don't automatically force deemph swap since it's configured in palette manually
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@ -1688,12 +1688,12 @@ void FCEUPPU_SetVideoSystem(int w) {
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scanlines_per_frame = dendy ? 262: 312;
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FSettings.FirstSLine = FSettings.UsrFirstSLine[1];
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FSettings.LastSLine = FSettings.UsrLastSLine[1];
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paldeemphswap = 1; // dendy has pal ppu, and pal ppu has these swapped
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//paldeemphswap = 1; // dendy has pal ppu, and pal ppu has these swapped
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} else {
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scanlines_per_frame = 262;
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FSettings.FirstSLine = FSettings.UsrFirstSLine[0];
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FSettings.LastSLine = FSettings.UsrLastSLine[0];
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paldeemphswap = 0;
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//paldeemphswap = 0;
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}
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}
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