News
+ +02 November 2008
++ FCEUX 2.1 release +
++ Jump to the download page. +
+ The 2.1 is a major new release that incorporates new mappers and mapper fixes from FCEU-mm. In addition it offers a multitude of bug fixes, and + feature enhancements to both the Win32 and SDL ports. +
+Major Bug / Crash Bug Fixes + +*Fixed throttling problems that resulted on AMD Dualcore processors. (Caused FCEUX to appear to be in turbo mode). +*Fix major crash issue where NROM game (such as SMB) savestates were writing erroneous information if a non NROM game was loaded prior. +*Fixed a bug that caused a new sav file to not get created when loading a 2nd battery backed game. +*Fix Directory Overrides so to allow users to have no override. Also fixes directory override reset bug. + +Minor Bug fixes + +*Hotkeys - prevent "Hotkey explosion" where some laptop keys set off all unassigned hotkeys +*Timing - "disable throttling when sound is off" now only affects FCEUX when sound is off +*Clip Left and Right sides taken into account when drawing on screen (record/play/pause, lag & frame counters, messages, etc) +*Fixed bug where having sound off and Mute turbo caused chirps when toggling +*Video settings - fixed bug when both aspect ratio correction and special scaling 3x are set, video was getting resized incorrectly +*Auto-save cleanup -prevent loading an auto-save from previous session. Added flags for enabling auto-save menu item. +*Fixed issues related to big endian compiling. +*Fix bug so that Escape can now be assigned as a hotkey +*Fixed bug in screenshot numbering that caused numbering to not reset when changing games. + +SDL +*SDL Movie subtitle support and subtitle toggle hotkey added. +*SDL Added fcm to fm2 converter tool to SDL version. +*SDL Improved the SDL sound code; drastically improves quality of sound. +*SDL Savestate slots are now mappable. +*SDL Major updates to SDL documentation +*SDL Added Shift+M for toggling automatic movie backups. +*SDL Added option to mute FCEUX for avi capturing, check the documentation for more details. +*SDL Added --noconfig command line option +*SDL Frame Advance Skip Lag frames toggle implemented + +New Features Win32 + +*The latest mappers and mapper fixes from FCEU-mm. Adds support for many new games such as Warioland II (Unl), Shu Qi Yu, and Street Dance +*Full screen mode fixed! Also, Alt+Enter properly toggles full screen. +*Individual control for sound channels! (See sound config for details). +*Undo/Redo Savestate/Loadstate features installed! No more loss of data to unintentional presses. (See getting started for details). +*Movie subtitles can now be included in .fm2 files. See .fm2 documentation for details and Movie options for details on customizing. +*Auto-backup for movie files. (See movie options for details). +*A Ram change monitor for the Memory watch dialog. (see memwatch for details). +*Frame counter works even without a movie loaded. +*AVI Directory Override option. + +GUI / Menu Enhancements + +*A right-click context menu added! Includes many commonly used items for a variety of situations. +*Menu items that are hotkey mappable now show their current hotkey mapping +*Major overhaul to the Menu organization. +*All FCEUX features are now accessible in the menu +*Alt Menu Shortcuts properly configured +*Menu items are properly grayed when not useable +*All movie related menu items moved to a Movie options dialog +*Removed hard-coded Accel keys and replaced with re-mappable hotkeys (Open & Close ROM) +*Drag & Drop for .fm2 and .lua files +*Many new functions added to the context menu (See context menu for details) +*New Mappable Hotkeys: Open Cheats, Open ROM, Close ROM, Undo/Redo savestate, Toggle Movie Subtitles + +Lua + +*Added input.get() ! Returns the mouse info and all keyboard buttons pressed by the user. +*Fixed joypad.set(). False now sets a button to off. Nil does not affect the button at all (allowing the user to still control it). +*gui.text() Increased height (to approx. 7 lines). +*speedmode("turbo") now turns on turbo (which employs frame-skipping) rather than max speed. +*memory.readbyte will recognize frozen addresses (cheats). +*movie.framecount() always return a number, even when no movie is playing (since the frame counter is implemented without a movie loaded). +*Added FCEU.poweron() +*Added FCEU.softreset() +*Added FCEU.lagged() +*Added FCEU.lagcount() +*Added FCEU.getreadonly() +*Added FCEU.setreadonly() +*Added FCEU.fceu_setrenderplanes(sprites, background) +*Added movie.active() +*Added movie.rerecordcount() +*Added movie.length() +*Added movie.getname() +*Added movie.playbeginning() +*Added -lua command line argment, loads a Lua script on startup +*Added zapper.read() - returns the zapper (mouse) data. (Currently does return zapper data in movie playback). +*Added joypad.write and joypad.get for naming consistency. +*Added rom.readbyte() +*Added rom.readbytesigned() + +Sound Config + +*Turning sound off disabled sound config controls +*Re-enabled sound buffer time slider control + +Hex Editor + +*Freezing ram addresses automatically updates the Cheats dialog if it is open. +* Added prevention from freezing more than 256 addresses at once (doing so caused crash bugs). +*Dialog remembers window size. +*Dump Rom & Dump PPU to file Dialogs use ROM to build default filename +*Maximize and minimize buttons added. +*Help menu item added + +Memory Watch + +*Dialog now includes Ram change monitoring. (see memwatch for details). +*Dialog is now collapsible to 1 column. +*No longer crashes when attempting to load an invalid file from the recent file menu. +*Cancel option added to the save changes dialog. +*Memory address values that are frozen by the debugger or hex editor are displayed in blue. +*Fixed bug that caused dialog to "disappear" due to saving -32000 as its window position. +*Save as dialog uses ROM name to build a default memory watch filename if there was no last used memory watch filename +*Drag and drop for .txt (memory watch) files. +*Minor menu and hotkey fixes. +*Watch values now compatible with custom windows dialog colors. + +Debugger + +*Shows scanlines and PPU pixel values +*Shows scanlines even while in VBlank +*Added a Run Line button (runs 1 scanline per click) +*Run 128 Lines button (runs 128 scanlines per click) +*Number of active cheats listed. +*Cheats list automatically updated if ram addresses are frozen in the hex editor. +*Fixed bug that caused dialog to "disappear" due to saving -32000 as its window position. +*Debugger now has a minimum valid size +*Added "Restore original window size" button + +PPU Viewer + +*Default refresh value set to 15 +*Refresh value stored in the .cfg file + +Nametable Viewer + +*Default refresh value set to 15 +*Refresh value stored in the .cfg file + +Trace Logger + +*Fixed bug where user can't scroll the log window while it is auto-updating. +*Changed message about F2 pause (left over from FCEUXDSP) to display the current hotkey mapping. + +Text Hooker + +*Saving a .tht file no longer crashes +*Dialog updates every frame +*Initialization error checking reinstalled, +*Dialog remembers window position +*Fixed bug where canceling save as produces an error message. +*Save As produces default filename based on the current ROM + +Message Log + +*Remembers X,Y position +*Resized width and height +*Allowed more lines of text to appear on the screen at once. + +Metadata + +*Remembers window position +*Can be called from the context menu if a movie is loaded (see context menu for details). + +TASEdit + +*added help menu item +*disabled menu items that are not currently implemented. + +Turbo +*Turbo now employs frame skip, greatly increasing its speed +*The mute turbo option completely bypasses sound processing (another big speed boost) +*Turbo now works with the Lazy wait for VBlank sync setting ++ + + -- adelikat + + +