sdl: AutoResume functionality implemented via SDL.AutoResume config option
gtk: added checkbox for AutoResume (Options->Auto-Resume)
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5acc146be8
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@ -221,6 +221,8 @@ InitConfig()
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// overwrite the config file?
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config->addOption("no-config", "SDL.NoConfig", 0);
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config->addOption("autoresume", "SDL.AutoResume", 0);
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// video playback
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config->addOption("playmov", "SDL.Movie", "");
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config->addOption("subtitles", "SDL.SubtitleDisplay", 1);
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@ -1366,6 +1366,15 @@ void enableFullscreen ()
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if(isloaded)
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ToggleFS();
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}
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void toggleAutoResume (GtkToggleAction *action)
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{
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bool autoResume = gtk_toggle_action_get_active(action);
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g_config->setOption("SDL.AutoResume", (int)autoResume);
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AutoResumePlay = autoResume;
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}
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void recordMovie()
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{
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if(isloaded)
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@ -2159,6 +2168,7 @@ static char* menuXml =
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" <menuitem action='VideoConfigAction' />"
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" <menuitem action='PaletteConfigAction' />"
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" <menuitem action='NetworkConfigAction' />"
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" <menuitem action='AutoResumeAction' />"
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" <separator />"
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" <menuitem action='FullscreenAction' />"
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" </menu>"
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@ -2219,7 +2229,6 @@ static GtkActionEntry normal_entries[] = {
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{"PaletteConfigAction", GTK_STOCK_SELECT_COLOR, "_Palette Config", NULL, NULL, G_CALLBACK(openPaletteConfig)},
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{"NetworkConfigAction", GTK_STOCK_NETWORK, "_Network Config", NULL, NULL, G_CALLBACK(openNetworkConfig)},
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{"FullscreenAction", GTK_STOCK_FULLSCREEN, "_Fullscreen", "<alt>Return", NULL, G_CALLBACK(enableFullscreen)},
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{"EmulationMenuAction", NULL, "_Emulation"},
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{"PowerAction", NULL, "P_ower", NULL, NULL, G_CALLBACK(FCEUI_PowerNES)},
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{"SoftResetAction", GTK_STOCK_REFRESH, "_Soft Reset", NULL, NULL, G_CALLBACK(emuReset)},
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@ -2245,6 +2254,7 @@ static GtkActionEntry normal_entries[] = {
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// Menu items with a check box that can be toggled on or off
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static GtkToggleActionEntry toggle_entries[] = {
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{"GameGenieToggleAction", NULL, "Enable Game _Genie", NULL, NULL, G_CALLBACK(toggleGameGenie), FALSE},
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{"AutoResumeAction", NULL, "Auto-Resume", NULL, NULL, G_CALLBACK(toggleAutoResume), FALSE},
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};
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// Menu items for selecting a save state slot using radio buttons
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@ -2296,6 +2306,10 @@ static GtkWidget* CreateMenubar( GtkWidget* window)
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if (state && GTK_IS_RADIO_ACTION (state))
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stateSlot = GTK_RADIO_ACTION (state);
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/* Set the autoResume checkbox */
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GtkCheckMenuItem* auto_resume_chk = (GtkCheckMenuItem*) gtk_ui_manager_get_widget ( ui_manager, "/Menubar/OptionsMenuAction/AutoResumeAction");
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gtk_check_menu_item_set_active (auto_resume_chk, (bool)AutoResumePlay);
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/* Finally, return the actual menu bar created by the UIManager. */
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return gtk_ui_manager_get_widget (ui_manager, "/Menubar");
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}
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@ -2423,7 +2437,6 @@ int InitGTKSubsystem(int argc, char** argv)
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// turn of game genie by default, since its off by default in the menu
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enableGameGenie(0);
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gtk_box_pack_start (GTK_BOX(vbox), Menubar, FALSE, TRUE, 0);
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// PRG: this code here is the the windowID "hack" to render SDL
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@ -616,6 +616,17 @@ int main(int argc, char *argv[])
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return 0;
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}
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int autoResume;
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g_config->getOption("SDL.AutoResume", &autoResume);
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if(autoResume)
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{
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AutoResumePlay = true;
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}
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else
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{
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AutoResumePlay = false;
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}
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// check to see if recording HUD to AVI is enabled
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int rh;
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g_config->getOption("SDL.RecordHUD", &rh);
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