sdl: updated TODO list

This commit is contained in:
punkrockguy318 2011-02-17 03:09:25 +00:00
parent daf1b10074
commit c32b21d9d5
1 changed files with 20 additions and 32 deletions

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TODO-SVN: TODO-SDL:
*** Auto-resize game window * Auto-resize game window
*** Add alt-enter for fullscreen in GTK test this? * Get to compile with SDL 1.3
* DONE! Get to compile with SDL 1.3
* segfaults when opening a second game * segfaults when opening a second game
* segfaults on fullscreen entry * segfaults on fullscreen entry
* Flesh out GTK GUI * Hotkeys Config
* Sound config * DONE! Redesign internal data structures of hotkeys
* DONE! Individual volume mixers * design UI
* Save config * Video config
* Should be in menus * make nice error for shaders/openGL (currently "couldnt open rom file") and more descriptive error on console
* Hotkeys * grey-out xyscale entries when scalers are set
* DONE! Redesign internal data structures of hotkeys * dont allow scalers and opengl
* design UI * Implement Cheat Editor in GTK
* Video config * Game genie from GTK
* DONE! Windowed scale amount * GUI Options to look into:
* DONE! Color / Hue / Tint * bpp
* Implement Cheat Editor in GTK * autoscale
* Options to look into: * gamegenie
* bpp * OpenGLip
* autoscale * Scanline end/start
* gamegenie * Fix 7Zipped ROMs
* DONE! lowpass * Think of good workaround for pushing F1 when run from a gui; currently drops to cheat menu with no terminal and is unrecoverable
* keepratio
* OpenGLip
* Scanline end/start
* DONE! pallete
* THANKS BRYAN CAIN! Integrate SDL window into GTK GUI
* DONE! Fix opening compressed ROMs
* DONE! Fix Famicom Disk System
* DONE!(PAUSE) Add a key to resume normal playback when finished frameskipping
* DONE! Make GetUserInput not depend on zenity
* DONE! Fixed dpad/hat support
* DONE! Fixed VS Unisystem in SDL and make hotkeys mappable