Fixed old bug with "Play Movie From Beginning"

This commit is contained in:
ansstuff 2011-09-27 13:43:30 +00:00
parent d133f154ab
commit cdee2c4fd8
1 changed files with 3 additions and 3 deletions

View File

@ -1152,7 +1152,7 @@ void FCEUMOV_AddInputState()
joyports[1].log(mr); joyports[1].log(mr);
mr->commands = 0; mr->commands = 0;
} }
} } else
#endif #endif
if(movieMode == MOVIEMODE_PLAY) if(movieMode == MOVIEMODE_PLAY)
{ {
@ -1635,9 +1635,9 @@ void FCEUI_MoviePlayFromBeginning(void)
if (currMovieData.savestate.empty()) if (currMovieData.savestate.empty())
{ {
movie_readonly=true; movie_readonly=true;
movieMode = MOVIEMODE_PLAY;
poweron(true); poweron(true);
currFrameCounter=0; currFrameCounter=0;
movieMode = MOVIEMODE_PLAY;
FCEU_DispMessage("Movie is now Read-Only. Playing from beginning.",0); FCEU_DispMessage("Movie is now Read-Only. Playing from beginning.",0);
} }
else else
@ -1650,7 +1650,7 @@ void FCEUI_MoviePlayFromBeginning(void)
movie_readonly=true; movie_readonly=true;
FCEU_DispMessage("Movie is now Read-Only. Playing from beginning.",0); FCEU_DispMessage("Movie is now Read-Only. Playing from beginning.",0);
} }
//currMovieData.loadSavestateFrom(&currMovieData.savestate); //TODO: make something like this work instead so it doesn't have to reload //currMovieData.loadSavestateFrom(&currMovieData.savestate); //TODO: make something like this work instead so it doesn't have to reload
} }
} }
#ifdef WIN32 #ifdef WIN32