windows: don't unpause when loading a rom while paused

This commit is contained in:
zeromus 2011-03-20 05:26:11 +00:00
parent 3e4fc92dfe
commit cd461e50ba
1 changed files with 3 additions and 0 deletions

View File

@ -1041,6 +1041,8 @@ void CloseGame()
bool ALoad(char *nameo, char* innerFilename) bool ALoad(char *nameo, char* innerFilename)
{ {
int oldPaused = EmulationPaused;
if (GameInfo) FCEUI_CloseGame(); if (GameInfo) FCEUI_CloseGame();
if(FCEUI_LoadGameVirtual(nameo, 1)) if(FCEUI_LoadGameVirtual(nameo, 1))
@ -1093,6 +1095,7 @@ bool ALoad(char *nameo, char* innerFilename)
updateGameDependentMenus(GameInfo != 0); updateGameDependentMenus(GameInfo != 0);
updateGameDependentMenusDebugger(GameInfo != 0); updateGameDependentMenusDebugger(GameInfo != 0);
EmulationPaused = oldPaused;
return true; return true;
} }