Changed Qt TAS playback buttons to trigger on press instead of release.
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@ -1208,11 +1208,11 @@ void TasEditorWindow::buildSideControlPanel(void)
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connect( rec3PBtn , &QRadioButton::clicked, [ this ] { recordInputChanged( MULTITRACK_RECORDING_3P ); } );
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connect( rec4PBtn , &QRadioButton::clicked, [ this ] { recordInputChanged( MULTITRACK_RECORDING_4P ); } );
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connect( rewindMkrBtn, SIGNAL(clicked(void)), this, SLOT(playbackFrameRewindFull(void)) );
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connect( rewindFrmBtn, SIGNAL(clicked(void)), this, SLOT(playbackFrameRewind(void)) );
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connect( playPauseBtn, SIGNAL(clicked(void)), this, SLOT(playbackPauseCB(void)) );
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connect( advFrmBtn , SIGNAL(clicked(void)), this, SLOT(playbackFrameForward(void)) );
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connect( advMkrBtn , SIGNAL(clicked(void)), this, SLOT(playbackFrameForwardFull(void)));
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connect( rewindMkrBtn, SIGNAL(pressed(void)), this, SLOT(playbackFrameRewindFull(void)) );
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connect( rewindFrmBtn, SIGNAL(pressed(void)), this, SLOT(playbackFrameRewind(void)) );
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connect( playPauseBtn, SIGNAL(pressed(void)), this, SLOT(playbackPauseCB(void)) );
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connect( advFrmBtn , SIGNAL(pressed(void)), this, SLOT(playbackFrameForward(void)) );
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connect( advMkrBtn , SIGNAL(pressed(void)), this, SLOT(playbackFrameForwardFull(void)));
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connect( followCursorCbox, SIGNAL(clicked(bool)), this, SLOT(playbackFollowCursorCb(bool)));
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connect( turboSeekCbox , SIGNAL(clicked(bool)), this, SLOT(playbackTurboSeekCb(bool)));
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