reverted all fceu_emulate changes

This commit is contained in:
punkrockguy318 2008-08-14 16:12:26 +00:00
parent a962ff65de
commit b6edc72bc8
1 changed files with 10 additions and 20 deletions

View File

@ -526,19 +526,14 @@ void FCEUI_Emulate(uint8 **pXBuf, int32 **SoundBuf, int32 *SoundBufSize, int ski
JustFrameAdvanced = false;
if(frameAdvanceRequested)
{
if(frameAdvanceDelay==0)
{
if(frameAdvanceRequested) {
if(frameAdvanceDelay==0) {
EmulationPaused = 3;
frameAdvanceDelay++;
}
else
{
if(frameAdvanceDelay>=10)
} else {
if(frameAdvanceDelay>=10) {
EmulationPaused = 3;
else
frameAdvanceDelay++;
} else frameAdvanceDelay++;
}
}
@ -593,25 +588,21 @@ void FCEUI_Emulate(uint8 **pXBuf, int32 **SoundBuf, int32 *SoundBufSize, int ski
*SoundBufSize=0; // keep sound muted
#endif
JustFrameAdvanced = true;
frameAdvanceRequested = false;
}
}
}
else
{
if(EmulationPaused&2)
{
if(EmulationPaused&2)
{
EmulationPaused = 1; // restore paused flag
#ifdef WIN32
if(soundoptions&SO_MUTEFA) //mute the frame advance if the user requested it
*SoundBufSize=0; // keep sound muted
#endif
JustFrameAdvanced = true;
frameAdvanceRequested = false;
}
#endif
JustFrameAdvanced = true;
}
} //I apologize to anyone who comes in and tries to fgiure this if branching out
if (JustFrameAdvanced)
frameAdvanceRequested = false;
currMovieData.TryDumpIncremental();
if (lagFlag)
{
@ -620,7 +611,6 @@ void FCEUI_Emulate(uint8 **pXBuf, int32 **SoundBuf, int32 *SoundBufSize, int ski
}
else justLagged = false;
}
void FCEUI_CloseGame(void)