gtk2 bugfix: no longer crashes when escape hotkey is used
note to SDL: use CloseGame in the SDL code, not FCEUI_CloseGame.
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72432cf114
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b62bdede3b
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@ -28,6 +28,7 @@
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#include "sdl-video.h"
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#include "sdl-video.h"
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#include "sdl.h"
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#include "../common/cheat.h"
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#include "../common/cheat.h"
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#include "../../movie.h"
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#include "../../movie.h"
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@ -562,7 +563,7 @@ KeyboardCommands()
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}
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}
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if(_keyonly(quitKey)) {
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if(_keyonly(quitKey)) {
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FCEUI_CloseGame();
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CloseGame();
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}
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}
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#ifdef _S9XLUA_H
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#ifdef _S9XLUA_H
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if(_keyonly(loadLuaKey)) {
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if(_keyonly(loadLuaKey)) {
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@ -720,7 +721,7 @@ UpdatePhysicalInput()
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while(SDL_PollEvent(&event)) {
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while(SDL_PollEvent(&event)) {
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switch(event.type) {
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switch(event.type) {
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case SDL_QUIT:
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case SDL_QUIT:
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FCEUI_CloseGame();
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CloseGame();
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puts("Quit");
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puts("Quit");
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break;
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break;
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default:
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default:
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