Don't think this is used...

This commit is contained in:
punkrockguy318 2008-07-23 05:19:27 +00:00
parent 3bb5e96ed3
commit b087b50411
1 changed files with 5 additions and 5 deletions

View File

@ -53,14 +53,14 @@ else:
if env['OPENGL'] and conf.CheckLibWithHeader('GL', 'GL/gl.h', 'c++', autoadd=1): if env['OPENGL'] and conf.CheckLibWithHeader('GL', 'GL/gl.h', 'c++', autoadd=1):
conf.env.Append(CCFLAGS = " -DOPENGL") conf.env.Append(CCFLAGS = " -DOPENGL")
conf.env.Append(CPPDEFINES = ['PSS_STYLE=1']) conf.env.Append(CPPDEFINES = ['PSS_STYLE=1'])
env = conf.Finish()
# parse SDL cflags/libs # parse SDL cflags/libs
env.ParseConfig('sdl-config --cflags --libs') env.ParseConfig('sdl-config --cflags --libs')
env = conf.Finish()
# Build for this system's endianness, if not overriden # Build for this system's endianness, if not overriden
if env.has_key('LSB_FIRST'): #if env.has_key('LSB_FIRST'):
if env['LSB_FIRST']: # if env['LSB_FIRST']:
env.Append(CPPDEFINES = ['LSB_FIRST']) # env.Append(CPPDEFINES = ['LSB_FIRST'])
elif sys.byteorder == 'little' or env['PLATFORM'] == 'win32': elif sys.byteorder == 'little' or env['PLATFORM'] == 'win32':
env.Append(CPPDEFINES = ['LSB_FIRST']) env.Append(CPPDEFINES = ['LSB_FIRST'])
@ -74,7 +74,7 @@ print "base CCFLAGS:",env['CCFLAGS']
#release_env = env.Clone(CCFLAGS = ['-O3', '-fomit-frame-pointer'], CPPDEFINES=["NDEBUG"]) #release_env = env.Clone(CCFLAGS = ['-O3', '-fomit-frame-pointer'], CPPDEFINES=["NDEBUG"])
#debug_env = env.Clone(CCFLAGS = ['-O', '-g'], CPPDEFINES=["_DEBUG"]) #debug_env = env.Clone(CCFLAGS = ['-O', '-g'], CPPDEFINES=["_DEBUG"])
# THAT FAILED! Compromise: # THAT FAILED! Compromise:
env.Append(CCFLAGS = ['-O3', '-g'], CPPDEFINES = ["_DEBUG"]) #env.Append(CCFLAGS = ['-O3', '-g'], CPPDEFINES = ["_DEBUG"])
#SConscript('src/SConscript', build_dir='release', exports={'env':release_env}) #SConscript('src/SConscript', build_dir='release', exports={'env':release_env})
#SConscript('src/SConscript', build_dir='release', exports={'env':debug_env}) #SConscript('src/SConscript', build_dir='release', exports={'env':debug_env})