sdl: added hotkeys for volume up/down (sf698); applied Michal Kepien's patch (thank you)
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@ -19,7 +19,8 @@ enum HOTKEY { HK_CHEAT_MENU=0, HK_BIND_STATE, HK_LOAD_LUA, HK_TOGGLE_BG,
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HK_SELECT_STATE_0, HK_SELECT_STATE_1, HK_SELECT_STATE_2, HK_SELECT_STATE_3,
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HK_SELECT_STATE_4, HK_SELECT_STATE_5, HK_SELECT_STATE_6, HK_SELECT_STATE_7,
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HK_SELECT_STATE_8, HK_SELECT_STATE_9,
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HK_SELECT_STATE_NEXT, HK_SELECT_STATE_PREV, HK_MAX};
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HK_SELECT_STATE_NEXT, HK_SELECT_STATE_PREV, HK_VOLUME_DOWN, HK_VOLUME_UP,
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HK_MAX};
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static const char* HotkeyStrings[HK_MAX] = {
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@ -50,6 +51,7 @@ static const char* HotkeyStrings[HK_MAX] = {
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"LagCounterDisplay",
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"SelectState0", "SelectState1", "SelectState2", "SelectState3",
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"SelectState4", "SelectState5", "SelectState6", "SelectState7",
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"SelectState8", "SelectState9", "SelectStateNext", "SelectStatePrev" };
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"SelectState8", "SelectState9", "SelectStateNext", "SelectStatePrev",
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"VolumeDown", "VolumeUp" };
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#endif
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@ -784,6 +784,16 @@ static void KeyboardCommands ()
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movieSubtitles ? "n" : "ff");
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}
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if (_keyonly (Hotkeys[HK_VOLUME_DOWN]))
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{
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FCEUD_SoundVolumeAdjust(-1);
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}
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if (_keyonly (Hotkeys[HK_VOLUME_UP]))
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{
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FCEUD_SoundVolumeAdjust(1);
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}
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// VS Unisystem games
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if (gametype == GIT_VSUNI)
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{
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