SDL: bugfix: cursor is hidden in fullscreen
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@ -194,7 +194,11 @@ InitVideo(FCEUGI *gi)
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// check if we are rendering fullscreen
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if(s_fullscreen) {
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flags |= SDL_FULLSCREEN;
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SDL_ShowCursor(0);
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}
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else {
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SDL_ShowCursor(1);
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}
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if(noframe) {
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flags |= SDL_NOFRAME;
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