fiddle around with sdl frameadvance throttle (continued)
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@ -43,20 +43,26 @@
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#include "file.h"
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#include "vsuni.h"
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#include "ines.h"
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#ifdef WIN32
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#include "drivers/win/pref.h"
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#include "utils/xstring.h"
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extern void CDLoggerROMClosed();
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extern void CDLoggerROMChanged();
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extern void ResetDebugStatisticsCounters();
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extern void SetMainWindowText();
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extern bool isTaseditorRecording();
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#ifdef WIN32
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#include "drivers/win/pref.h"
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#include "utils/xstring.h"
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extern void CDLoggerROMClosed();
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extern void CDLoggerROMChanged();
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extern void ResetDebugStatisticsCounters();
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extern void SetMainWindowText();
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extern bool isTaseditorRecording();
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extern int32 fps_scale;
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extern int32 fps_scale_unpaused;
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extern int32 fps_scale_frameadvance;
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#else
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extern int32 fps_scale;
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extern int32 fps_scale_unpaused;
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extern int32 fps_scale_frameadvance;
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#endif
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extern int32 fps_scale;
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extern int32 fps_scale_unpaused;
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extern int32 fps_scale_frameadvance;
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extern void RefreshThrottleFPS();
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#ifdef _S9XLUA_H
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