Merge pull request #220 from mjbudd77/master

Qt Lua Bug Fixes
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mjbudd77 2020-10-31 17:16:53 -04:00 committed by GitHub
commit b163eb6e0a
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3 changed files with 27 additions and 37 deletions

View File

@ -27,60 +27,43 @@ static bool updateLuaDisplay = false;
static bool openLuaKillMsgBox = false;
static int luaKillMsgBoxRetVal = 0;
struct luaConsoleOutputLine
{
char text[256];
luaConsoleOutputLine(void)
{
memset( text, 0, sizeof(text) );
}
void clear(void)
{
memset( text, 0, sizeof(text) );
}
void setText( const char *txt )
{
strncpy( text, txt, sizeof(text)-1 );
text[sizeof(text)-1] = 0;
}
};
struct luaConsoleOutputBuffer
{
int head;
int tail;
int size;
struct luaConsoleOutputLine *line;
char *buf;
luaConsoleOutputBuffer(void)
{
tail = head = 0;
size = 64;
size = 4096;
line = new luaConsoleOutputLine[size];
buf = (char*)malloc(size);
}
~luaConsoleOutputBuffer(void)
{
if ( line )
if ( buf )
{
delete [] line; line = NULL;
free(buf); buf = NULL;
}
}
void addLine( const char *l )
{
int i=0;
//printf("Adding Line %i: '%s'\n", head, l );
line[head].setText( l );
while ( l[i] != 0 )
{
buf[head] = l[i]; i++;
head = (head + 1) % size;
head = (head + 1) % size;
if ( head == tail )
{
tail = (tail + 1) % size;
if ( head == tail )
{
tail = (tail + 1) % size;
}
}
}
@ -349,7 +332,7 @@ void LuaControlDialog_t::refreshState(void)
while ( i != outBuf.head )
{
luaOutputText.append( outBuf.line[i].text );
luaOutputText.append( 1, outBuf.buf[i] );
i = (i + 1) % outBuf.size;
}

View File

@ -753,7 +753,8 @@ int fceuWrapperInit( int argc, char *argv[] )
g_config->setOption("SDL.LuaScript", "");
if (s != "")
{
#ifdef __linux
#if defined(__linux) || defined(__APPLE__)
// Resolve absolute path to file
char fullpath[2048];
if ( realpath( s.c_str(), fullpath ) != NULL )

View File

@ -7,8 +7,10 @@
#include <libgen.h>
#elif __APPLE__
#include <stdlib.h>
#include <unistd.h>
#include <libgen.h>
#include <mach-o/dyld.h>
#define SetCurrentDir chdir
#endif
#ifdef WIN32
@ -616,7 +618,12 @@ static int emu_loadrom(lua_State *L)
#else
const char *nameo2 = luaL_checkstring(L,1);
char nameo[2048];
strncpy(nameo, nameo2, sizeof(nameo));
if ( realpath( nameo2, nameo ) == NULL )
{
strncpy(nameo, nameo2, sizeof(nameo));
}
//printf("Load ROM: '%s'\n", nameo );
if (!LoadGame(nameo, true))
{
reloadLastGame();
@ -6183,7 +6190,8 @@ void FCEU_LuaFrameBoundary()
*
* Returns true on success, false on failure.
*/
int FCEU_LoadLuaCode(const char *filename, const char *arg) {
int FCEU_LoadLuaCode(const char *filename, const char *arg)
{
if (!DemandLua())
{
return 0;
@ -6195,13 +6203,11 @@ int FCEU_LoadLuaCode(const char *filename, const char *arg) {
luaScriptName = strdup(filename);
}
#if defined(WIN32) || defined(__linux)
std::string getfilepath = filename;
getfilepath = getfilepath.substr(0,getfilepath.find_last_of("/\\") + 1);
SetCurrentDir(getfilepath.c_str());
#endif
//stop any lua we might already have had running
FCEU_LuaStop();