sdl: updated TODO list

This commit is contained in:
punkrockguy318 2011-02-17 03:09:25 +00:00
parent daf1b10074
commit c32b21d9d5
1 changed files with 20 additions and 32 deletions

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TODO-SVN:
*** Auto-resize game window
*** Add alt-enter for fullscreen in GTK
* DONE! Get to compile with SDL 1.3
TODO-SDL:
* Auto-resize game window
test this? * Get to compile with SDL 1.3
* segfaults when opening a second game
* segfaults on fullscreen entry
* Flesh out GTK GUI
* Sound config
* DONE! Individual volume mixers
* Save config
* Should be in menus
* Hotkeys
* DONE! Redesign internal data structures of hotkeys
* design UI
* Video config
* DONE! Windowed scale amount
* DONE! Color / Hue / Tint
* Implement Cheat Editor in GTK
* Options to look into:
* bpp
* autoscale
* gamegenie
* DONE! lowpass
* keepratio
* OpenGLip
* Scanline end/start
* DONE! pallete
* THANKS BRYAN CAIN! Integrate SDL window into GTK GUI
* DONE! Fix opening compressed ROMs
* DONE! Fix Famicom Disk System
* DONE!(PAUSE) Add a key to resume normal playback when finished frameskipping
* DONE! Make GetUserInput not depend on zenity
* DONE! Fixed dpad/hat support
* DONE! Fixed VS Unisystem in SDL and make hotkeys mappable
* Hotkeys Config
* DONE! Redesign internal data structures of hotkeys
* design UI
* Video config
* make nice error for shaders/openGL (currently "couldnt open rom file") and more descriptive error on console
* grey-out xyscale entries when scalers are set
* dont allow scalers and opengl
* Implement Cheat Editor in GTK
* Game genie from GTK
* GUI Options to look into:
* bpp
* autoscale
* gamegenie
* OpenGLip
* Scanline end/start
* Fix 7Zipped ROMs
* Think of good workaround for pushing F1 when run from a gui; currently drops to cheat menu with no terminal and is unrecoverable