Cleaned up dead code.
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842aab44aa
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bab53e8433
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@ -343,21 +343,11 @@ void ConsoleViewGL_t::setLinearFilterEnable( bool ena )
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void ConsoleViewGL_t::setScaleXY( double xs, double ys )
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{
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//float xyRatio = (float)nes_shm->video.xyRatio;
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xscale = xs;
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yscale = ys;
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if ( forceAspect )
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{
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//if ( (xscale*xyRatio) < yscale )
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//{
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// yscale = (xscale*xyRatio);
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//}
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//else
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//{
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// xscale = (yscale/xyRatio);
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//}
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if ( xscale < yscale )
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{
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yscale = xscale;
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@ -486,7 +476,6 @@ void ConsoleViewGL_t::paintGL(void)
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float ixScale = (float)nes_shm->video.xscale;
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float iyScale = (float)nes_shm->video.yscale;
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//float xyRatio = (float)nes_shm->video.xyRatio;
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float xscaleTmp = (float)(view_width) / (float)(texture_width);
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float yscaleTmp = (float)(view_height) / (float)(texture_height);
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@ -495,14 +484,6 @@ void ConsoleViewGL_t::paintGL(void)
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if ( forceAspect )
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{
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//if ( (xscaleTmp*xyRatio) < yscaleTmp )
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//{
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// yscaleTmp = xscaleTmp * xyRatio;
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//}
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//else
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//{
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// xscaleTmp = yscaleTmp / xyRatio;
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//}
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if ( xscaleTmp < yscaleTmp )
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{
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yscaleTmp = xscaleTmp;
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@ -126,21 +126,11 @@ void ConsoleViewSDL_t::setLinearFilterEnable( bool ena )
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void ConsoleViewSDL_t::setScaleXY( double xs, double ys )
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{
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//float xyRatio = (float)nes_shm->video.xyRatio;
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xscale = xs;
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yscale = ys;
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if ( forceAspect )
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{
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//if ( (xscale*xyRatio) < yscale )
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//{
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// yscale = (xscale*xyRatio);
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//}
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//else
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//{
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// xscale = (yscale/xyRatio);
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//}
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if ( xscale < yscale )
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{
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yscale = xscale;
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@ -317,7 +307,7 @@ void ConsoleViewSDL_t::setCursor(const QCursor &c)
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if (pm.format() != QImage::Format_ARGB32)
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{
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printf("Coverting Image to ARGB32\n");
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//printf("Coverting Image to ARGB32\n");
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pm = pm.convertToFormat(QImage::Format_ARGB32);
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}
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@ -358,7 +348,7 @@ void ConsoleViewSDL_t::setCursor(const QCursor &c)
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}
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else
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{
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printf("SDL Cursor Initialized at (%i,%i)\n", c.hotSpot().x(), c.hotSpot().y() );
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//printf("SDL Cursor Initialized at (%i,%i)\n", c.hotSpot().x(), c.hotSpot().y() );
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SDL_SetCursor(sdlCursor);
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SDL_ShowCursor( SDL_ENABLE );
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}
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@ -397,7 +387,7 @@ void ConsoleViewSDL_t::setCursor( Qt::CursorShape s )
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}
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else
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{
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printf("SDL System Cursor Initialized\n");
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//printf("SDL System Cursor Initialized\n");
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SDL_SetCursor(sdlCursor);
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}
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@ -530,7 +520,6 @@ void ConsoleViewSDL_t::render(void)
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{
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int nesWidth = GL_NES_WIDTH;
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int nesHeight = GL_NES_HEIGHT;
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//float xyRatio = 1.0;
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float ixScale = 1.0;
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float iyScale = 1.0;
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@ -538,7 +527,6 @@ void ConsoleViewSDL_t::render(void)
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{
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nesWidth = nes_shm->video.ncol;
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nesHeight = nes_shm->video.nrow;
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//xyRatio = (float)nes_shm->video.xyRatio;
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ixScale = (float)nes_shm->video.xscale;
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iyScale = (float)nes_shm->video.yscale;
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}
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@ -551,14 +539,6 @@ void ConsoleViewSDL_t::render(void)
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if ( forceAspect )
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{
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//if ( (xscaleTmp*xyRatio) < yscaleTmp )
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//{
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// yscaleTmp = (xscaleTmp*xyRatio);
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//}
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//else
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//{
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// xscaleTmp = (yscaleTmp/xyRatio);
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//}
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if ( xscaleTmp < yscaleTmp )
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{
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yscaleTmp = xscaleTmp;
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