Added a SDL Qt vs GTK GUI capability matrix to the TODO-SDL file.

This commit is contained in:
Matthew Budd 2020-08-12 21:15:13 -04:00
parent 0751904693
commit baefa987b9
1 changed files with 51 additions and 6 deletions

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@ -1,21 +1,66 @@
Priorities
==========
* Clean out old unused files - scons build system is dead, cmake is the way to go.
* GTK GUI was not cross-platform. Has been replaced in favor of Qt5. Need to clean out dead code.
* Cheat Editor will be a high priority.
* Code cleanup. Lots of compiler warning with newer GCC. Maybe I'm OCD... but these warnings bother me.
* GTK GUI was not cross-platform. A Qt5 version of the GUI has been created to meet this need.
I will keep the GTK GUI around for Linux users who prefer it, but when it comes to adding new features
the Qt GUI is where I plan to add them first (if at all).
* Code cleanup. Lots of compiler warnings with newer GCC. Maybe I'm OCD... but these warnings bother me.
Features
========
* Emulator no runs as a separate thread from the GUI. Much improved performance.
* Cross platform QT GUI is fully functional minus Debug Tools and Cheat Menu.
* Cross platform QT GUI is fully functional minus Debug Tools.
---------------------------------------------------------------------------------|
---------------------- GUI Capability Matrix -----------------------------------|
---------------------------------------------------------------------------------|
Feature | Qt5 | GTK3 |
-----------------------------------------------------|-------------|-------------|
Basic game ROM open/run and close via menu functions | YES | YES |
Load/save game states | YES | YES |
Select and execute Lua script via file browser | YES | YES |
Lua Console/Control Window | YES | NO |
Screenshot snap/save functionality | YES | YES |
Virtual game pad button mapping window | YES | YES |
Other input device type button mapping window | NO | NO |
Audio mixer / config window | YES | YES |
Video config window | YES | YES |
OpenGL graphics | YES | YES |
Hot key config window | YES | YES |
Palette config window | YES | YES |
Multi-thread (GUI and emulation on separate threads) | YES | NO |
Emulation speed control via menu | NO | NO |
Emulation speed control via hotkeys | YES | YES |
Fullscreen functionality | YES | YES |
AVI Record Functionality | NO | NO |
NES Emulation Power/Reset/Pause functionality | YES | YES |
Game genie load/enable capability | YES | YES |
Movie record/save/play functionality | YES | YES |
Cheat search window | YES | YES |
Active Cheat window | YES | YES |
RAM Search Window | NO | NO |
RAM Watch Window | NO | YES |
Memory Watch Window | NO | NO |
TAS Editor | NO | NO |
6502 Debugger Window | NO | YES |
PPU Viewer | NO | NO |
Name Table Viewer | NO | NO |
Memory Hex Editor | NO | YES |
Trace Logger | NO | NO |
Code/Data Logger | NO | NO |
Game Genie Encoder/Decoder | NO | NO |
iNES Header Editor | NO | NO |
Built in help pages | NO | NO |
Network play (who actually uses this???) | NO | NO |
-----------------------------------------------------|-------------|-------------|
---------------------------------------------------------------------------------|
---------------------------------------------------------------------------------|
QT
===
* Clean out rest of old GTK comments and #ifdefs
* GUI Cheat editor TODO
* GUI Debug Tools TODO
* GUI should compile in windows as well.... but testing is not a priority since the windows gui has a totally separate backend.
* GUI should compile in windows as well.... but testing is not a priority since the windows gui already has a totally separate backend.
BUGS
====