Bug fix for saving of CDL and debug files when the ROM was loaded from an archive.
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@ -623,7 +623,14 @@ static int getDefaultCDLFile( char *filepath )
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parseFilepath( romFile, dir, baseFile );
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parseFilepath( romFile, dir, baseFile );
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sprintf( filepath, "%s/%s.cdl", dir, baseFile );
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if ( dir[0] == 0 )
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{
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sprintf( filepath, "%s.cdl", baseFile );
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}
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else
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{
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sprintf( filepath, "%s/%s.cdl", dir, baseFile );
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}
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//printf("%s\n", filepath );
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//printf("%s\n", filepath );
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@ -827,7 +834,7 @@ void SaveCDLogFile(void)
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FP = fopen(loadedcdfile, "wb");
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FP = fopen(loadedcdfile, "wb");
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if (FP == NULL)
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if (FP == NULL)
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{
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{
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FCEUD_PrintError("Error Saving File");
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FCEUD_PrintError("Error Saving CDL File");
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return;
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return;
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}
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}
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fwrite(cdloggerdata, cdloggerdataSize, 1, FP);
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fwrite(cdloggerdata, cdloggerdataSize, 1, FP);
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@ -2443,7 +2443,7 @@ void saveGameDebugBreakpoints(void)
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debuggerBookmark_t *bm;
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debuggerBookmark_t *bm;
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// If no breakpoints are loaded, skip saving
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// If no breakpoints are loaded, skip saving
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if ( numWPs == 0 )
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if ( (numWPs == 0) && (dbgBmMgr.size() == 0) )
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{
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{
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return;
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return;
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}
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}
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@ -40,7 +40,17 @@ const char *getRomFile( void )
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{
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{
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if ( GameInfo )
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if ( GameInfo )
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{
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{
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return GameInfo->filename;
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//printf("filename: '%s' \n", GameInfo->filename );
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//printf("archiveFilename: '%s' \n", GameInfo->archiveFilename );
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if ( GameInfo->archiveFilename != NULL )
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{
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return GameInfo->archiveFilename;
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}
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else
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{
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return GameInfo->filename;
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}
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}
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}
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return NULL;
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return NULL;
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}
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}
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