Minor order of execution changes to Qt GUI application quit to prevent crash on MacOS.
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@ -291,17 +291,19 @@ consoleWin_t::~consoleWin_t(void)
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closeGamePadConfWindow();
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//printf("Thread Finished: %i \n", gameThread->isFinished() );
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emulatorThread->quit();
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emulatorThread->wait( 1000 );
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// The closeApp function call stops all threads.
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// Calling quit on threads should not happen here.
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//printf("Thread Finished: %i \n", emulatorThread->isFinished() );
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//emulatorThread->quit();
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//emulatorThread->wait( 1000 );
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aviDiskThread->requestInterruption();
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aviDiskThread->quit();
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aviDiskThread->wait( 10000 );
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//aviDiskThread->requestInterruption();
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//aviDiskThread->quit();
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//aviDiskThread->wait( 10000 );
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fceuWrapperLock();
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fceuWrapperClose();
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fceuWrapperUnLock();
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//fceuWrapperLock();
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//fceuWrapperClose();
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//fceuWrapperUnLock();
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if ( viewport_GL != NULL )
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{
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@ -315,8 +317,8 @@ consoleWin_t::~consoleWin_t(void)
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// LoadGame() checks for an IP and if it finds one begins a network session
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// clear the NetworkIP field so this doesn't happen unintentionally
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g_config->setOption ("SDL.NetworkIP", "");
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g_config->save ();
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//g_config->setOption ("SDL.NetworkIP", "");
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//g_config->save ();
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// Clear Clipboard Contents on Program Exit
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clipboard = QGuiApplication::clipboard();
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@ -2100,9 +2102,17 @@ void consoleWin_t::closeApp(void)
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{
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nes_shm->runEmulator = 0;
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gameTimer->stop();
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closeGamePadConfWindow();
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emulatorThread->quit();
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emulatorThread->wait( 1000 );
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aviDiskThread->requestInterruption();
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aviDiskThread->quit();
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aviDiskThread->wait( 10000 );
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fceuWrapperLock();
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fceuWrapperClose();
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fceuWrapperUnLock();
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@ -2112,8 +2122,8 @@ void consoleWin_t::closeApp(void)
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g_config->setOption ("SDL.NetworkIP", "");
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g_config->save ();
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//qApp::quit();
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qApp->quit();
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// Delay Application Quit to allow event processing to complete
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QTimer::singleShot( 250, qApp, SLOT(quit(void)) );
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}
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//---------------------------------------------------------------------------
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void consoleWin_t::videoBgColorChanged( QColor &c )
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