diff --git a/web/help/LuaFunctionsList.html b/web/help/LuaFunctionsList.html index 126f3618..a554c3fc 100644 --- a/web/help/LuaFunctionsList.html +++ b/web/help/LuaFunctionsList.html @@ -418,8 +418,17 @@
The return table consists of 3 values: x, y, and fire. x and y are the x,y coordinates of the zapper target in terms of pixels. fire represents the zapper firing. 0 = not firing, 1 = firing
zapper.set(table input)
Note: The zapper is always controller 2 on the NES so there is no player argument to this function.
+Sets the zapper input state.
+Taple entries (nil or -1 to leave unaffected):
+x - Forces the X position
+y - Forces the Y position
+fire - Forces trigger (true/1 on, false/0 off)
+Note: The zapper is always controller 2 on the NES so there is no player argument to these functiosn.
Input Library