Removed scroll bars from Qt game pad window as its new layout makes it unnecessary.
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5abdc4a50e
commit
bff4dd4d93
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@ -23,6 +23,7 @@
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#include <QInputDialog>
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#include <QInputDialog>
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#include <QMessageBox>
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#include <QMessageBox>
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#include <QScrollArea>
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#include <QScrollArea>
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#include <QScrollBar>
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#include <QPainter>
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#include <QPainter>
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#include "Qt/GamePadConf.h"
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#include "Qt/GamePadConf.h"
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@ -86,12 +87,12 @@ GamePadConfDialog_t::GamePadConfDialog_t(QWidget *parent)
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: QDialog( parent )
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: QDialog( parent )
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, changeSeqStatus(0)
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, changeSeqStatus(0)
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{
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{
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QWidget *mainWidget;
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//QWidget *mainWidget;
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QVBoxLayout *mainLayoutV;
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QVBoxLayout *mainLayoutV;
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QHBoxLayout *mainLayoutH;
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QHBoxLayout *mainLayoutH;
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QHBoxLayout *hbox, *hbox1, *hbox2, *hbox3, *hbox4, *hbox5;
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QHBoxLayout *hbox, *hbox1, *hbox2;
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QVBoxLayout *vbox, *vbox1, *vbox2;
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QVBoxLayout *vbox, *vbox1, *vbox2;
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QGridLayout *grid;
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QGridLayout *grid, *grid1;
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QCheckBox *udlr_chkbox;
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QCheckBox *udlr_chkbox;
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QGroupBox *frame1, *frame2;
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QGroupBox *frame1, *frame2;
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QLabel *label;
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QLabel *label;
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@ -103,10 +104,11 @@ GamePadConfDialog_t::GamePadConfDialog_t(QWidget *parent)
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QPushButton *closebutton;
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QPushButton *closebutton;
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QPushButton *changeSeqButton = nullptr;
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QPushButton *changeSeqButton = nullptr;
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QPushButton *clearButton[GAMEPAD_NUM_BUTTONS];
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QPushButton *clearButton[GAMEPAD_NUM_BUTTONS];
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QScrollArea *scroll;
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QScrollArea *scroll = NULL;
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QStyle *style;
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QStyle *style;
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std::string prefix;
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std::string prefix;
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char stmp[256];
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char stmp[256];
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bool useScroll = false;
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style = this->style();
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style = this->style();
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@ -115,7 +117,10 @@ GamePadConfDialog_t::GamePadConfDialog_t(QWidget *parent)
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// Ensure that joysticks are enabled, no harm calling init again.
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// Ensure that joysticks are enabled, no harm calling init again.
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InitJoysticks();
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InitJoysticks();
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if ( useScroll )
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{
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scroll = new QScrollArea(this);
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scroll = new QScrollArea(this);
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}
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mainWidget = new QWidget();
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mainWidget = new QWidget();
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portNum = 0;
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portNum = 0;
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@ -127,16 +132,17 @@ GamePadConfDialog_t::GamePadConfDialog_t(QWidget *parent)
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setWindowTitle( tr("GamePad Config") );
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setWindowTitle( tr("GamePad Config") );
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grid1 = new QGridLayout();
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grid1->setColumnStretch( 0, 1 );
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grid1->setColumnStretch( 1, 10 );
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hbox1 = new QHBoxLayout();
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hbox1 = new QHBoxLayout();
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hbox2 = new QHBoxLayout();
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hbox2 = new QHBoxLayout();
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hbox3 = new QHBoxLayout();
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hbox4 = new QHBoxLayout();
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hbox5 = new QHBoxLayout();
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label = new QLabel(tr("Console Port:"));
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label = new QLabel(tr("Console Port:"));
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portSel = new QComboBox();
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portSel = new QComboBox();
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hbox1->addWidget( label );
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grid1->addWidget( label , 0, 0 );
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hbox1->addWidget( portSel );
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grid1->addWidget( portSel, 0, 1 );
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portSel->addItem( tr("1"), 0 );
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portSel->addItem( tr("1"), 0 );
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portSel->addItem( tr("2"), 1 );
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portSel->addItem( tr("2"), 1 );
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@ -145,8 +151,8 @@ GamePadConfDialog_t::GamePadConfDialog_t(QWidget *parent)
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label = new QLabel(tr("Device:"));
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label = new QLabel(tr("Device:"));
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devSel = new QComboBox();
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devSel = new QComboBox();
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hbox2->addWidget( label );
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grid1->addWidget( label , 1, 0 );
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hbox2->addWidget( devSel );
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grid1->addWidget( devSel, 1, 1 );
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devSel->addItem( tr("Keyboard"), -1 );
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devSel->addItem( tr("Keyboard"), -1 );
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@ -174,8 +180,8 @@ GamePadConfDialog_t::GamePadConfDialog_t(QWidget *parent)
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label = new QLabel(tr("GUID:"));
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label = new QLabel(tr("GUID:"));
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guidLbl = new QLabel();
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guidLbl = new QLabel();
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hbox3->addWidget( label );
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grid1->addWidget( label , 2, 0 );
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hbox3->addWidget( guidLbl );
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grid1->addWidget( guidLbl, 2, 1 );
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guidLbl->setText( GamePad[portNum].getGUID() );
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guidLbl->setText( GamePad[portNum].getGUID() );
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@ -238,7 +244,7 @@ GamePadConfDialog_t::GamePadConfDialog_t(QWidget *parent)
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frame2 = new QGroupBox(tr("Current Active Button Mappings:"));
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frame2 = new QGroupBox(tr("Current Active Button Mappings:"));
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grid = new QGridLayout();
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grid = new QGridLayout();
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grid-> setHorizontalSpacing(50);
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//grid-> setHorizontalSpacing(10);
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frame2->setLayout( grid );
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frame2->setLayout( grid );
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@ -255,17 +261,17 @@ GamePadConfDialog_t::GamePadConfDialog_t(QWidget *parent)
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buttonName = new QLabel(tr(text));
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buttonName = new QLabel(tr(text));
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keyName[i] = new QLabel();
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keyName[i] = new QLabel();
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keyState[i] = new QLabel( tr("F") );
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//keyState[i] = new QLabel( tr("F") );
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label = new QLabel( tr("State:") );
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//label = new QLabel( tr("State:") );
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button[i] = new GamePadConfigButton_t(i);
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button[i] = new GamePadConfigButton_t(i);
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clearButton[i] = new QPushButton( tr("Clear") );
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clearButton[i] = new QPushButton( tr("Clear") );
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grid->addWidget( buttonName , i, 0, Qt::AlignCenter );
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grid->addWidget( buttonName , i, 0, Qt::AlignCenter );
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grid->addWidget( keyName[i] , i, 1, Qt::AlignCenter );
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grid->addWidget( keyName[i] , i, 1, Qt::AlignCenter );
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grid->addWidget( label , i, 2, Qt::AlignCenter );
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//grid->addWidget( label , i, 2, Qt::AlignCenter );
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grid->addWidget( keyState[i] , i, 3, Qt::AlignCenter );
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//grid->addWidget( keyState[i] , i, 3, Qt::AlignCenter );
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grid->addWidget( button[i] , i, 4, Qt::AlignCenter );
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grid->addWidget( button[i] , i, 2, Qt::AlignCenter );
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grid->addWidget( clearButton[i], i, 5, Qt::AlignCenter );
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grid->addWidget( clearButton[i], i, 3, Qt::AlignCenter );
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}
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}
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updateCntrlrDpy();
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updateCntrlrDpy();
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@ -277,9 +283,9 @@ GamePadConfDialog_t::GamePadConfDialog_t(QWidget *parent)
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closebutton->setIcon( style->standardIcon( QStyle::SP_DialogCloseButton ) );
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closebutton->setIcon( style->standardIcon( QStyle::SP_DialogCloseButton ) );
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changeSeqButton->setIcon( style->standardIcon( QStyle::QStyle::SP_ArrowDown ) );
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changeSeqButton->setIcon( style->standardIcon( QStyle::QStyle::SP_ArrowDown ) );
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hbox4->addWidget( clearAllButton );
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hbox1->addWidget( clearAllButton );
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hbox4->addWidget( changeSeqButton );
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hbox1->addWidget( changeSeqButton );
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hbox4->addWidget( closebutton );
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hbox1->addWidget( closebutton );
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connect(button[0], SIGNAL(clicked()), this, SLOT(changeButton0(void)) );
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connect(button[0], SIGNAL(clicked()), this, SLOT(changeButton0(void)) );
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connect(button[1], SIGNAL(clicked()), this, SLOT(changeButton1(void)) );
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connect(button[1], SIGNAL(clicked()), this, SLOT(changeButton1(void)) );
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@ -322,17 +328,17 @@ GamePadConfDialog_t::GamePadConfDialog_t(QWidget *parent)
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vbox1 = new QVBoxLayout();
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vbox1 = new QVBoxLayout();
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vbox2 = new QVBoxLayout();
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vbox2 = new QVBoxLayout();
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hbox5->addWidget( efs_chkbox );
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hbox2->addWidget( efs_chkbox );
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hbox5->addWidget( udlr_chkbox );
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hbox2->addWidget( udlr_chkbox );
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vbox1->addLayout( hbox1 );
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vbox1->addLayout( grid1 );
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vbox1->addLayout( hbox2 );
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//vbox1->addLayout( hbox2 );
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vbox1->addLayout( hbox3 );
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//vbox1->addLayout( hbox3 );
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vbox1->addWidget( frame1);
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vbox1->addWidget( frame1);
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vbox1->addLayout( hbox5 );
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vbox1->addLayout( hbox2 );
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vbox2->addWidget( frame2 );
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vbox2->addWidget( frame2 );
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vbox2->addLayout( hbox4 );
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vbox2->addLayout( hbox1 );
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gpView = new GamePadView_t(this);
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gpView = new GamePadView_t(this);
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@ -345,15 +351,25 @@ GamePadConfDialog_t::GamePadConfDialog_t(QWidget *parent)
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mainWidget->setLayout( mainLayoutH );
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mainWidget->setLayout( mainLayoutH );
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mainWidget->setSizePolicy( QSizePolicy::Expanding, QSizePolicy::Expanding );
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mainWidget->setSizePolicy( QSizePolicy::Expanding, QSizePolicy::Expanding );
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if ( useScroll )
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{
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scroll->setWidget( mainWidget );
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scroll->setWidget( mainWidget );
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scroll->setWidgetResizable(true);
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scroll->setWidgetResizable(true);
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scroll->setSizeAdjustPolicy( QAbstractScrollArea::AdjustToContents );
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scroll->setSizeAdjustPolicy( QAbstractScrollArea::AdjustToContents );
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scroll->setHorizontalScrollBarPolicy( Qt::ScrollBarAsNeeded );
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scroll->setHorizontalScrollBarPolicy( Qt::ScrollBarAsNeeded );
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scroll->setVerticalScrollBarPolicy( Qt::ScrollBarAsNeeded );
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scroll->setVerticalScrollBarPolicy( Qt::ScrollBarAsNeeded );
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}
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QHBoxLayout *dialogLayout = new QHBoxLayout();
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QHBoxLayout *dialogLayout = new QHBoxLayout();
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if ( useScroll )
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{
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dialogLayout->addWidget( scroll );
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dialogLayout->addWidget( scroll );
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}
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else
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{
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dialogLayout->addWidget( mainWidget );
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}
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setLayout( dialogLayout );
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setLayout( dialogLayout );
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@ -370,6 +386,7 @@ GamePadConfDialog_t::GamePadConfDialog_t(QWidget *parent)
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}
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}
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loadMapList();
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loadMapList();
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}
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}
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//----------------------------------------------------
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//----------------------------------------------------
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@ -381,6 +398,12 @@ GamePadConfDialog_t::~GamePadConfDialog_t(void)
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printf("GamePad Window Deleted\n");
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printf("GamePad Window Deleted\n");
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}
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}
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void GamePadConfDialog_t::resizeEvent(QResizeEvent *event)
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{
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//printf("%ix%i\n", event->size().width(), event->size().height() );
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}
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void GamePadConfDialog_t::keyPressEvent(QKeyEvent *event)
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void GamePadConfDialog_t::keyPressEvent(QKeyEvent *event)
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{
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{
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//printf("GamePad Window Key Press: 0x%x \n", event->key() );
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//printf("GamePad Window Key Press: 0x%x \n", event->key() );
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@ -948,7 +971,6 @@ void GamePadConfDialog_t::promptToSave(void)
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msgBox.setText( tr(msg.c_str()) );
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msgBox.setText( tr(msg.c_str()) );
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msgBox.show();
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msgBox.show();
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//msgBox.resize( 512, 128 );
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msgBox.exec();
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msgBox.exec();
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}
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}
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//----------------------------------------------------
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//----------------------------------------------------
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@ -956,19 +978,19 @@ void GamePadConfDialog_t::updatePeriodic(void)
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{
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{
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for (int i=0; i<GAMEPAD_NUM_BUTTONS; i++)
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for (int i=0; i<GAMEPAD_NUM_BUTTONS; i++)
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{
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{
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const char *txt, *style;
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//const char *txt, *style;
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if ( GamePad[portNum].bmap[i].state )
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//if ( GamePad[portNum].bmap[i].state )
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{
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//{
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txt = " T ";
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// txt = " T ";
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style = "background-color: green; color: white;";
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// style = "background-color: green; color: white;";
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}
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//}
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else
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//else
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{
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//{
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txt = " F ";
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// txt = " F ";
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style = "background-color: red; color: white;";
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// style = "background-color: red; color: white;";
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}
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//}
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keyState[i]->setText( tr(txt) );
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//keyState[i]->setText( tr(txt) );
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keyState[i]->setStyleSheet( style );
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//keyState[i]->setStyleSheet( style );
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if ( lcl[portNum].btn[i].needsSave )
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if ( lcl[portNum].btn[i].needsSave )
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{
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{
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@ -68,6 +68,9 @@ class GamePadConfDialog_t : public QDialog
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~GamePadConfDialog_t(void);
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~GamePadConfDialog_t(void);
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protected:
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protected:
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void resizeEvent(QResizeEvent *event);
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QWidget *mainWidget;
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QTimer *inputTimer;
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QTimer *inputTimer;
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QComboBox *portSel;
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QComboBox *portSel;
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QComboBox *devSel;
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QComboBox *devSel;
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