Removed scroll bars from Qt game pad window as its new layout makes it unnecessary.
This commit is contained in:
parent
5abdc4a50e
commit
bff4dd4d93
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@ -23,6 +23,7 @@
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#include <QInputDialog>
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#include <QMessageBox>
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#include <QScrollArea>
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#include <QScrollBar>
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#include <QPainter>
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#include "Qt/GamePadConf.h"
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@ -86,27 +87,28 @@ GamePadConfDialog_t::GamePadConfDialog_t(QWidget *parent)
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: QDialog( parent )
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, changeSeqStatus(0)
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{
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QWidget *mainWidget;
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//QWidget *mainWidget;
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QVBoxLayout *mainLayoutV;
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QHBoxLayout *mainLayoutH;
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QHBoxLayout *hbox, *hbox1, *hbox2, *hbox3, *hbox4, *hbox5;
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QHBoxLayout *hbox, *hbox1, *hbox2;
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QVBoxLayout *vbox, *vbox1, *vbox2;
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QGridLayout *grid;
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QGridLayout *grid, *grid1;
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QCheckBox *udlr_chkbox;
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QGroupBox *frame1, *frame2;
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QGroupBox *frame1, *frame2;
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QLabel *label;
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QPushButton *newProfileButton;
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QPushButton *saveProfileButton;
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QPushButton *applyProfileButton;
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QPushButton *removeProfileButton;
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QPushButton *clearAllButton;
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QPushButton *closebutton;
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QPushButton *changeSeqButton = nullptr;
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QPushButton *clearButton[GAMEPAD_NUM_BUTTONS];
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QScrollArea *scroll;
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QPushButton *newProfileButton;
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QPushButton *saveProfileButton;
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QPushButton *applyProfileButton;
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QPushButton *removeProfileButton;
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QPushButton *clearAllButton;
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QPushButton *closebutton;
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QPushButton *changeSeqButton = nullptr;
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QPushButton *clearButton[GAMEPAD_NUM_BUTTONS];
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QScrollArea *scroll = NULL;
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QStyle *style;
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std::string prefix;
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char stmp[256];
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bool useScroll = false;
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style = this->style();
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@ -115,40 +117,44 @@ GamePadConfDialog_t::GamePadConfDialog_t(QWidget *parent)
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// Ensure that joysticks are enabled, no harm calling init again.
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InitJoysticks();
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scroll = new QScrollArea(this);
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if ( useScroll )
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{
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scroll = new QScrollArea(this);
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}
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mainWidget = new QWidget();
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portNum = 0;
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buttonConfigStatus = 1;
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portNum = 0;
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buttonConfigStatus = 1;
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inputTimer = new QTimer( this );
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connect( inputTimer, &QTimer::timeout, this, &GamePadConfDialog_t::updatePeriodic );
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setWindowTitle( tr("GamePad Config") );
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inputTimer = new QTimer( this );
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connect( inputTimer, &QTimer::timeout, this, &GamePadConfDialog_t::updatePeriodic );
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setWindowTitle( tr("GamePad Config") );
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grid1 = new QGridLayout();
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grid1->setColumnStretch( 0, 1 );
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grid1->setColumnStretch( 1, 10 );
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hbox1 = new QHBoxLayout();
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hbox2 = new QHBoxLayout();
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hbox3 = new QHBoxLayout();
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hbox4 = new QHBoxLayout();
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hbox5 = new QHBoxLayout();
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label = new QLabel(tr("Console Port:"));
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portSel = new QComboBox();
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hbox1->addWidget( label );
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hbox1->addWidget( portSel );
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grid1->addWidget( label , 0, 0 );
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grid1->addWidget( portSel, 0, 1 );
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portSel->addItem( tr("1"), 0 );
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portSel->addItem( tr("2"), 1 );
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portSel->addItem( tr("3"), 2 );
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portSel->addItem( tr("4"), 3 );
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portSel->addItem( tr("1"), 0 );
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portSel->addItem( tr("2"), 1 );
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portSel->addItem( tr("3"), 2 );
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portSel->addItem( tr("4"), 3 );
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label = new QLabel(tr("Device:"));
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devSel = new QComboBox();
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hbox2->addWidget( label );
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hbox2->addWidget( devSel );
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grid1->addWidget( label , 1, 0 );
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grid1->addWidget( devSel, 1, 1 );
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devSel->addItem( tr("Keyboard"), -1 );
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devSel->addItem( tr("Keyboard"), -1 );
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for (int i=0; i<MAX_JOYSTICKS; i++)
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{
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@ -174,55 +180,55 @@ GamePadConfDialog_t::GamePadConfDialog_t(QWidget *parent)
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label = new QLabel(tr("GUID:"));
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guidLbl = new QLabel();
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hbox3->addWidget( label );
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hbox3->addWidget( guidLbl );
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grid1->addWidget( label , 2, 0 );
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grid1->addWidget( guidLbl, 2, 1 );
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guidLbl->setText( GamePad[portNum].getGUID() );
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frame1 = new QGroupBox(tr("Mapping Profile:"));
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//grid = new QGridLayout();
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vbox = new QVBoxLayout();
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//frame1->setLayout( grid );
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frame1->setLayout( vbox );
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frame1 = new QGroupBox(tr("Mapping Profile:"));
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//grid = new QGridLayout();
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vbox = new QVBoxLayout();
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//frame1->setLayout( grid );
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frame1->setLayout( vbox );
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hbox = new QHBoxLayout();
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vbox->addLayout( hbox );
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mapSel = new QComboBox();
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hbox->addWidget( mapSel );
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hbox->addWidget( mapSel );
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mapSel->setWhatsThis( tr("Combo box for selection of a saved button mapping profile for the selected device"));
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mapSel->addItem( tr("default"), 0 );
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mapSel->setWhatsThis( tr("Combo box for selection of a saved button mapping profile for the selected device"));
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mapSel->addItem( tr("default"), 0 );
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hbox = new QHBoxLayout();
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vbox->addLayout( hbox );
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applyProfileButton = new QPushButton( tr("Load") );
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applyProfileButton = new QPushButton( tr("Load") );
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applyProfileButton->setWhatsThis(tr("Sets Current Active Map to the Selected Profile"));
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applyProfileButton->setIcon( style->standardIcon( QStyle::SP_DialogApplyButton ) );
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hbox->addWidget( applyProfileButton );
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hbox->addWidget( applyProfileButton );
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saveProfileButton = new QPushButton( tr("Save") );
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saveProfileButton = new QPushButton( tr("Save") );
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saveProfileButton->setWhatsThis(tr("Stores Current Active Map to the Selected Profile"));
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saveProfileButton->setIcon( style->standardIcon( QStyle::SP_DialogSaveButton ) );
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hbox->addWidget( saveProfileButton );
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hbox->addWidget( saveProfileButton );
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hbox = new QHBoxLayout();
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vbox->addLayout( hbox );
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newProfileButton = new QPushButton( tr("New") );
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newProfileButton = new QPushButton( tr("New") );
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newProfileButton->setWhatsThis(tr("Create a New Map Profile"));
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newProfileButton->setIcon( style->standardIcon( QStyle::SP_FileIcon ) );
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hbox->addWidget( newProfileButton );
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hbox->addWidget( newProfileButton );
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removeProfileButton = new QPushButton( tr("Delete") );
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removeProfileButton = new QPushButton( tr("Delete") );
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removeProfileButton->setWhatsThis(tr("Deletes the Selected Map Profile"));
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removeProfileButton->setIcon( style->standardIcon( QStyle::SP_TrashIcon ) );
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hbox->addWidget( removeProfileButton );
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hbox->addWidget( removeProfileButton );
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mapMsg = new QLabel();
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vbox->addWidget(mapMsg);
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mapMsg = new QLabel();
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vbox->addWidget(mapMsg);
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efs_chkbox = new QCheckBox( tr("Enable Four Score") );
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udlr_chkbox = new QCheckBox( tr("Allow Up+Down/Left+Right") );
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@ -235,104 +241,104 @@ GamePadConfDialog_t::GamePadConfDialog_t(QWidget *parent)
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g_config->getOption("SDL.Input.EnableOppositeDirectionals", &opposite_dirs);
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udlr_chkbox->setChecked( opposite_dirs );
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frame2 = new QGroupBox(tr("Current Active Button Mappings:"));
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grid = new QGridLayout();
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grid-> setHorizontalSpacing(50);
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frame2->setLayout( grid );
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for (int i=0; i<GAMEPAD_NUM_BUTTONS; i++)
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{
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char text[64];
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QLabel *buttonName;
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sprintf( text, "%s:", GamePadNames[i] );
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//hbox2 = new QHBoxLayout();
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//hbox2->setAlignment(Qt::AlignCenter);
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buttonName = new QLabel(tr(text));
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keyName[i] = new QLabel();
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keyState[i] = new QLabel( tr("F") );
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label = new QLabel( tr("State:") );
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button[i] = new GamePadConfigButton_t(i);
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clearButton[i] = new QPushButton( tr("Clear") );
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grid->addWidget( buttonName , i, 0, Qt::AlignCenter );
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grid->addWidget( keyName[i] , i, 1, Qt::AlignCenter );
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grid->addWidget( label , i, 2, Qt::AlignCenter );
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grid->addWidget( keyState[i] , i, 3, Qt::AlignCenter );
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grid->addWidget( button[i] , i, 4, Qt::AlignCenter );
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grid->addWidget( clearButton[i], i, 5, Qt::AlignCenter );
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}
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frame2 = new QGroupBox(tr("Current Active Button Mappings:"));
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grid = new QGridLayout();
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//grid-> setHorizontalSpacing(10);
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frame2->setLayout( grid );
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for (int i=0; i<GAMEPAD_NUM_BUTTONS; i++)
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{
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char text[64];
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QLabel *buttonName;
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sprintf( text, "%s:", GamePadNames[i] );
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//hbox2 = new QHBoxLayout();
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//hbox2->setAlignment(Qt::AlignCenter);
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buttonName = new QLabel(tr(text));
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keyName[i] = new QLabel();
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//keyState[i] = new QLabel( tr("F") );
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//label = new QLabel( tr("State:") );
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button[i] = new GamePadConfigButton_t(i);
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clearButton[i] = new QPushButton( tr("Clear") );
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grid->addWidget( buttonName , i, 0, Qt::AlignCenter );
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grid->addWidget( keyName[i] , i, 1, Qt::AlignCenter );
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//grid->addWidget( label , i, 2, Qt::AlignCenter );
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//grid->addWidget( keyState[i] , i, 3, Qt::AlignCenter );
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grid->addWidget( button[i] , i, 2, Qt::AlignCenter );
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grid->addWidget( clearButton[i], i, 3, Qt::AlignCenter );
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}
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updateCntrlrDpy();
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clearAllButton = new QPushButton(tr("Clear All"));
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closebutton = new QPushButton(tr("Close"));
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changeSeqButton = new QPushButton(tr("Change Sequentially"));
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clearAllButton = new QPushButton(tr("Clear All"));
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closebutton = new QPushButton(tr("Close"));
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changeSeqButton = new QPushButton(tr("Change Sequentially"));
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clearAllButton->setIcon( style->standardIcon( QStyle::SP_LineEditClearButton ) );
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closebutton->setIcon( style->standardIcon( QStyle::SP_DialogCloseButton ) );
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changeSeqButton->setIcon( style->standardIcon( QStyle::QStyle::SP_ArrowDown ) );
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hbox4->addWidget( clearAllButton );
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hbox4->addWidget( changeSeqButton );
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hbox4->addWidget( closebutton );
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hbox1->addWidget( clearAllButton );
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hbox1->addWidget( changeSeqButton );
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hbox1->addWidget( closebutton );
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connect(button[0], SIGNAL(clicked()), this, SLOT(changeButton0(void)) );
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connect(button[1], SIGNAL(clicked()), this, SLOT(changeButton1(void)) );
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connect(button[2], SIGNAL(clicked()), this, SLOT(changeButton2(void)) );
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connect(button[3], SIGNAL(clicked()), this, SLOT(changeButton3(void)) );
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connect(button[4], SIGNAL(clicked()), this, SLOT(changeButton4(void)) );
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connect(button[5], SIGNAL(clicked()), this, SLOT(changeButton5(void)) );
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connect(button[6], SIGNAL(clicked()), this, SLOT(changeButton6(void)) );
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connect(button[7], SIGNAL(clicked()), this, SLOT(changeButton7(void)) );
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connect(button[8], SIGNAL(clicked()), this, SLOT(changeButton8(void)) );
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connect(button[9], SIGNAL(clicked()), this, SLOT(changeButton9(void)) );
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connect(button[0], SIGNAL(clicked()), this, SLOT(changeButton0(void)) );
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connect(button[1], SIGNAL(clicked()), this, SLOT(changeButton1(void)) );
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connect(button[2], SIGNAL(clicked()), this, SLOT(changeButton2(void)) );
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connect(button[3], SIGNAL(clicked()), this, SLOT(changeButton3(void)) );
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connect(button[4], SIGNAL(clicked()), this, SLOT(changeButton4(void)) );
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connect(button[5], SIGNAL(clicked()), this, SLOT(changeButton5(void)) );
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connect(button[6], SIGNAL(clicked()), this, SLOT(changeButton6(void)) );
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connect(button[7], SIGNAL(clicked()), this, SLOT(changeButton7(void)) );
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connect(button[8], SIGNAL(clicked()), this, SLOT(changeButton8(void)) );
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connect(button[9], SIGNAL(clicked()), this, SLOT(changeButton9(void)) );
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connect(clearButton[0], SIGNAL(clicked()), this, SLOT(clearButton0(void)) );
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connect(clearButton[1], SIGNAL(clicked()), this, SLOT(clearButton1(void)) );
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connect(clearButton[2], SIGNAL(clicked()), this, SLOT(clearButton2(void)) );
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connect(clearButton[3], SIGNAL(clicked()), this, SLOT(clearButton3(void)) );
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connect(clearButton[4], SIGNAL(clicked()), this, SLOT(clearButton4(void)) );
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connect(clearButton[5], SIGNAL(clicked()), this, SLOT(clearButton5(void)) );
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connect(clearButton[6], SIGNAL(clicked()), this, SLOT(clearButton6(void)) );
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connect(clearButton[7], SIGNAL(clicked()), this, SLOT(clearButton7(void)) );
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connect(clearButton[8], SIGNAL(clicked()), this, SLOT(clearButton8(void)) );
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connect(clearButton[9], SIGNAL(clicked()), this, SLOT(clearButton9(void)) );
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connect(newProfileButton , SIGNAL(clicked()), this, SLOT(newProfileCallback(void)) );
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connect(applyProfileButton , SIGNAL(clicked()), this, SLOT(loadProfileCallback(void)) );
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connect(saveProfileButton , SIGNAL(clicked()), this, SLOT(saveProfileCallback(void)) );
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connect(removeProfileButton, SIGNAL(clicked()), this, SLOT(deleteProfileCallback(void)) );
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connect(clearAllButton , SIGNAL(clicked()), this, SLOT(clearAllCallback(void)) );
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connect(closebutton , SIGNAL(clicked()), this, SLOT(closeWindow(void)) );
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connect(changeSeqButton , SIGNAL(clicked()), this, SLOT(changeSequentallyCallback(void)) );
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connect(portSel , SIGNAL(activated(int)), this, SLOT(portSelect(int)) );
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connect(devSel , SIGNAL(activated(int)), this, SLOT(deviceSelect(int)) );
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connect(efs_chkbox , SIGNAL(stateChanged(int)), this, SLOT(ena4score(int)) );
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connect(udlr_chkbox, SIGNAL(stateChanged(int)), this, SLOT(oppDirEna(int)) );
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connect(clearButton[1], SIGNAL(clicked()), this, SLOT(clearButton1(void)) );
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connect(clearButton[2], SIGNAL(clicked()), this, SLOT(clearButton2(void)) );
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connect(clearButton[3], SIGNAL(clicked()), this, SLOT(clearButton3(void)) );
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connect(clearButton[4], SIGNAL(clicked()), this, SLOT(clearButton4(void)) );
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connect(clearButton[5], SIGNAL(clicked()), this, SLOT(clearButton5(void)) );
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connect(clearButton[6], SIGNAL(clicked()), this, SLOT(clearButton6(void)) );
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connect(clearButton[7], SIGNAL(clicked()), this, SLOT(clearButton7(void)) );
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connect(clearButton[8], SIGNAL(clicked()), this, SLOT(clearButton8(void)) );
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connect(clearButton[9], SIGNAL(clicked()), this, SLOT(clearButton9(void)) );
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connect(newProfileButton , SIGNAL(clicked()), this, SLOT(newProfileCallback(void)) );
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connect(applyProfileButton , SIGNAL(clicked()), this, SLOT(loadProfileCallback(void)) );
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connect(saveProfileButton , SIGNAL(clicked()), this, SLOT(saveProfileCallback(void)) );
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connect(removeProfileButton, SIGNAL(clicked()), this, SLOT(deleteProfileCallback(void)) );
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connect(clearAllButton , SIGNAL(clicked()), this, SLOT(clearAllCallback(void)) );
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connect(closebutton , SIGNAL(clicked()), this, SLOT(closeWindow(void)) );
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connect(changeSeqButton , SIGNAL(clicked()), this, SLOT(changeSequentallyCallback(void)) );
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connect(portSel , SIGNAL(activated(int)), this, SLOT(portSelect(int)) );
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connect(devSel , SIGNAL(activated(int)), this, SLOT(deviceSelect(int)) );
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connect(efs_chkbox , SIGNAL(stateChanged(int)), this, SLOT(ena4score(int)) );
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connect(udlr_chkbox, SIGNAL(stateChanged(int)), this, SLOT(oppDirEna(int)) );
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mainLayoutH = new QHBoxLayout();
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mainLayoutV = new QVBoxLayout();
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vbox1 = new QVBoxLayout();
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vbox2 = new QVBoxLayout();
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hbox5->addWidget( efs_chkbox );
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hbox5->addWidget( udlr_chkbox );
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hbox2->addWidget( efs_chkbox );
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hbox2->addWidget( udlr_chkbox );
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vbox1->addLayout( hbox1 );
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vbox1->addLayout( hbox2 );
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vbox1->addLayout( hbox3 );
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vbox1->addLayout( grid1 );
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//vbox1->addLayout( hbox2 );
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//vbox1->addLayout( hbox3 );
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vbox1->addWidget( frame1);
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vbox1->addLayout( hbox5 );
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vbox1->addLayout( hbox2 );
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vbox2->addWidget( frame2 );
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vbox2->addLayout( hbox4 );
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vbox2->addLayout( hbox1 );
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gpView = new GamePadView_t(this);
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@ -345,19 +351,29 @@ GamePadConfDialog_t::GamePadConfDialog_t(QWidget *parent)
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mainWidget->setLayout( mainLayoutH );
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mainWidget->setSizePolicy( QSizePolicy::Expanding, QSizePolicy::Expanding );
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scroll->setWidget( mainWidget );
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scroll->setWidgetResizable(true);
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scroll->setSizeAdjustPolicy( QAbstractScrollArea::AdjustToContents );
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scroll->setHorizontalScrollBarPolicy( Qt::ScrollBarAsNeeded );
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scroll->setVerticalScrollBarPolicy( Qt::ScrollBarAsNeeded );
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if ( useScroll )
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{
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scroll->setWidget( mainWidget );
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scroll->setWidgetResizable(true);
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scroll->setSizeAdjustPolicy( QAbstractScrollArea::AdjustToContents );
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scroll->setHorizontalScrollBarPolicy( Qt::ScrollBarAsNeeded );
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scroll->setVerticalScrollBarPolicy( Qt::ScrollBarAsNeeded );
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}
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QHBoxLayout *dialogLayout = new QHBoxLayout();
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dialogLayout->addWidget( scroll );
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if ( useScroll )
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{
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dialogLayout->addWidget( scroll );
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}
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else
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{
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dialogLayout->addWidget( mainWidget );
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}
|
||||
|
||||
setLayout( dialogLayout );
|
||||
|
||||
inputTimer->start( 33 ); // 30hz
|
||||
inputTimer->start( 33 ); // 30hz
|
||||
|
||||
for (int i=0; i<GAMEPAD_NUM_DEVICES; i++)
|
||||
{
|
||||
|
@ -369,18 +385,25 @@ GamePadConfDialog_t::GamePadConfDialog_t(QWidget *parent)
|
|||
lcl[i].guid.assign( GamePad[i].getGUID() );
|
||||
}
|
||||
|
||||
loadMapList();
|
||||
loadMapList();
|
||||
|
||||
}
|
||||
|
||||
//----------------------------------------------------
|
||||
GamePadConfDialog_t::~GamePadConfDialog_t(void)
|
||||
{
|
||||
inputTimer->stop();
|
||||
buttonConfigStatus = 0;
|
||||
inputTimer->stop();
|
||||
buttonConfigStatus = 0;
|
||||
gamePadConfWin = NULL;
|
||||
|
||||
printf("GamePad Window Deleted\n");
|
||||
}
|
||||
|
||||
void GamePadConfDialog_t::resizeEvent(QResizeEvent *event)
|
||||
{
|
||||
//printf("%ix%i\n", event->size().width(), event->size().height() );
|
||||
}
|
||||
|
||||
void GamePadConfDialog_t::keyPressEvent(QKeyEvent *event)
|
||||
{
|
||||
//printf("GamePad Window Key Press: 0x%x \n", event->key() );
|
||||
|
@ -948,7 +971,6 @@ void GamePadConfDialog_t::promptToSave(void)
|
|||
msgBox.setText( tr(msg.c_str()) );
|
||||
|
||||
msgBox.show();
|
||||
//msgBox.resize( 512, 128 );
|
||||
msgBox.exec();
|
||||
}
|
||||
//----------------------------------------------------
|
||||
|
@ -956,19 +978,19 @@ void GamePadConfDialog_t::updatePeriodic(void)
|
|||
{
|
||||
for (int i=0; i<GAMEPAD_NUM_BUTTONS; i++)
|
||||
{
|
||||
const char *txt, *style;
|
||||
if ( GamePad[portNum].bmap[i].state )
|
||||
{
|
||||
txt = " T ";
|
||||
style = "background-color: green; color: white;";
|
||||
}
|
||||
else
|
||||
{
|
||||
txt = " F ";
|
||||
style = "background-color: red; color: white;";
|
||||
}
|
||||
keyState[i]->setText( tr(txt) );
|
||||
keyState[i]->setStyleSheet( style );
|
||||
//const char *txt, *style;
|
||||
//if ( GamePad[portNum].bmap[i].state )
|
||||
//{
|
||||
// txt = " T ";
|
||||
// style = "background-color: green; color: white;";
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
// txt = " F ";
|
||||
// style = "background-color: red; color: white;";
|
||||
//}
|
||||
//keyState[i]->setText( tr(txt) );
|
||||
//keyState[i]->setStyleSheet( style );
|
||||
|
||||
if ( lcl[portNum].btn[i].needsSave )
|
||||
{
|
||||
|
|
|
@ -68,6 +68,9 @@ class GamePadConfDialog_t : public QDialog
|
|||
~GamePadConfDialog_t(void);
|
||||
|
||||
protected:
|
||||
void resizeEvent(QResizeEvent *event);
|
||||
|
||||
QWidget *mainWidget;
|
||||
QTimer *inputTimer;
|
||||
QComboBox *portSel;
|
||||
QComboBox *devSel;
|
||||
|
|
Loading…
Reference in New Issue