From d6e880aeb4be2d1ad61ec9e4b1ecd6008b773b25 Mon Sep 17 00:00:00 2001 From: punkrockguy318 Date: Sun, 10 Mar 2013 21:14:58 +0000 Subject: [PATCH] readme-related files update --- Authors.md => Authors | 0 README-SDL.md => README-SDL | 0 STYLE-GUIDELINES-SDL | 14 ++++++++++++++ STYLE-GUIDELINES-SDL.md | 14 -------------- TODO-SDL.md => TODO-SDL | 6 ++---- 5 files changed, 16 insertions(+), 18 deletions(-) rename Authors.md => Authors (100%) rename README-SDL.md => README-SDL (100%) create mode 100644 STYLE-GUIDELINES-SDL delete mode 100644 STYLE-GUIDELINES-SDL.md rename TODO-SDL.md => TODO-SDL (94%) diff --git a/Authors.md b/Authors similarity index 100% rename from Authors.md rename to Authors diff --git a/README-SDL.md b/README-SDL similarity index 100% rename from README-SDL.md rename to README-SDL diff --git a/STYLE-GUIDELINES-SDL b/STYLE-GUIDELINES-SDL new file mode 100644 index 00000000..0ea3db6f --- /dev/null +++ b/STYLE-GUIDELINES-SDL @@ -0,0 +1,14 @@ +FceuX-SDL Style Guidelines +========================= +Background +---------- +While having style guidelines specific to a directory in a sourcetree is slightly riddiculous, fceuX has a unique elaborate history of the code. I (prg318) have ressurected the majority of the SDL port code and tried to keep some aspects of the style consistant (although not many aspects were that consistent to begin with due to the amount of different people who have contributed to this codebase). Much of the SDL code is compliant to these guidelines so please use this guidelines when going forth and making contributions in src/drivers/sdl. + +Tabs +---- +Hard tabs only! Please! src/drivers/sdl/* entirely consists of hard tabbed code. Please continue to use this convention. Consult the documentation of your text editor documentation for instructions on how to this with your editor. + +Return Statements +----------------- +Please use the "return 0;" style return statements instead of the "return(0);" style return statements. + diff --git a/STYLE-GUIDELINES-SDL.md b/STYLE-GUIDELINES-SDL.md deleted file mode 100644 index 1bdc3c98..00000000 --- a/STYLE-GUIDELINES-SDL.md +++ /dev/null @@ -1,14 +0,0 @@ -FceuX-SDL Style Guidelines -========================= -Background ----------- -While you may think having style guidelines specific to a directory in a sourcetree is outrageous, fceuX has a unique elaborate history of the code. I (prg318) have ressurected the majority of the SDL port code and tried to keep some aspects of the style consistant (although not many aspects were that consistent to begin with due to the amount of different people who have contributed to this codebase). The SDL port alone consists of over 8,000 lines of C++ code, much of which is compliant to these guidelines so please use this guidelines when going forth and writing code in src/drivers/sdl. *Following these simple rules will make it a lot easier for the developers to accept your patch.* - -Tabs ----- -Hard tabs only! Please! src/drivers/sdl/* entirely consists of hard tabbed code. Please continue to use this convention. Consult the documentation of your text editor documentation for instructions on how to this with your editor. - -Return Statements ------------------ -Please use the "return 0;" style return statements instead of the "return(0);" style return statements. - diff --git a/TODO-SDL.md b/TODO-SDL similarity index 94% rename from TODO-SDL.md rename to TODO-SDL index bf626969..755b3de0 100644 --- a/TODO-SDL.md +++ b/TODO-SDL @@ -1,6 +1,5 @@ Features ======== - * autosave/autoload for xbmc * SDL.Vsync * lets wait on this -- theres no simple way to use the OS default in SDL unless we just dont touch it, which might be the best thing to do here. @@ -13,12 +12,11 @@ GTK * scanlines * GUI Cheat editor -SDL 1.3 +SDL 2.0 ======= * segfaults when opening a second game * segfaults on fullscreen entry - * havent tested this in a while - * not a 2.2.0 target + * has not been tested in a while BUGS ====