added optional arguments to suppress messages on state load/save
the argument was added in the following functions state.cpp:FCEUI_LoadState state.cpp:FCEUI_SaveState state.cpp:FCEUSS_Save state.cpp:FCEUSS_Load This helped with the periodic saving where you don't really want the save message popping up every time there's a save.
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@ -161,8 +161,8 @@ int FCEUI_SelectState(int, int);
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extern void FCEUI_SelectStateNext(int);
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//"fname" overrides the default save state filename code if non-NULL.
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void FCEUI_SaveState(const char *fname);
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void FCEUI_LoadState(const char *fname);
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void FCEUI_SaveState(const char *fname, bool display_message=true);
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void FCEUI_LoadState(const char *fname, bool display_message=true);
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void FCEUD_SaveStateAs(void);
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void FCEUD_LoadStateFrom(void);
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@ -198,9 +198,9 @@ int LoadGame(const char *path)
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int state_to_load;
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g_config->getOption("SDL.AutoLoadState", &state_to_load);
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if (state_to_load != INVALID_STATE){
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if (state_to_load >= 0 && state_to_load < 10){
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FCEUI_SelectState(state_to_load, 0);
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FCEUI_LoadState(NULL);
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FCEUI_LoadState(NULL, false);
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}
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ParseGIInput(GameInfo);
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@ -247,7 +247,7 @@ CloseGame()
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g_config->getOption("SDL.AutoSaveState", &state_to_save);
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if (state_to_save < 10 && state_to_save >= 0){
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FCEUI_SelectState(state_to_save, 0);
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FCEUI_SaveState(NULL);
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FCEUI_SaveState(NULL, false);
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}
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FCEUI_CloseGame();
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@ -276,7 +276,7 @@ static void DoFun(int frameskip, int periodic_saves)
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//TODO peroidic saves, working on it right now
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if (periodic_saves && FCEUD_GetTime() % PERIODIC_SAVE_INTERVAL < 30){
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FCEUI_SaveState(NULL);
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FCEUI_SaveState(NULL, false);
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}
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#ifdef FRAMESKIP
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fskipc = (fskipc + 1) % (frameskip + 1);
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@ -446,7 +446,7 @@ bool FCEUSS_SaveMS(EMUFILE* outstream, int compressionLevel)
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}
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void FCEUSS_Save(const char *fname)
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void FCEUSS_Save(const char *fname, bool display_message)
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{
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EMUFILE* st = 0;
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char fn[2048];
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@ -480,7 +480,7 @@ void FCEUSS_Save(const char *fname)
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st = FCEUD_UTF8_fstream(fn,"wb");
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}
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if(st == NULL || st->get_fp() == NULL)
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if(display_message && st == NULL || st->get_fp() == NULL)
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{
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FCEU_DispMessage("State %d save error.",0,CurrentState);
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return;
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@ -519,7 +519,7 @@ void FCEUSS_Save(const char *fname)
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delete st;
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if(!fname)
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if(display_message && !fname)
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{
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SaveStateStatus[CurrentState]=1;
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FCEU_DispMessage("State %d saved.",0,CurrentState);
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@ -701,7 +701,7 @@ bool FCEUSS_LoadFP(EMUFILE* is, ENUM_SSLOADPARAMS params)
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}
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bool FCEUSS_Load(const char *fname)
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bool FCEUSS_Load(const char *fname, bool display_message)
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{
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EMUFILE* st;
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char fn[2048];
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@ -730,7 +730,7 @@ bool FCEUSS_Load(const char *fname)
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strcpy(lastLoadstateMade,fn);
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}
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if(st == NULL || (st->get_fp() == NULL))
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if(display_message && st == NULL || (st->get_fp() == NULL))
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{
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FCEU_DispMessage("State %d load error.",0,CurrentState);
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//FCEU_DispMessage("State %d load error. Filename: %s",0,CurrentState, fn);
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@ -747,12 +747,16 @@ bool FCEUSS_Load(const char *fname)
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{
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char szFilename[260]={0};
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splitpath(fname, 0, 0, szFilename, 0);
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FCEU_DispMessage("State %s loaded.",0,szFilename);
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if (display_message){
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FCEU_DispMessage("State %s loaded.",0,szFilename);
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}
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//FCEU_DispMessage("State %s loaded. Filename: %s",0,szFilename, fn);
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}
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else
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{
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FCEU_DispMessage("State %d loaded.",0,CurrentState);
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if (display_message) {
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FCEU_DispMessage("State %d loaded.",0,CurrentState);
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}
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//FCEU_DispMessage("State %d loaded. Filename: %s",0,CurrentState, fn);
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SaveStateStatus[CurrentState]=1;
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}
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@ -913,13 +917,13 @@ int FCEUI_SelectState(int w, int show)
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return oldstate;
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}
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void FCEUI_SaveState(const char *fname)
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void FCEUI_SaveState(const char *fname, bool display_message)
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{
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if(!FCEU_IsValidUI(FCEUI_SAVESTATE)) return;
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StateShow=0;
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FCEUSS_Save(fname);
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FCEUSS_Save(fname, display_message);
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}
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int loadStateFailed = 0; // hack, this function should return a value instead
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@ -933,7 +937,8 @@ bool file_exists(const char * filename)
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}
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return false;
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}
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void FCEUI_LoadState(const char *fname)
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void FCEUI_LoadState(const char *fname, bool display_message)
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{
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if(!FCEU_IsValidUI(FCEUI_LOADSTATE)) return;
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@ -956,7 +961,7 @@ void FCEUI_LoadState(const char *fname)
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loadStateFailed = 1;
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return; // state doesn't exist; exit cleanly
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}
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if(FCEUSS_Load(fname))
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if(FCEUSS_Load(fname, display_message))
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{
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//mbg todo netplay
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#if 0
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@ -24,8 +24,8 @@ enum ENUM_SSLOADPARAMS
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SSLOADPARAM_BACKUP,
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};
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void FCEUSS_Save(const char *);
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bool FCEUSS_Load(const char *);
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void FCEUSS_Save(const char *, bool display_message=true);
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bool FCEUSS_Load(const char *, bool display_message=true);
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//zlib values: 0 (none) through 9 (max) or -1 (default)
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bool FCEUSS_SaveMS(EMUFILE* outstream, int compressionLevel);
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