_WIDTH-1, CART_HEIGHT-1, 255) + else + dstImg:copyResized(srcImg, 0, 0, 0, 0, CART_WIDTH, CART_HEIGHT, srcImg:sizeX(), srcImg:sizeY()) + end + + FAMICOM_Roms[pageNumber][pageSlot] = {rom = rom, image = dstImg, name = name, x = xpos, y = ypos, slot = pageSlot, isSelected = false} + pageSlot = pageSlot + 1 + if(pageSlot > MAX_PER_PAGE) then + pageSlot = 1 + pageNumber = pageNumber + 1 + end + totalRoms = totalRoms + 1 + end +end + +if(pageSlot == 1) then + pageNumber = pageNumber - 1 +end + +--Main Loop +while(true) do + + + + local inpt = input.read() + + if(emu.emulating() == false) then --should be changed to allow gui to be swaped to while emulating. maybe check if paused? + wasClicked = false + + --draw gui background + gui.rect(0, 0, MAX_SCREEN_WIDTH-1, MAX_SCREEN_HEIGHT-1,"grey") + local srcImg = gd.createFromPng("gui/DrJMicroMuseum.png"):gdStr() + gui.gdoverlay(20, 20, srcImg) + + gui.rect(DRAWER_OFFSET_X, DRAWER_OFFSET_Y, DRAWER_OFFSET_X + DRAWER_WIDTH, DRAWER_OFFSET_Y + DRAWER_HEIGHT + 5,"blue", "white") + gui.text(DRAWER_OFFSET_X + CART_WIDTH + DRAWER_BUFFER_X - 3, DRAWER_OFFSET_Y + DRAWER_HEIGHT - 5, currPage.. "/" ..pageNumber, "white", "blue") + + local leftArrow = gd.createFromPng("gui/arrow.png") + local rightArrow = gd.create(leftArrow:sizeX(), leftArrow:sizeY()) + + rightArrow:copyRotated(leftArrow, rightArrow:sizeX()/2, rightArrow:sizeY()/2, 0, 0, leftArrow:sizeX(), leftArrow:sizeY(), 180) + gui.gdoverlay(PAGE_RIGHT.x, PAGE_RIGHT.y, rightArrow:gdStr()) + gui.gdoverlay(PAGE_LEFT.x, PAGE_LEFT.y, leftArrow:gdStr()) + + --local scanLine = gd.createFromPng("gui/scan.png") + --gui.gdoverlay(MAX_SCREEN_WIDTH, MAX_SCREEN_HEIGHT, scanLine:gdStr()) + + --for i=0,MAX_SCREEN_WIDTH,2 do + --gui.rect(i,0, i, MAX_SCREEN_HEIGHT, "red", "black") + --end + + --for i=0,MAX_SCREEN_HEIGHT,2 do + --gui.rect(0,i, MAX_SCREEN_WIDTH, i, "red", "black") + --end + + --gui.rect(MAX_SCREEN_WIDTH / 2,0, MAX_SCREEN_WIDTH / 2, MAX_SCREEN_HEIGHT, "red", "black") + --Draw console + --gui.rect(console.x1, console.y1, console.x2, console.y2, "blue", "white") + --gui.text(console.x1 + 9, console.y1 + 16, "Famicom\n/NES") + local im = gd.createFromPng("gui/famicom.png") + gui.rect(console.x1 + 10, console.y1 + 30, console.x1 + 10 + im:sizeX(), console.y1 + 30 + im:sizeY(), "grey", "white") + gui.gdoverlay(console.x1 + 10, console.y1 + 30, im:gdStr()) --doesnt actually line up quite right with hitbox, needs to be adjusted when image is finalized + + + + --Load Cartridge if dropped on Console + if (inpt.leftclick == nil) then + + if((inpt.xmouse > console.x1) and (inpt.xmouse < console.x2) and (inpt.ymouse > console.y1) and (inpt.ymouse < console.y2) and selectedRom.selected ~= nil) then + emu.loadrom(romDir ..FAMICOM_Roms[currPage][selectedRom.selected].rom) + elseif((inpt.xmouse > PAGE_LEFT.x) and (inpt.xmouse < PAGE_LEFT.x + leftArrow:sizeX()) and (inpt.ymouse > PAGE_LEFT.y) and (inpt.ymouse < PAGE_LEFT.y + leftArrow:sizeY()) and selectedRom.selected == nil and lmbWasPressed) then + if(currPage > 1) then + currPage = currPage - 1 + end + elseif((inpt.xmouse > PAGE_RIGHT.x) and (inpt.xmouse < PAGE_RIGHT.x + rightArrow:sizeX()) and (inpt.ymouse > PAGE_RIGHT.y) and (inpt.ymouse < PAGE_RIGHT.y + rightArrow:sizeY()) and selectedRom.selected == nil and lmbWasPressed) then + if(currPage < pageNumber) then + currPage = currPage + 1 + end + end + + if(selectedRom.selected ~= nil) then + FAMICOM_Roms[currPage][selectedRom.selected].isSelected = false + selectedRom.selected = nil + end + end + + --Draw Cartridges + for _, rom in pairs(FAMICOM_Roms[currPage]) do + if(rom.isSelected == false) then + local gdstr = rom.image:gdStr() + gui.gdoverlay(rom.x, rom.y, gdstr) + end + end + + if (selectedRom.selected == nil) then + local index = 0 + for _, rom in pairs(FAMICOM_Roms[currPage]) do + if ((inpt.xmouse > rom.x) and (inpt.xmouse < (rom.x+CART_WIDTH)) and (inpt.ymouse > rom.y) and (inpt.ymouse < (rom.y+CART_HEIGHT))) then + gui.text(inpt.xmouse, inpt.ymouse, rom.name) + if(inpt.leftclick and lmbWasPressed == false) then + selectedRom.selected = rom.slot + selectedRom.x = inpt.xmouse + selectedRom.y = inpt.ymouse + rom.isSelected = true + break + end + end + end + else + --gui.rect(inpt.xmouse, inpt.ymouse, inpt.xmouse+50, inpt.ymouse+50, "red", "white") + --gui.text(inpt.xmouse + 12, inpt.ymouse+12, "Legend\nOf\nZelda\nII") + local gdstr = FAMICOM_Roms[currPage][selectedRom.selected].image:gdStr() + gui.gdoverlay(inpt.xmouse + (FAMICOM_Roms[currPage][selectedRom.selected].x - selectedRom.x), inpt.ymouse + (FAMICOM_Roms[currPage][selectedRom.selected].y - selectedRom.y), gdstr) + end + + local scanLine = gd.createFromPng("gui/scan.png"):gdStr() + gui.drawimage(scanLine,0.3) + + if(selectedRom.selected ~= nil) then + gui.text(inpt.xmouse, inpt.ymouse, FAMICOM_Roms[currPage][selectedRom.selected].name) + end + + lmbWasPressed = inpt.leftclick ~= nil + + emugator.yieldwithflag() -- call this if you want the script to run without emulation (game running) + + + else + + + + gui.rect(unloadButton.x1, unloadButton.y1, unloadButton.x2, unloadButton.y2, "blue", "white") + gui.text(unloadButton.x1+2, unloadButton.y1+2, "Unload") + + gui.rect(switchButton.x1, switchButton.y1, switchButton.x2, switchButton.y2, "blue", "white") + gui.text(switchButton.x1+2, switchButton.y1+2, "Switch") + + gui.rect(ejectInsertButton.x1, ejectInsertButton.y1, ejectInsertButton.x2, ejectInsertButton.y2, "blue", "white") + gui.text(ejectInsertButton.x1+2, ejectInsertButton.y1+2, "Eject/Insert") + + if ((inpt.xmouse > unloadButton.x1) and (inpt.xmouse < unloadButton.x2) and (inpt.ymouse > unloadButton.y1) and (inpt.ymouse < unloadButton.y2) and inpt.leftclick) then + if (wasClicked == false) then + emu.closeRom() + end + wasClicked = true + emugator.yieldwithflag() + elseif ((inpt.xmouse > switchButton.x1) and (inpt.xmouse < switchButton.x2) and (inpt.ymouse > switchButton.y1) and (inpt.ymouse < switchButton.y2) and inpt.leftclick) then + if (wasClicked == false) then + emu.switchDisk() + end + wasClicked = true + emu.frameadvance() + elseif ((inpt.xmouse > ejectInsertButton.x1) and (inpt.xmouse < ejectInsertButton.x2) and (inpt.ymouse > ejectInsertButton.y1) and (inpt.ymouse < ejectInsertButton.y2) and inpt.leftclick) then + if (wasClicked == false) then + emu.insertOrEjectDisk() + end + wasClicked = true + emu.frameadvance() + else + wasClicked = false + emu.frameadvance() + end + + end + local scanLine2 = gd.createFromPng("gui/scan.png"):gdStr() + gui.gdoverlay(scanLine2,0.3) +end \ No newline at end of file diff --git a/scan.png b/scan.png new file mode 100644 index 00000000..09871b9f Binary files /dev/null and b/scan.png differ