diff --git a/trunk/src/boards/12in1.cpp b/trunk/src/boards/12in1.cpp index 15f6c079..add67cc4 100644 --- a/trunk/src/boards/12in1.cpp +++ b/trunk/src/boards/12in1.cpp @@ -17,43 +17,45 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * - * 7-in-1 Darkwing Duck, Snake, MagicBlock (PCB marked as "12 in 1") + * 7-in-1 Darkwing Duck, Snake, MagicBlock (PCB marked as "12 in 1") + * 12-in-1 1991 New Star Co. Ltd. + * */ #include "mapinc.h" -static uint8 reg[4]; +static uint8 prgchr[2], ctrl; static SFORMAT StateRegs[] = { - { reg, 4, "REGS" }, + { prgchr, 2, "REGS" }, + { &ctrl, 1, "CTRL" }, { 0 } }; static void Sync(void) { - uint8 bank = (reg[3] & 3) << 3; - setchr4(0x0000, (reg[1] >> 3) | (bank << 2)); - setchr4(0x1000, (reg[2] >> 3) | (bank << 2)); - if (reg[3] & 8) { - setprg32(0x8000, ((reg[2] & 7) >> 1) | bank); + uint8 bank = (ctrl & 3) << 3; + setchr4(0x0000, (prgchr[0] >> 3) | (bank << 2)); + setchr4(0x1000, (prgchr[1] >> 3) | (bank << 2)); + if (ctrl & 8) { + setprg16(0x8000, bank | (prgchr[0] & 6) | 0); // actually, both 0 and 1 registers used, but they will switch each PA12 transition + setprg16(0xc000, bank | (prgchr[0] & 6) | 1); // if bits are different for both registers, so they must be programmed strongly the same! } else { - setprg16(0x8000, (reg[1] & 7) | bank); - setprg16(0xc000, 7 | bank); + setprg16(0x8000, bank | (prgchr[0] & 7)); + setprg16(0xc000, bank | 7 ); } - setmirror(((reg[3] & 4) >> 2) ^ 1); + setmirror(((ctrl & 4) >> 2) ^ 1); } static DECLFW(BMC12IN1Write) { - switch (A) { - case 0xafff: reg[0] = V; break; - case 0xbfff: reg[1] = V; break; - case 0xdfff: reg[2] = V; break; - case 0xefff: reg[3] = V; break; + switch (A & 0xE000) { + case 0xA000: prgchr[0] = V; Sync(); break; + case 0xC000: prgchr[1] = V; Sync(); break; + case 0xE000: ctrl = V & 0x0F; Sync(); break; } - Sync(); } static void BMC12IN1Power(void) { - reg[0] = reg[1] = reg[2] = reg[3] = 0; + prgchr[0] = prgchr[1] = ctrl = 0; Sync(); SetReadHandler(0x8000, 0xFFFF, CartBR); SetWriteHandler(0x8000, 0xFFFF, BMC12IN1Write); @@ -68,3 +70,4 @@ void BMC12IN1_Init(CartInfo *info) { GameStateRestore = StateRestore; AddExState(&StateRegs, ~0, 0, 0); } +