Lua - memory.readbyte will now recognize frozen addresses (I hope this doesn't have unintended consequences)
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@ -1,4 +1,5 @@
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---version 2.0.4 yet to be released---
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---version 2.0.4 yet to be released---
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08-mar-2009 - adelikat - Lua - memory.readbyte will recognize frozen addresses
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08-mar-2009 - adelikat - Lua - added FCEU.lagged() function
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08-mar-2009 - adelikat - Lua - added FCEU.lagged() function
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08-mar-2009 - adelikat - Lua - added zapper.read() function
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08-mar-2009 - adelikat - Lua - added zapper.read() function
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07-mar-2009 - adelikat - Lua - added FCEU.lagcount() function
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07-mar-2009 - adelikat - Lua - added FCEU.lagcount() function
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@ -919,9 +919,9 @@ void FCEUI_CheatSearchEnd(int type, uint8 v1, uint8 v2)
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int FCEU_CheatGetByte(uint32 A)
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int FCEU_CheatGetByte(uint32 A)
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{
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{
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if(CheatRPtrs[A>>10])
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// if(CheatRPtrs[A>>10])
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return CheatRPtrs[A>>10][A];
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// return CheatRPtrs[A>>10][A]; //adelikat-commenting this stuff out so that lua can see frozen addresses, I hope this doesn't bork stuff.
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else if(A < 0x10000)
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/*else*/ if(A < 0x10000)
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return ARead[A](A);
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return ARead[A](A);
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else
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else
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return 0;
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return 0;
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