Fixed clip sides image distortion issue for SDL video driver by forcing re-build of video textures when applying the change.
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@ -910,15 +910,19 @@ void ConsoleVideoConfDialog_t::applyChanges( void )
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if ( consoleWindow->viewport_GL )
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if ( consoleWindow->viewport_GL )
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{
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{
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consoleWindow->viewport_GL->setForceAspectOpt( aspectCbx->isChecked() );
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consoleWindow->viewport_GL->setLinearFilterEnable( gl_LF_chkBox->isChecked() );
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consoleWindow->viewport_GL->setAutoScaleOpt( autoScaleCbx->isChecked() );
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consoleWindow->viewport_GL->setForceAspectOpt( aspectCbx->isChecked() );
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consoleWindow->viewport_GL->setScaleXY( xscale, yscale );
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consoleWindow->viewport_GL->setAutoScaleOpt( autoScaleCbx->isChecked() );
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consoleWindow->viewport_GL->setScaleXY( xscale, yscale );
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consoleWindow->viewport_GL->reset();
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}
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}
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if ( consoleWindow->viewport_SDL )
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if ( consoleWindow->viewport_SDL )
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{
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{
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consoleWindow->viewport_SDL->setForceAspectOpt( aspectCbx->isChecked() );
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consoleWindow->viewport_SDL->setLinearFilterEnable( gl_LF_chkBox->isChecked() );
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consoleWindow->viewport_SDL->setAutoScaleOpt( autoScaleCbx->isChecked() );
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consoleWindow->viewport_SDL->setForceAspectOpt( aspectCbx->isChecked() );
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consoleWindow->viewport_SDL->setScaleXY( xscale, yscale );
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consoleWindow->viewport_SDL->setAutoScaleOpt( autoScaleCbx->isChecked() );
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consoleWindow->viewport_SDL->setScaleXY( xscale, yscale );
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consoleWindow->viewport_SDL->reset();
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}
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}
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consoleWindow->resize( s );
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consoleWindow->resize( s );
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