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+
+
+
+
+
+
+
+

Contact

+

Project Administrators

+

If you would are interesting in joining the FCEUX project please contact our project administrators.

+

If you have a bug report or feature request please post it in our Sourceforge tracker.

+

adelikat
+ Zeromus

+ +
+
+ + + + + + + diff --git a/new/documentation.html b/new/documentation.html new file mode 100644 index 00000000..694d051c --- /dev/null +++ b/new/documentation.html @@ -0,0 +1,42 @@ + + + + + +Untitled 1 + + + + + +
+
+
+
+
+
+
+
+

Getting Started with FCEUX

+

The most basic function of FCEUX is to play Nintendo Entertainment + System (NES) and Famicom Disk System (FDS) games.

+

To play a game, simply open a ROM by selecting "Open" in the File + Menu (or press Ctrl+O).  (See + Game + Compatibility for information regarding file types that are + compatible with FCEU.)

+
+
+ + + + + + + diff --git a/new/download.html b/new/download.html new file mode 100644 index 00000000..f97cd40a --- /dev/null +++ b/new/download.html @@ -0,0 +1,37 @@ + + + + + +Untitled 1 + + + + +
+
+
+
+
+
+
+
+

Downloads

+ +
+
+ + + + + + + diff --git a/new/fceux.css b/new/fceux.css new file mode 100644 index 00000000..744fd99d --- /dev/null +++ b/new/fceux.css @@ -0,0 +1,49 @@ + /* CSS layout */ +body { + margin: 0; + padding: 0; +} + +#masthead { +} + +#top_nav { +} + +#container { + min-width: 600px; +} + +#left_col { + width: 200px; + float: left; +} + +#page_content { + margin-left: 200px; +} + +#footer { + clear: both; + text-align: center; +} +.Font { + font-family: Arial, Helvetica, sans-serif; +} +body { + background-color: #E9E9E9; +} +h1 { + background-color: #999999; + padding: 2px; + margin: auto; + border-style: ridge; +} +h2 { + background-color: #B4B4B4; + padding: 1px; + margin: 1px; +} +li { + background-color: #F8F8F8; +} diff --git a/new/home.html b/new/home.html new file mode 100644 index 00000000..9552e2d7 --- /dev/null +++ b/new/home.html @@ -0,0 +1,34 @@ + + + + + +FCEUX + + + + + + +
+
+
+
+
+
+ NintendoFamicom
+
+

Introduction

+

FCEUX is a Nintendo Entertainment System (NES) and Famicom Disk System (FDS) emulator. It supports both PAL and NTSC modes and is cross platform.

+

+ Super Mario Bros 3 in FCEUX

+
+
+ + + + diff --git a/new/version.html b/new/version.html new file mode 100644 index 00000000..9e4b226e --- /dev/null +++ b/new/version.html @@ -0,0 +1,132 @@ + + + + + +Untitled 1 + + + + + +
+
+
+
+
+
+
+
+

Version History

+

FCEUX

+

FCEUX is a merger of versions forks of FCE Ultra.
+ The project began in 2006 by Zeromus and Rheiny (SP).  Additional + authors joined the group prior to its August 2008 release, including mz, + adelikat, nitsujrehtona, maximus, CaH4e3, qFox, punkrockguy318, and + Sebastian Porst.

+

FCEUX contains all features and enhancements from FCE, FCE Ultra, + FCEU rerecording, FCEUXD, and FCEUXDSP as well as many new mappers from + FCEU-mm.

+

FCE / FCE Ultra

+

Bero originally wrote a Nintendo Entertainment System/Famicom + emulator that was referred to as + FCE. This + name was apparently meant only to serve as a temporary name, but its + usage remained. Xodnizel originally ported it to Linux SVGAlib, and made + a few improvements. This code base was abandoned, and work began anew, + under DOS, with the original FCE source code. At the end of November, + 1998, FCE Ultra Beta 1 was released.

+

FCE Ultra remained DOS-only until version 0.18, when it was ported to + Linux SVGAlib, and released as a statically-linked executable. The first + MS Windows port was released as version 0.25.

+

The source code of 0.40 was released on November 12, 2000. It + retained the simple license of FCE for a long time, which stated that + "This software is freeware. You can use it non-commercially." Almost two + years later, in June 2002, 0.80 was released, and FCE Ultra was + re-licensed under the GNU GPL.

+

It has been tested (and runs) under DOS, Linux SVGAlib, Linux X, Mac + OS X, and Windows. A native GUI is provided for the Windows port, and + the other ports use a command-line interface. The SDL port should run on + any modern UNIX-like operating system (such as FreeBSD, Solaris or IRIX) + with no code changes. It has also been ported to the GP2X, PlayStation + Portable as PSPFceUltra, the Nintendo GameCube and Pepper Pad.

+

FCE Ultra was created by Xodnizel. Development appeared to stop and + the homepage and forums for the emulator were taken down. The last + version before this was v0.98.13-pre, released in September 2004 as + source-only. The last binary release was v0.98.12 in August 2004.

+

However, it was resurrected again in March of 2006 by Anthony Giorgio + and Mark Doliner.

+

There is also a graphical frontend for FCE Ultra. GFCE Ultra is + written in Python and uses the GTK2 user interface library. Because is + it written in Python and with portability in mind, it can be run on any + UNIX-like platform and any processor architecture that is supported by + Python.

+

FCEU Rerecording

+

The "rerecording" version of FCE Ultra was implemented to FCE Ultra + 0.98.10 with movie + recording support.  This was done by blip, and was implemented + for the purpose of creating + Tool-Assisted + Speedruns.

+

The rerecording branch continued with 0.98.12, adding movie support + features, such as "bullet proof" recording.  In 2006, FCEU 0.98.16 + was implemented by nitsuja and luke.  Various tools such as + read-only toggling, increased hotkey mapping, + and memory watch + were added.

+

In 2008, FCEU rerecording was picked up again by mz, maximus, + adelikat, and nitsujrehtona with various updates named FCEU.0.98.17 - + 0.98.28

+

FCEU.28 GoogleCode Page

+

FCEUD/FCEUXD/FCEUXDSP/FCEUXDSP CE

+

FCEUD

+

In 2002, Parasyte modified the then-current version (0.81.3) of FCE Ultra and added a Nesten-style debugger, along with several other features, and named it "FCEUD" (FCE Ultra Debugger).

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FCEUXD

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In January 2004, bbitmaster began working on more features and called + it "FCEUXD" (FCE Ultra Extended Debugger).
+ It is a branch of FCE Ultra that contains many extended debugging + features compared to the original FCE Ultra code such as a trace logger, + a built-in hex editor, a name table viewer, code/data logger, inline + assembler, and Game Genie decoder/encoder in addition to the debugger + and PPU viewer from FCEUD.  The last version made was FCEUXD 1.0a.

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FCEUXDSP

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FCEUXDSP stands for FCEUXD "SP" version and is a branch of FCEUXD + 1.0a.

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It was created in 2006 by sp.  The project extends the debugging + tools even further compared to FCEUXD by adding new tools, functions, + and usability of debugging tools. 

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The last version of FCEUXDSP was 1.07 which adds a feature known as + the RAM Filter.

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+ + FCEUXDSP homepage

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FCEUXDSP CE

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CE stands for "Champion Edition" and is a branch of XDSP that adds a + text hooker tool. The CE is a play on the excessive acronyms and branches in the FCEUD chain.

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+ + FCEUXDSP CE homepage

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FCEU-mm

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FCEU "mappers modified" is an unofficial build of FCEU Ultra by + CaH4e3, which supports a lot of new mappers including some obscure + mappers such as one for unlicensed NES ROM's.

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FCEUX supports mappers from older versions of FCEU-mm.

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+ FCEU-mm SourceForge page

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