Virtual Boy controller support
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e48b208918
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@ -398,6 +398,36 @@ static uint32 UpdatePPadData(int w)
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}
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ButtConfig virtualboysc[2][14]={
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{
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MK(K),MK(J),MK(E),MK(R),
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MK(W),MK(S),MK(A),MK(D),
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MK(L),MK(I),MK(Q),MK(O),
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MK(Y),MK(U)
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},
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{
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MK(K),MK(J),MK(E),MK(R),
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MK(W),MK(S),MK(A),MK(D),
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MK(L),MK(I),MK(Q),MK(O),
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MK(Y),MK(U)
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}
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};
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static uint32 virtualboybuf[2];
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static uint32 UpdateVirtualBoyData(int w)
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{
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uint32 r=0;
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ButtConfig *virtualboytsc=virtualboysc[w];
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int x;
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for(x=0;x<14;x++)
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if(DTestButton(&virtualboytsc[x])) r|=1<<x;
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return r;
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}
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static uint8 fkbkeys[0x48];
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static uint8 suborkbkeys[0x65];
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@ -444,6 +474,9 @@ void FCEUD_UpdateInput()
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case SI_POWERPADB:
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powerpadbuf[x]=UpdatePPadData(x);
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break;
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case SI_VIRTUALBOY:
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virtualboybuf[x]=UpdateVirtualBoyData(x);
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break;
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}
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switch(InputType[2])
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@ -531,6 +564,9 @@ void InitInputPorts(bool fourscore)
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case SI_SNES:
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InputDPtr=snespad_return;
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break;
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case SI_VIRTUALBOY:
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InputDPtr=&virtualboybuf[i];
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break;
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}
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FCEUI_SetInput(i,(ESI)InputType[i],InputDPtr,attrib);
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}
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@ -781,6 +817,7 @@ CFGSTRUCT InputConfig[]={
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AC(GamePadPreset3),
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AC(fkbmap),
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AC(suborkbmap),
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AC(virtualboysc),
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ENDCFGSTRUCT
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};
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@ -812,6 +849,10 @@ void InitInputStuff(void)
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JoyClearBC(&MahjongButtons[x]);
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for(x=0; x<4; x++)
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JoyClearBC(&HyperShotButtons[x]);
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for(x=0; x<2; x++)
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for(y=0; y<14; y++)
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JoyClearBC(&virtualboysc[x][y]);
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}
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static char *MakeButtString(ButtConfig *bc)
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@ -1148,7 +1189,7 @@ const unsigned int NUMBER_OF_PORTS = 2;
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const unsigned int NUMBER_OF_NES_DEVICES = SI_COUNT + 1;
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const static unsigned int NUMBER_OF_FAMICOM_DEVICES = SIFC_COUNT + 1;
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//these are unfortunate lists. they match the ESI and ESIFC enums
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static const int configurable_nes[NUMBER_OF_NES_DEVICES]= { 0, 1, 0, 1, 1, 0, 0, 1 };
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static const int configurable_nes[NUMBER_OF_NES_DEVICES]= { 0, 1, 0, 1, 1, 0, 0, 1, 0, 1 };
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static const int configurable_fam[NUMBER_OF_FAMICOM_DEVICES]= { 0, 0, 0, 0, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0 };
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const unsigned int FAMICOM_POSITION = 2;
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@ -1477,6 +1518,10 @@ INT_PTR CALLBACK InputConCallB(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lP
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case SI_POWERPADB:
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DoTBConfig(hwndDlg, text, "POWERPADDIALOG", powerpadsc[which], 12);
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break;
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case SI_VIRTUALBOY:
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DoTBConfig(hwndDlg, text, "VIRTUALBOYDIALOG", virtualboysc[which], 14);
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break;
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}
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}
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@ -1083,6 +1083,29 @@ BEGIN
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PUSHBUTTON "12",311,91,59,16,12
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END
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VIRTUALBOYDIALOG DIALOGEX 4, 109, 243, 121
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STYLE DS_SETFONT | DS_MODALFRAME | DS_3DLOOK | WS_POPUP | WS_VISIBLE | WS_CAPTION | WS_SYSMENU
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CAPTION "Virtual Boy Configuration"
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FONT 8, "MS Shell Dlg", 0, 0, 0x0
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BEGIN
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DEFPUSHBUTTON "Close",BTN_CLOSE,177,97,56,14
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GROUPBOX "",GRP_GAMEPAD1,4,8,232,82,WS_GROUP
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PUSHBUTTON "Up", 304, 40,36,30,12
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PUSHBUTTON "Left", 306, 10,50,30,12
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PUSHBUTTON "Right", 307, 70,50,30,12
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PUSHBUTTON "Down", 305, 40,64,30,12
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PUSHBUTTON "Select",302, 46,19,32,12
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PUSHBUTTON "Start", 303, 82,19,32,12
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PUSHBUTTON "Left", 301,140,50,30,12
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PUSHBUTTON "Down", 300,170,64,30,12
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PUSHBUTTON "Right", 308,200,50,30,12
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PUSHBUTTON "Up", 309,170,36,30,12
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PUSHBUTTON "L", 310, 10,19,32,12
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PUSHBUTTON "R", 311,198,19,32,12
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PUSHBUTTON "B", 312,126,19,32,12
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PUSHBUTTON "A", 313,162,19,32,12
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END
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QUIZKINGDIALOG DIALOG 30, 123, 160, 74
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STYLE DS_SETFONT | DS_MODALFRAME | DS_3DLOOK | WS_POPUP | WS_VISIBLE | WS_CAPTION | WS_SYSMENU
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CAPTION "quiz king"
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@ -2435,6 +2458,10 @@ BEGIN
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BEGIN
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END
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"VIRTUALBOYDIALOG", DIALOG
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BEGIN
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END
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"QUIZKINGDIALOG", DIALOG
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BEGIN
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END
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@ -38,8 +38,9 @@ enum ESI
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SI_MOUSE = 6,
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SI_SNES = 7,
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SI_SNES_MOUSE = 8,
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SI_VIRTUALBOY = 9,
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SI_COUNT = SI_SNES_MOUSE
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SI_COUNT = SI_VIRTUALBOY
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};
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inline const char* ESI_Name(ESI esi)
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@ -54,7 +55,8 @@ inline const char* ESI_Name(ESI esi)
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"Arkanoid Paddle",
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"Subor Mouse",
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"SNES Pad",
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"SNES Mouse"
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"SNES Mouse",
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"Virtual Boy"
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};
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if(esi >= SI_NONE && esi <= SI_COUNT)
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@ -64,6 +64,7 @@ extern INPUTC *FCEU_InitPowerpadB(int w);
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extern INPUTC *FCEU_InitArkanoid(int w);
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extern INPUTC *FCEU_InitMouse(int w);
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extern INPUTC *FCEU_InitSNESMouse(int w);
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extern INPUTC *FCEU_InitVirtualBoy(int w);
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extern INPUTCFC *FCEU_InitArkanoidFC(void);
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extern INPUTCFC *FCEU_InitSpaceShadow(void);
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@ -479,6 +480,9 @@ static void SetInputStuff(int port)
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case SI_SNES_MOUSE:
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joyports[port].driver=FCEU_InitSNESMouse(port);
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break;
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case SI_VIRTUALBOY:
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joyports[port].driver=FCEU_InitVirtualBoy(port);
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break;
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case SI_NONE:
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joyports[port].driver=&DummyJPort;
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break;
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@ -0,0 +1,57 @@
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/* FCE Ultra - NES/Famicom Emulator
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "share.h"
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static uint32 vbrsb[2];
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static uint32 vbrdata[2];
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static uint8 ReadVB(int w)
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{
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uint8 ret=0;
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ret |= (vbrdata[w]>>vbrsb[w])&1;
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if(vbrsb[w] >= 16)
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{
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ret|=0x1;
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vbrsb[w] = 16;
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}
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if(!fceuindbg)
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vbrsb[w]++;
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return ret;
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}
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static void StrobeVB(int w)
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{
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vbrsb[w]=0;
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}
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void UpdateVB(int w, void *data, int arg)
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{
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vbrdata[w]=0;
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for (int x=0;x<14;x++)
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{
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vbrdata[w]|=(((*(uint32 *)data)>>x)&1)<<x;
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}
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}
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static INPUTC VirtualBoyCtrl={ReadVB,0,StrobeVB,UpdateVB,0,0};
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INPUTC *FCEU_InitVirtualBoy(int w)
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{
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vbrsb[w]=vbrdata[w]=0;
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return(&VirtualBoyCtrl);
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}
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@ -702,6 +702,7 @@
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<ClCompile Include="..\src\input\shadow.cpp" />
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<ClCompile Include="..\src\input\suborkb.cpp" />
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<ClCompile Include="..\src\input\toprider.cpp" />
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<ClCompile Include="..\src\input\virtualboy.cpp" />
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<ClCompile Include="..\src\input\zapper.cpp" />
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<ClCompile Include="..\src\boards\emu2413.c" />
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<ClCompile Include="..\src\utils\ConvertUTF.c" />
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@ -1102,6 +1102,9 @@
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<ClCompile Include="..\src\boards\fns.cpp">
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<Filter>boards</Filter>
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</ClCompile>
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<ClCompile Include="..\src\input\virtualboy.cpp">
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<Filter>input</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\src\drivers\common\args.h">
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