PunchOutChallenge - more customizations added.
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@ -6,15 +6,24 @@ local NumStars = 0x0342
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local UntilStar = 0x0347 --Number of punches to land until Mac can get a star
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local NumHearts = 0x0321 --Number of hearts, single digit
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local NumHearts10 = 0x0322 --Number of hearts, 10's digit
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local CurrentRoundA = 0x0006 --Address for which round we are in
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local Round = 0 --Stores which round we are on
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local OppMove = 0x0090 --What move the opponent is making
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local TigerDizzyKOFlag = 0x00BA -- If Great Tiger will be knocked down by a punch
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local DizzyFlag = 0x00BA -- If Opponent will be insta-knocked down by any punch
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local StarKOFlag = 0x03CB -- If OPponent will be insta-knocked down by a star
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local KaiserKOFlag = 0x004B -- Setting this to 0 disables his ability to be stunned, thus you can't KO Star him
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local OppDodgeStar = 0x0348 -- Counter for how many unstunned stars before the opponent starts to dodge
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local OpponentIDA = 0x0031
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local OPpoenentID = 0 --Stores contents of OpponentIDA
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local AltOppIDAddress = 0x0330 --Alternate flag for determining the opponent, 5 = Kaiser, 3 = Flamenco
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local OppIDAlt
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--Oppenent ID Table
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--Round 1, R2, R3
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--36,47,64, 66 Glass Joe 47 = After round 1 Jump back begins
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--114 Von Kaiser
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--114,116,118,120=R1 Von Kaiser
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--220 Piston Honda I
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--225 Don I
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--52,62,66 King Hippo
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@ -98,7 +107,13 @@ while true do
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gui.text(MHPx,MHPy,MacHP)
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OpponentID = memory.readbyte(OpponentIDA)
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gui.text(10,150,OpponentID)
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OppIDAlt = memory.readbyte(AltOppIDAddress)
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OppWhichMove = memory.readbyte(OppMove)
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Round = memory.readbyte(CurrentRoundA)
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--***************************************
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--Display how much health the opponent will get up with
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@ -167,12 +182,47 @@ while true do
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if OppJustHit and OppHitToDisplay < 5 and EnemyHP > 1 then
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EMod = EnemyHP + 3
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end
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whichPunch = memory.readbyte(0x0090)
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if whichPunch == 25 then
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memory.writebyte(0x0090, 1)
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if OppWhichMove == 25 then
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memory.writebyte(OppMove, 1) --Remove his jump back and replace with a regular punch
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end
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end
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--***************************************
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--Von Kaiser custom mods
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--***************************************
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if OppIDAlt == 5 then
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gui.text(10,10,"Von Kaiser")
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memory.writebyte(KaiserKOFlag, 1)
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if Timer1 == 0 and Timer2 == 0 and Round == 1 then
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memory.writebyte(OppDodgeStar, 2)
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end
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end
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--***************************************
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--Piston Honda I custom mods
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--***************************************
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if (OppIDAlt == 0 and (Timer3 > 0 or Timer2 > 0 or Timer1 > 0)) then
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gui.text(10,10,"Piston Honda I")
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if Timer1 == 0 and Timer2 == 0 and Round == 1 then
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memory.writebyte(OppDodgeStar, 2)
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end
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if OppWhichMove == 25 then
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memory.writebyte(OppMove, 1) --Remove his jump back and replace with a regular punch
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end
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end
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--***************************************
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--Don Flamenco I custom mods
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--***************************************
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if OppIDAlt == 3 then
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gui.text(10,10,"Don Flamenco I")
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if Timer1 == 0 and Timer2 == 0 and Round == 1 then
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memory.writebyte(OppDodgeStar, 0)
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end
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end
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--***************************************
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--King Hippo custom mods
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--***************************************
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@ -194,19 +244,28 @@ while true do
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--***************************************
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if OpponentID == 230 then --Round 1 Tiger punch only
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gui.text(10,10,"Great Tiger")
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IsTigerDizzy = memory.readbyte(TigerDizzyKOFlag)
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gui.text(10,80,IsTigerDizzy)
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IsTigerDizzy = memory.readbyte(DizzyFlag)
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if IsTigerDizzy > 0 then
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memory.writebyte(TigerDizzyKOFlag, 0)
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memory.writebyte(DizzyFlag, 0)
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end
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end
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--***************************************
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--Bald Bull I Custom mods
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--***************************************
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--***************************************
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--Piston Honda II Custom mods
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--***************************************
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--***************************************
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--Soda Popinski Custom mods
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--***************************************
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if OpponentID == 71 or OpponentID == 87 or OpponentID == 95 then
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gui.text(10,10,"Soda Popinski")
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--Nullify the instant star knockdown, and punish mac for trying!
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Soda = memory.readbyte(0x03CB) --TODO declare a variable instead of using 0x03CB (this is the soda instand knockdown flag)
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Soda = memory.readbyte(StarKOFlag) --TODO declare a variable instead of using 0x03CB (this is the soda instand knockdown flag)
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if Soda > 0 then
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memory.writebyte(0x03CB, 0) --Return it back to 0
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@ -216,6 +275,27 @@ while true do
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end
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end
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--***************************************
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--Bald Bull II Custom mods
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--***************************************
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--***************************************
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--Don Flamenco II Custom mods
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--***************************************
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--***************************************
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--Mr Sandman Custom mods
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--***************************************
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--***************************************
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--Super Macho Man Custom mods
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--***************************************
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--***************************************
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--Mike Tyson
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--***************************************
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--***************************************
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FCEU.frameadvance()
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if EMod > 0 then
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