For Qt Netplay, added code to sync cheats between server and clients.
This commit is contained in:
parent
6e698433aa
commit
c97e2c9ad3
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@ -39,8 +39,8 @@ if ( ${QT} EQUAL 6 )
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message( STATUS "GUI Frontend: Qt6")
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set( Qt Qt6 )
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find_package( Qt6 REQUIRED COMPONENTS Widgets OpenGL OpenGLWidgets)
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find_package( Qt6 REQUIRED COMPONENTS Network)
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find_package( Qt6 COMPONENTS Help QUIET)
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find_package( Qt6 COMPONENTS Network)
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find_package( Qt6 COMPONENTS Qml)
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find_package( Qt6 COMPONENTS UiTools)
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add_definitions( ${Qt6Widgets_DEFINITIONS} ${Qt6Qml_DEFINITIONS} ${Qt6Network_DEFINITIONS} ${Qt6Help_DEFINITIONS} ${Qt6OpenGLWidgets_DEFINITIONS} )
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@ -58,6 +58,15 @@ void FCEU_CheatAddRAM(int s, uint32 A, uint8 *p)
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CheatRPtrs[AB+x]=p-A;
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}
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// Cheat change event callback. Called whenever cheat map is changed or recalculated.
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static void (*cheatsChangeEventCB)(void*) = nullptr;
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static void* cheatsChangeEventUserData = nullptr;
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void FCEU_SetCheatChangeEventCallback( void (*func)(void*), void* userData )
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{
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cheatsChangeEventCB = func;
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cheatsChangeEventUserData = userData;
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}
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CHEATF_SUBFAST SubCheats[256];
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uint32 numsubcheats = 0;
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@ -132,6 +141,11 @@ void RebuildSubCheats(void)
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}
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FrozenAddressCount = numsubcheats; //Update the frozen address list
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// Notify the system of a change
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if (cheatsChangeEventCB != nullptr)
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{
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cheatsChangeEventCB( cheatsChangeEventUserData );
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}
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}
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void FCEU_PowerCheats()
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@ -368,12 +382,15 @@ void FCEU_FlushGameCheats(FILE *override, int nosave)
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}
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int FCEUI_AddCheat(const char *name, uint32 addr, uint8 val, int compare, int type)
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int FCEUI_AddCheat(const char *name, uint32 addr, uint8 val, int compare, int type, int status, bool rebuild)
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{
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AddCheatEntry(name, addr, val, compare, 1, type);
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AddCheatEntry(name, addr, val, compare, status, type);
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savecheats = 1;
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RebuildSubCheats();
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if (rebuild)
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{
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RebuildSubCheats();
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}
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return 1;
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}
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@ -33,6 +33,8 @@ extern int disableAutoLSCheats;
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int FCEU_DisableAllCheats(void);
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int FCEU_DeleteAllCheats(void);
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void FCEU_SetCheatChangeEventCallback( void (*func)(void*) = nullptr, void* userData = nullptr );
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struct CHEATF_SUBFAST
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{
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uint16 addr;
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@ -197,7 +197,7 @@ void FCEU_DispMessage( __FCEU_PRINTF_FORMAT const char *format, int disppos, ...
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int FCEUI_DecodePAR(const char *code, int *a, int *v, int *c, int *type);
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int FCEUI_DecodeGG(const char *str, int *a, int *v, int *c);
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int FCEUI_AddCheat(const char *name, uint32 addr, uint8 val, int compare, int type);
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int FCEUI_AddCheat(const char *name, uint32 addr, uint8 val, int compare, int type, int status = 1, bool rebuild = true);
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int FCEUI_DelCheat(uint32 which);
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int FCEUI_ToggleCheat(uint32 which);
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int FCEUI_GlobalToggleCheat(int global_enable);
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@ -55,6 +55,7 @@
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#include "../../movie.h"
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#include "../../wave.h"
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#include "../../state.h"
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#include "../../cheat.h"
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#include "../../profiler.h"
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#include "../../version.h"
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#include "common/os_utils.h"
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@ -285,6 +286,19 @@ consoleWin_t::consoleWin_t(QWidget *parent)
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}
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};
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FCEUSS_SetLoadCallback( stateLoadCallback );
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// Register Cheat Change Callback
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auto cheatChangeCallback = []( void* userData )
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{
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FCEU_UNUSED(userData);
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//printf("Cheats Changed Event!\n");
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if (consoleWindow != nullptr)
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{
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emit consoleWindow->cheatsChanged();
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}
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};
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FCEU_SetCheatChangeEventCallback( cheatChangeCallback, this );
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}
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consoleWin_t::~consoleWin_t(void)
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@ -332,6 +332,7 @@ class consoleWin_t : public QMainWindow
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void stateLoaded(void);
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void nesResetOccurred(void);
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void pauseToggled(bool state);
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void cheatsChanged(void);
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public slots:
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void openDebugWindow(void);
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@ -25,6 +25,7 @@
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#include "../../fceu.h"
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#include "../../cart.h"
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#include "../../cheat.h"
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#include "../../state.h"
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#include "../../movie.h"
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#include "../../debug.h"
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@ -182,6 +183,7 @@ NetPlayServer::NetPlayServer(QObject *parent)
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connect(consoleWindow, SIGNAL(romUnload(void)), this, SLOT(onRomUnload(void)));
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connect(consoleWindow, SIGNAL(stateLoaded(void)), this, SLOT(onStateLoad(void)));
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connect(consoleWindow, SIGNAL(nesResetOccurred(void)), this, SLOT(onNesReset(void)));
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connect(consoleWindow, SIGNAL(cheatsChanged(void)), this, SLOT(onCheatsChanged(void)));
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connect(consoleWindow, SIGNAL(pauseToggled(bool)), this, SLOT(onPauseToggled(bool)));
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FCEU_WRAPPER_LOCK();
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@ -396,12 +398,43 @@ int NetPlayServer::sendRomLoadReq( NetPlayClient *client )
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return 0;
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}
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//-----------------------------------------------------------------------------
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struct NetPlayServerCheatQuery
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{
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int numLoaded = 0;
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netPlayLoadStateResp::CheatData data[netPlayLoadStateResp::MaxCheats];
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};
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static int serverActiveCheatListCB(const char *name, uint32 a, uint8 v, int c, int s, int type, void *data)
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{
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NetPlayServerCheatQuery* query = static_cast<NetPlayServerCheatQuery*>(data);
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const int i = query->numLoaded;
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if (i < netPlayLoadStateResp::MaxCheats)
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{
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auto& cheat = query->data[i];
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cheat.addr = a;
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cheat.val = v;
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cheat.cmp = c;
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cheat.type = type;
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cheat.stat = s;
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Strlcpy( cheat.name, name, sizeof(cheat.name));
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query->numLoaded++;
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}
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return 1;
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}
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//-----------------------------------------------------------------------------
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int NetPlayServer::sendStateSyncReq( NetPlayClient *client )
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{
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EMUFILE_MEMORY em;
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int compressionLevel = 1;
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int numCtrlFrames = 0, numCheats = 0, compressionLevel = 1;
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static constexpr size_t maxBytesPerWrite = 32 * 1024;
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netPlayLoadStateResp resp;
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netPlayLoadStateResp::CtrlData ctrlData[netPlayLoadStateResp::MaxCtrlFrames];
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NetPlayServerCheatQuery cheatQuery;
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if ( GameInfo == nullptr )
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{
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@ -409,9 +442,9 @@ int NetPlayServer::sendStateSyncReq( NetPlayClient *client )
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}
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FCEUSS_SaveMS( &em, compressionLevel );
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resp.hdr.msgSize += em.size();
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resp.stateSize = em.size();
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resp.opsCrc32 = opsCrc32;
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resp.romCrc32 = romCrc32;
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NetPlayFrameData lastFrameData;
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netPlayFrameData.getLast( lastFrameData );
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@ -428,20 +461,34 @@ int NetPlayServer::sendStateSyncReq( NetPlayClient *client )
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{
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if (i < netPlayLoadStateResp::MaxCtrlFrames)
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{
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resp.ctrlData[i].frameNum = inputFrame.frameCounter;
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resp.ctrlData[i].ctrlState[0] = inputFrame.ctrl[0];
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resp.ctrlData[i].ctrlState[1] = inputFrame.ctrl[1];
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resp.ctrlData[i].ctrlState[2] = inputFrame.ctrl[2];
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resp.ctrlData[i].ctrlState[3] = inputFrame.ctrl[3];
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ctrlData[i].frameNum = netPlayByteSwap(inputFrame.frameCounter);
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ctrlData[i].ctrlState[0] = inputFrame.ctrl[0];
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ctrlData[i].ctrlState[1] = inputFrame.ctrl[1];
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ctrlData[i].ctrlState[2] = inputFrame.ctrl[2];
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ctrlData[i].ctrlState[3] = inputFrame.ctrl[3];
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i++;
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}
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}
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resp.numCtrlFrames = i;
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resp.numCtrlFrames = numCtrlFrames = i;
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}
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FCEUI_ListCheats(::serverActiveCheatListCB, (void *)&cheatQuery);
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resp.numCheats = numCheats = cheatQuery.numLoaded;
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resp.calcTotalSize();
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printf("Sending ROM Sync Request: %zu\n", em.size());
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sendMsg( client, &resp, sizeof(netPlayLoadStateResp), [&resp]{ resp.toNetworkByteOrder(); } );
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if (numCtrlFrames > 0)
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{
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sendMsg( client, ctrlData, numCtrlFrames * sizeof(netPlayLoadStateResp::CtrlData) );
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}
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if (numCheats > 0)
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{
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sendMsg( client, &cheatQuery.data, numCheats * sizeof(netPlayLoadStateResp::CheatData) );
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}
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//sendMsg( client, em.buf(), em.size() );
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const unsigned char* bufPtr = em.buf();
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@ -583,6 +630,7 @@ void NetPlayServer::onRomLoad()
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//-----------------------------------------------------------------------------
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void NetPlayServer::onRomUnload()
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{
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//printf("ROM UnLoaded!\n");
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netPlayMsgHdr unloadMsg(NETPLAY_UNLOAD_ROM_REQ);
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romCrc32 = 0;
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@ -642,6 +690,32 @@ void NetPlayServer::onNesReset()
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FCEU_WRAPPER_UNLOCK();
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}
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//-----------------------------------------------------------------------------
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void NetPlayServer::onCheatsChanged()
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{
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//printf("NES Cheats Event!\n");
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if (romCrc32 == 0)
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{
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return;
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}
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FCEU_WRAPPER_LOCK();
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opsCrc32 = 0;
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netPlayFrameData.reset();
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inputClear();
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inputFrameCount = static_cast<uint32_t>(currFrameCounter);
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sendPauseAll();
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// NES Reset has occurred on server, signal clients sync
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for (auto& client : clientList )
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{
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//sendRomLoadReq( client );
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sendStateSyncReq( client );
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}
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FCEU_WRAPPER_UNLOCK();
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}
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//-----------------------------------------------------------------------------
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void NetPlayServer::onPauseToggled( bool isPaused )
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{
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if (isPaused)
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@ -1568,6 +1642,11 @@ int NetPlayClient::requestStateLoad(EMUFILE *is)
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{
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printf("Read Error\n");
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}
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if (currCartInfo != nullptr)
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{
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resp.romCrc32 = romCrc32;
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}
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printf("Sending Client ROM Sync Request: %u\n", resp.stateSize);
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resp.toNetworkByteOrder();
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@ -1893,6 +1972,7 @@ void NetPlayClient::clientProcessMessage( void *msgBuf, size_t msgSize )
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netPlayLoadStateResp* msg = static_cast<netPlayLoadStateResp*>(msgBuf);
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msg->toHostByteOrder();
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const bool romMatch = (msg->romCrc32 = romCrc32);
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char *stateData = msg->stateDataBuf();
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const uint32_t stateDataSize = msg->stateDataSize();
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@ -1901,34 +1981,64 @@ void NetPlayClient::clientProcessMessage( void *msgBuf, size_t msgSize )
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EMUFILE_MEMORY em( stateData, stateDataSize );
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FCEU_WRAPPER_LOCK();
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serverRequestedStateLoad = true;
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FCEUSS_LoadFP( &em, SSLOADPARAM_NOBACKUP );
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serverRequestedStateLoad = false;
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opsCrc32 = msg->opsCrc32;
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netPlayFrameData.reset();
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bool dataValid = romMatch;
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NetPlayFrameData data;
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data.frameNum = msg->lastFrame.num;
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data.opsCrc32 = msg->lastFrame.opsCrc32;
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data.ramCrc32 = msg->lastFrame.ramCrc32;
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netPlayFrameData.push( data );
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inputClear();
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const int numInputFrames = msg->numCtrlFrames;
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for (int i=0; i<numInputFrames; i++)
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if (dataValid)
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{
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NetPlayFrameInput inputFrame;
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serverRequestedStateLoad = true;
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FCEUSS_LoadFP( &em, SSLOADPARAM_NOBACKUP );
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serverRequestedStateLoad = false;
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inputFrame.frameCounter = msg->ctrlData[i].frameNum;
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inputFrame.ctrl[0] = msg->ctrlData[i].ctrlState[0];
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inputFrame.ctrl[1] = msg->ctrlData[i].ctrlState[1];
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inputFrame.ctrl[2] = msg->ctrlData[i].ctrlState[2];
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inputFrame.ctrl[3] = msg->ctrlData[i].ctrlState[3];
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opsCrc32 = msg->opsCrc32;
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netPlayFrameData.reset();
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pushBackInput( inputFrame );
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NetPlayFrameData data;
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data.frameNum = msg->lastFrame.num;
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data.opsCrc32 = msg->lastFrame.opsCrc32;
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data.ramCrc32 = msg->lastFrame.ramCrc32;
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netPlayFrameData.push( data );
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inputClear();
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const int numInputFrames = msg->numCtrlFrames;
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for (int i=0; i<numInputFrames; i++)
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{
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NetPlayFrameInput inputFrame;
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auto ctrlData = msg->ctrlDataBuf();
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ctrlData[i].toHostByteOrder();
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inputFrame.frameCounter = ctrlData[i].frameNum;
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inputFrame.ctrl[0] = ctrlData[i].ctrlState[0];
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inputFrame.ctrl[1] = ctrlData[i].ctrlState[1];
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inputFrame.ctrl[2] = ctrlData[i].ctrlState[2];
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inputFrame.ctrl[3] = ctrlData[i].ctrlState[3];
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pushBackInput( inputFrame );
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}
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const int numCheats = msg->numCheats;
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if (numCheats > 0)
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{
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const int lastCheatIdx = numCheats - 1;
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FCEU_FlushGameCheats(0, 1);
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for (int i=0; i<numCheats; i++)
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{
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auto cheatBuf = msg->cheatDataBuf();
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auto& cheatData = cheatBuf[i];
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// Set cheat rebuild flag on last item.
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bool lastItem = (i == lastCheatIdx);
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FCEUI_AddCheat( cheatData.name, cheatData.addr, cheatData.val, cheatData.cmp, cheatData.type, cheatData.stat, lastItem );
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}
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}
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else
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{
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FCEU_DeleteAllCheats();
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}
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}
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FCEU_WRAPPER_UNLOCK();
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@ -3009,10 +3119,11 @@ uint64_t netPlayByteSwap(uint64_t in)
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//----------------------------------------------------------------------------
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uint32_t netPlayCalcRamChkSum()
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{
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constexpr int ramSize = 0x800;
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uint32_t crc = 0;
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uint8_t ram[256];
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uint8_t ram[ramSize];
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for (int i=0; i<256; i++)
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for (int i=0; i<ramSize; i++)
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{
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ram[i] = GetMem(i);
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}
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@ -190,6 +190,7 @@ class NetPlayServer : public QTcpServer
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void onStateLoad(void);
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void onNesReset(void);
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void onPauseToggled(bool);
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void onCheatsChanged(void);
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void processClientRomLoadRequests(void);
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void processClientStateLoadRequests(void);
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};
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@ -262,7 +262,10 @@ struct netPlayLoadStateResp
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netPlayMsgHdr hdr;
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uint32_t stateSize;
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uint32_t numCtrlFrames;
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uint32_t numCheats;
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uint32_t opsCrc32;
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uint32_t romCrc32;
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struct {
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uint32_t num = 0;
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@ -270,57 +273,107 @@ struct netPlayLoadStateResp
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uint32_t ramCrc32 = 0;
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} lastFrame;
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uint32_t numCtrlFrames;
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static constexpr int MaxCtrlFrames = 10;
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static constexpr int MaxCheats = 64;
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struct {
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struct CtrlData
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{
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uint32_t frameNum = 0;
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uint8_t ctrlState[4] = {0};
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} ctrlData[MaxCtrlFrames];
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void toHostByteOrder()
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{
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frameNum = netPlayByteSwap(frameNum);
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}
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void toNetworkByteOrder()
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{
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frameNum = netPlayByteSwap(frameNum);
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}
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};
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struct CheatData
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{
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uint16_t addr = 0;
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uint8_t val = 0;
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int8_t cmp = -1; /* -1 for no compare. */
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int8_t type = 0; /* 0 for replace, 1 for substitute(GG). */
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int8_t stat = 0;
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char name[64] = {0};
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void toHostByteOrder()
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{
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addr = netPlayByteSwap(addr);
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}
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void toNetworkByteOrder()
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{
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addr = netPlayByteSwap(addr);
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}
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};
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netPlayLoadStateResp(void)
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: hdr(NETPLAY_SYNC_STATE_RESP, sizeof(netPlayLoadStateResp)),
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stateSize(0), opsCrc32(0), numCtrlFrames(0)
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stateSize(0), numCtrlFrames(0), numCheats(0), opsCrc32(0), romCrc32(0)
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{
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}
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|
||||
size_t calcTotalSize()
|
||||
{
|
||||
size_t size = sizeof(netPlayLoadStateResp) +
|
||||
(numCtrlFrames * sizeof(CtrlData) ) +
|
||||
(numCheats * sizeof(CheatData)) +
|
||||
stateSize;
|
||||
|
||||
hdr.msgSize = size;
|
||||
|
||||
return size;
|
||||
}
|
||||
|
||||
void toHostByteOrder()
|
||||
{
|
||||
hdr.toHostByteOrder();
|
||||
stateSize = netPlayByteSwap(stateSize);
|
||||
numCtrlFrames = netPlayByteSwap(numCtrlFrames);
|
||||
numCheats = netPlayByteSwap(numCheats);
|
||||
opsCrc32 = netPlayByteSwap(opsCrc32);
|
||||
romCrc32 = netPlayByteSwap(romCrc32);
|
||||
lastFrame.num = netPlayByteSwap(lastFrame.num);
|
||||
lastFrame.opsCrc32 = netPlayByteSwap(lastFrame.opsCrc32);
|
||||
lastFrame.ramCrc32 = netPlayByteSwap(lastFrame.ramCrc32);
|
||||
numCtrlFrames = netPlayByteSwap(numCtrlFrames);
|
||||
|
||||
for (int i=0; i<MaxCtrlFrames; i++)
|
||||
{
|
||||
ctrlData[i].frameNum = netPlayByteSwap(ctrlData[i].frameNum);
|
||||
}
|
||||
}
|
||||
|
||||
void toNetworkByteOrder()
|
||||
{
|
||||
hdr.toNetworkByteOrder();
|
||||
stateSize = netPlayByteSwap(stateSize);
|
||||
numCtrlFrames = netPlayByteSwap(numCtrlFrames);
|
||||
numCheats = netPlayByteSwap(numCheats);
|
||||
opsCrc32 = netPlayByteSwap(opsCrc32);
|
||||
romCrc32 = netPlayByteSwap(romCrc32);
|
||||
lastFrame.num = netPlayByteSwap(lastFrame.num);
|
||||
lastFrame.opsCrc32 = netPlayByteSwap(lastFrame.opsCrc32);
|
||||
lastFrame.ramCrc32 = netPlayByteSwap(lastFrame.ramCrc32);
|
||||
numCtrlFrames = netPlayByteSwap(numCtrlFrames);
|
||||
}
|
||||
|
||||
for (int i=0; i<MaxCtrlFrames; i++)
|
||||
{
|
||||
ctrlData[i].frameNum = netPlayByteSwap(ctrlData[i].frameNum);
|
||||
}
|
||||
CtrlData* ctrlDataBuf()
|
||||
{
|
||||
uintptr_t buf = ((uintptr_t)this) + sizeof(netPlayLoadStateResp);
|
||||
|
||||
return (CtrlData*)buf;
|
||||
}
|
||||
|
||||
CheatData* cheatDataBuf()
|
||||
{
|
||||
uintptr_t buf = ((uintptr_t)this) + sizeof(netPlayLoadStateResp) +
|
||||
(numCtrlFrames * sizeof(CtrlData));
|
||||
return (CheatData*)buf;
|
||||
}
|
||||
|
||||
char* stateDataBuf()
|
||||
{
|
||||
uintptr_t buf = ((uintptr_t)this) + sizeof(netPlayLoadStateResp);
|
||||
uintptr_t buf = ((uintptr_t)this) + sizeof(netPlayLoadStateResp) +
|
||||
(numCtrlFrames * sizeof(CtrlData)) + (numCheats * sizeof(CheatData));
|
||||
return (char*)buf;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue