fix fm2 docs romChecksum
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FM2.html
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FM2.html
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</li>
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<li><b>guid</b> (required) - a unique identifier for a movie, generated when the movie is created, which is used when loading a savestate to make sure it belongs to the current movie</li>
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GUID keys have a value which is in the standard GUID format: 452DE2C3-EF43-2FA9-77AC-0677FC51543B
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<li><b>romChecksum</b> (required) - the MD5 hash of the ROM which was used to record the movie</li>
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<li><b>romChecksum</b> (required) - the base64 of the hexified MD5 hash of the ROM which was used to record the movie (don't ask)</li>
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<li><b>savestate</b> (optional) - a fcs savestate blob, in case a movie was recorded from savestate</li>
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Hex string keys (used for binary blobs) will have a value that is like 0x0123456789ABCDEF...
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</ul>
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<a href="documentation.html">Documentation</a> | <a href="version.html">
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Version History</a> | <a href="contact.html">Contact</a> | <a href="links.html">Links</a>
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<br/>We are in no way affiliated or endorsed by Nintendo or Nintendo of America. "Nintendo" is a registered trademark of Nintendo of America Inc.
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<br/>©2009 adelikat
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<br/>2009 adelikat
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</div>
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