fixed indentation error in gfceux
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21
get_key.py
21
get_key.py
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@ -1,4 +1,11 @@
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#!/usr/bin/env python
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# get_key.py - an sdl keygrabber for gfceux
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# Lukas Sabota
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# December 2008
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#
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# Licensed under the GPL
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#
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import sys
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try:
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import pygame
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@ -13,28 +20,28 @@ class KeyGrabber:
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pygame.init()
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pygame.joystick.init()
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if pygame.joystick.get_count() > 0:
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print "Joystick found!"
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for x in range(0, pygame.joystick.get_count()):
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joy = pygame.joystick.Joystick(x)
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joy.init()
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print "joy " + str(x) + " initialized."
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print "joystick " + str(x) + " initialized."
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screen = pygame.display.set_mode((width, height))
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pygame.display.set_caption("Press any key. . .")
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def get_key(self):
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""" returns a tuple with information about the key pressed
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(device_string, key_number, joy_number) """
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while 1:
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for event in pygame.event.get():
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if event.type == KEYDOWN:
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pygame.display.quit()
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return ("Keyboard", event.key)
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# TODO: Make work with joystick. Do buttons first.
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return ("Keyboard", event.key)
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if event.type == JOYBUTTONDOWN:
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pygame.display.quit()
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# TODO: Make sure we're returning the data we need
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# for config file here. I'm not sure if this is
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# the correct data.
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return ("Joystick", event.button, event.joy)
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# TODO: figure out how fceux saves axes and hat movements and implement
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# this might even be easier if we just make the C++ fceux code more modular
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# and use a C++ snippet based off code in drivers/sdl/input.cpp and drivers/sdl/sdl-joystick.cpp
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#if event.type == JOYAXISMOTION:
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# pygame.display.quit()
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# return event.joy, event.axis, event.value
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