diff --git a/src/drivers/Qt/config.cpp b/src/drivers/Qt/config.cpp index 11bbcfea..f0d54880 100644 --- a/src/drivers/Qt/config.cpp +++ b/src/drivers/Qt/config.cpp @@ -242,7 +242,7 @@ InitConfig() config->addOption("input4", "SDL.Input.3", "Gamepad.3"); // allow for input configuration - config->addOption('i', "inputcfg", "SDL.InputCfg", InputCfg); + //config->addOption('i', "inputcfg", "SDL.InputCfg", InputCfg); // display input config->addOption("inputdisplay", "SDL.InputDisplay", 0); diff --git a/src/drivers/Qt/fceuWrapper.cpp b/src/drivers/Qt/fceuWrapper.cpp index b65d723d..0d5f18a7 100644 --- a/src/drivers/Qt/fceuWrapper.cpp +++ b/src/drivers/Qt/fceuWrapper.cpp @@ -414,6 +414,7 @@ static void ShowUsage(const char *prog) int fceuWrapperInit( int argc, char *argv[] ) { int error; + std::string s; for (int i=0; isave(); } - std::string s; - g_config->getOption("SDL.InputCfg", &s); + //g_config->getOption("SDL.InputCfg", &s); - if (s.size() != 0) - { - InitVideo(GameInfo); - InputCfg(s); - } + //if (s.size() != 0) + //{ + // InitVideo(GameInfo); + // InputCfg(s); + //} // update the input devices UpdateInput(g_config); diff --git a/src/drivers/Qt/input.cpp b/src/drivers/Qt/input.cpp index eef69c71..ce2bf93b 100644 --- a/src/drivers/Qt/input.cpp +++ b/src/drivers/Qt/input.cpp @@ -1909,9 +1909,9 @@ extern Config *g_config; /** * Update the button configuration for a device, specified by a text string. */ -void InputCfg (const std::string & text) -{ - +//void InputCfg (const std::string & text) +//{ +// // if (noGui) // { // if (text.find ("gamepad") != std::string::npos) @@ -1947,8 +1947,8 @@ void InputCfg (const std::string & text) // } // else // printf ("Please run \"fceux --nogui\" before using --inputcfg\n"); - -} +// +//} /** diff --git a/src/drivers/Qt/input.h b/src/drivers/Qt/input.h index 8fd218d8..07dc1d04 100644 --- a/src/drivers/Qt/input.h +++ b/src/drivers/Qt/input.h @@ -59,7 +59,7 @@ int DTestButtonJoy(ButtConfig *bc); void FCEUD_UpdateInput(void); void UpdateInput(Config *config); -void InputCfg(const std::string &); +//void InputCfg(const std::string &); std::string GetUserText(const char* title); const char* ButtonName(const ButtConfig* bc);