rainbow: fixed Sprite Extended Mode
This commit is contained in:
parent
2b26826ab5
commit
a4cc481ac5
|
@ -856,7 +856,7 @@ uint8 FASTCALL Rainbow2PPURead(uint32 A) {
|
|||
|
||||
if (A < 0x2000) // pattern table / CHR data
|
||||
{
|
||||
if ((ppuphase == PPUPHASE_OBJ) & (ScreenON)) // sprite fetch
|
||||
if (ppuphase == PPUPHASE_OBJ && SpriteON) // sprite fetch
|
||||
{
|
||||
if (chr_spr_ext_mode)
|
||||
if (Sprite16)
|
||||
|
@ -869,7 +869,7 @@ uint8 FASTCALL Rainbow2PPURead(uint32 A) {
|
|||
}
|
||||
}
|
||||
|
||||
if ((ppuphase == PPUPHASE_BG) & (ScreenON)) // tile fetch
|
||||
if (ppuphase == PPUPHASE_BG && ScreenON) // tile fetch
|
||||
{
|
||||
|
||||
if(split)
|
||||
|
|
Loading…
Reference in New Issue