sdl: added hotkeys for volume up/down (sf698); applied Michal Kepien's patch (thank you)

This commit is contained in:
punkrockguy318 2015-04-10 23:35:48 +00:00
parent 6ecfad996e
commit bceb7966bc
2 changed files with 14 additions and 2 deletions

View File

@ -19,7 +19,8 @@ enum HOTKEY { HK_CHEAT_MENU=0, HK_BIND_STATE, HK_LOAD_LUA, HK_TOGGLE_BG,
HK_SELECT_STATE_0, HK_SELECT_STATE_1, HK_SELECT_STATE_2, HK_SELECT_STATE_3,
HK_SELECT_STATE_4, HK_SELECT_STATE_5, HK_SELECT_STATE_6, HK_SELECT_STATE_7,
HK_SELECT_STATE_8, HK_SELECT_STATE_9,
HK_SELECT_STATE_NEXT, HK_SELECT_STATE_PREV, HK_MAX};
HK_SELECT_STATE_NEXT, HK_SELECT_STATE_PREV, HK_VOLUME_DOWN, HK_VOLUME_UP,
HK_MAX};
static const char* HotkeyStrings[HK_MAX] = {
@ -50,6 +51,7 @@ static const char* HotkeyStrings[HK_MAX] = {
"LagCounterDisplay",
"SelectState0", "SelectState1", "SelectState2", "SelectState3",
"SelectState4", "SelectState5", "SelectState6", "SelectState7",
"SelectState8", "SelectState9", "SelectStateNext", "SelectStatePrev" };
"SelectState8", "SelectState9", "SelectStateNext", "SelectStatePrev",
"VolumeDown", "VolumeUp" };
#endif

View File

@ -784,6 +784,16 @@ static void KeyboardCommands ()
movieSubtitles ? "n" : "ff");
}
if (_keyonly (Hotkeys[HK_VOLUME_DOWN]))
{
FCEUD_SoundVolumeAdjust(-1);
}
if (_keyonly (Hotkeys[HK_VOLUME_UP]))
{
FCEUD_SoundVolumeAdjust(1);
}
// VS Unisystem games
if (gametype == GIT_VSUNI)
{