Autofire offset and alternate A and B remebered in config
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@ -57,7 +57,8 @@ extern int CDLogger_wndx, CDLogger_wndy;
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extern int GGConv_wndx, GGConv_wndy;
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extern int GGConv_wndx, GGConv_wndy;
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extern int TasEdit_wndx, TasEdit_wndy;
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extern int TasEdit_wndx, TasEdit_wndy;
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extern int EnableAutosave;
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extern int EnableAutosave;
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extern int AFon, AFoff;
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extern int AFon, AFoff, AutoFireOffset;
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extern int DesynchAutoFire;
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//Structure that contains configuration information
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//Structure that contains configuration information
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static CFGSTRUCT fceuconfig[] = {
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static CFGSTRUCT fceuconfig[] = {
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@ -192,6 +193,8 @@ static CFGSTRUCT fceuconfig[] = {
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AC(pauseAfterPlayback),
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AC(pauseAfterPlayback),
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AC(AFon),
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AC(AFon),
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AC(AFoff),
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AC(AFoff),
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AC(AutoFireOffset),
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AC(DesynchAutoFire),
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//ACS(memwLastfile[2048]),
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//ACS(memwLastfile[2048]),
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ENDCFGSTRUCT
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ENDCFGSTRUCT
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@ -41,6 +41,7 @@ extern int pauseAfterPlayback;
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extern int EnableBackgroundInput;
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extern int EnableBackgroundInput;
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extern int AFon;
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extern int AFon;
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extern int AFoff;
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extern int AFoff;
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extern int AutoFireOffset;
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extern int vmod;
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extern int vmod;
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@ -113,6 +113,7 @@ static uint32 mousex,mousey,mouseb;
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static int vchanged = 0;
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static int vchanged = 0;
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int GetCheckedAutoFirePattern();
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int GetCheckedAutoFirePattern();
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int GetCheckedAutoFireOffset();
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int GetCheckedAutoFirePattern()
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int GetCheckedAutoFirePattern()
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{
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{
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@ -136,6 +137,16 @@ int GetCheckedAutoFirePattern()
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return MENU_AUTOFIRE_PATTERN_1;
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return MENU_AUTOFIRE_PATTERN_1;
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}
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}
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int GetCheckedAutoFireOffset()
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{
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if (AutoFireOffset == 1) return MENU_AUTOFIRE_OFFSET_2;
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if (AutoFireOffset == 2) return MENU_AUTOFIRE_OFFSET_3;
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if (AutoFireOffset == 3) return MENU_AUTOFIRE_OFFSET_4;
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if (AutoFireOffset == 4) return MENU_AUTOFIRE_OFFSET_5;
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if (AutoFireOffset == 5) return MENU_AUTOFIRE_OFFSET_6;
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return MENU_AUTOFIRE_OFFSET_1;
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}
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// Internal functions
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// Internal functions
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void SplitRecentArchiveFilename(std::string src, std::string& archive, std::string& file)
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void SplitRecentArchiveFilename(std::string src, std::string& archive, std::string& file)
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@ -336,6 +347,7 @@ void UpdateCheckedMenuItems()
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x = 0;
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x = 0;
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CheckedAutoFirePattern = GetCheckedAutoFirePattern();
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CheckedAutoFirePattern = GetCheckedAutoFirePattern();
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CheckedAutoFireOffset = GetCheckedAutoFireOffset();
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while(AutoFirePatternIDs[x])
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while(AutoFirePatternIDs[x])
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{
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{
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CheckMenuItem(fceumenu, AutoFirePatternIDs[x],
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CheckMenuItem(fceumenu, AutoFirePatternIDs[x],
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@ -57,7 +57,7 @@
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#include "drivers/sdl/sdl.h"
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#include "drivers/sdl/sdl.h"
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#endif
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#endif
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int AFon, AFoff;
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int AFon, AFoff, AutoFireOffset = 0;
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static void CloseGame(void)
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static void CloseGame(void)
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{
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{
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@ -443,7 +443,6 @@ void FCEUI_Kill(void)
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int rapidAlternator = 0;
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int rapidAlternator = 0;
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int AutoFirePattern[8] = {1,0,0,0,0,0,0,0};
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int AutoFirePattern[8] = {1,0,0,0,0,0,0,0};
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int AutoFirePatternLength = 2;
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int AutoFirePatternLength = 2;
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int AutoFireOffset = 0;
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void SetAutoFirePattern(int onframes, int offframes)
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void SetAutoFirePattern(int onframes, int offframes)
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{
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{
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