For Qt GUI, added logic to clear screen to black pixels on ROM close.
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@ -401,6 +401,12 @@ CloseGame(void)
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{
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{
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std::string filename;
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std::string filename;
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if ( nes_shm )
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{ // Clear Screen on Game Close
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nes_shm->clear_pixbuf();
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nes_shm->blitUpdated = 1;
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}
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if (!isloaded) {
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if (!isloaded) {
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return(0);
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return(0);
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}
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}
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