adding a set of 16 colours to the "unvaried" palette, especially useful for Lua overlay graphics
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@ -528,13 +528,14 @@ void WritePalette(void)
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int x;
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int x;
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//set the 'unvarying' palettes to low < 64 palette entries
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//set the 'unvarying' palettes to low < 64 palette entries
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for(x=0;x<7;x++)
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const int unvaried = sizeof(palette_unvarying)/sizeof(palette_unvarying[0]);
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for(x=0;x<unvaried;x++)
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FCEUD_SetPalette(x,palette_unvarying[x].r,palette_unvarying[x].g,palette_unvarying[x].b);
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FCEUD_SetPalette(x,palette_unvarying[x].r,palette_unvarying[x].g,palette_unvarying[x].b);
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//clear everything else to a deterministic state.
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//clear everything else to a deterministic state.
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//it seems likely that the text rendering on NSF has been broken since the beginning of fceux, depending on palette entries 205,205,205 everywhere
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//it seems likely that the text rendering on NSF has been broken since the beginning of fceux, depending on palette entries 205,205,205 everywhere
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//this was just whatever msvc filled malloc with. on non-msvc platforms, there was no backdrop on the rendering.
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//this was just whatever msvc filled malloc with. on non-msvc platforms, there was no backdrop on the rendering.
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for(x=7;x<256;x++)
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for(x=unvaried;x<256;x++)
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FCEUD_SetPalette(x,205,205,205);
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FCEUD_SetPalette(x,205,205,205);
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//sets palette entries >= 128 with the 64 selected main colors
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//sets palette entries >= 128 with the 64 selected main colors
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@ -23,15 +23,32 @@ pal rp2c05004[512] = {
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EMPTY_PALETTE_DEEMPH_X_7
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EMPTY_PALETTE_DEEMPH_X_7
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};
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};
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//I think these are used for 'unvarying' palette entries, for the gui
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// Fixed palette entries used by the GUI
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pal palette_unvarying[7] = {
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pal palette_unvarying[] = {
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{ 0x00<<2,0x00<<2,0x00<<2}, // Black
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{ 0x00<<2,0x00<<2,0x00<<2}, // 0 = Black
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{ 0x3F<<2,0x3F<<2,0x34<<2}, // White
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{ 0x3F<<2,0x3F<<2,0x34<<2}, // 1 = White
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{ 0x00<<2,0x00<<2,0x00<<2}, // Black
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{ 0x00<<2,0x00<<2,0x00<<2}, // 2 = Black
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{ 0x1d<<2,0x1d<<2,0x24<<2}, // Greyish
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{ 0x1d<<2,0x1d<<2,0x24<<2}, // 3 = Greyish
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{ 190,0,0 }, // Redish
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{ 190, 0, 0}, // 4 = Reddish
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{ 51,255,51}, // Bright green
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{ 51,255, 51}, // 5 = Bright green
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{ 49,14,200},
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{ 49, 14,200}, // 6 = Ultramarine Blue
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// 16 saturated colors useful for Lua scripts
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{ 0, 0, 0}, // 7 = Black
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{ 0, 0,128}, // 8 = Dark Blue
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{ 0,128, 0}, // 9 = Dark Green
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{ 0,128,128}, // 10 = Dark Cyan
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{ 128, 0, 0}, // 11 = Dark Red
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{ 128, 0,128}, // 12 = Dark Magenta
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{ 128,128, 0}, // 13 = Dark Yellow
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{ 128,128,128}, // 14 = Light Grey
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{ 64, 64, 64}, // 15 = Dark Grey
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{ 0, 0,255}, // 16 = Bright Blue
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{ 0,255, 0}, // 17 = Bright Green
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{ 0,255,255}, // 18 = Bright Cyan
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{ 255, 0, 0}, // 19 = Bright Red
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{ 255, 0,255}, // 20 = Bright Magenta
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{ 255,255, 0}, // 21 = Bright Yellow
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{ 255,255,255}, // 22 = Bright White
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};
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};
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