move fceux-server to fceu directory so that it will be included in tarball and hopefully used -- talk to me in irc if you have an issue with this organazational adjustment

This commit is contained in:
punkrockguy318 2011-10-19 08:22:21 +00:00
parent 6517f99833
commit a44ecb49a5
18 changed files with 1847 additions and 0 deletions

17
fceux-server/.gitignore vendored Normal file
View File

@ -0,0 +1,17 @@
# A simulation of Subversion default ignores, generated by reposurgeon.
*.o
*.lo
*.la
*.al
*.libs
*.so
*.so.[0-9]*
*.a
*.pyc
*.pyo
*.rej
*~
*.#*
.*.swp
.DS_store
# Simulated Subversion default ignores end here

2
fceux-server/AUTHORS Normal file
View File

@ -0,0 +1,2 @@
Major developer: Xodnizel
Interface changes and all releases past 0.0.3: Lukas Sabota <punkrockguy318 _at_ comcast _dot_ net>

340
fceux-server/COPYING Normal file
View File

@ -0,0 +1,340 @@
GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc.
59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
License is intended to guarantee your freedom to share and change free
software--to make sure the software is free for all its users. This
General Public License applies to most of the Free Software
Foundation's software and to any other program whose authors commit to
using it. (Some other Free Software Foundation software is covered by
the GNU Library General Public License instead.) You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
this service if you wish), that you receive source code or can get it
if you want it, that you can change the software or use pieces of it
in new free programs; and that you know you can do these things.
To protect your rights, we need to make restrictions that forbid
anyone to deny you these rights or to ask you to surrender the rights.
These restrictions translate to certain responsibilities for you if you
distribute copies of the software, or if you modify it.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must give the recipients all the rights that
you have. You must make sure that they, too, receive or can get the
source code. And you must show them these terms so they know their
rights.
We protect your rights with two steps: (1) copyright the software, and
(2) offer you this license which gives you legal permission to copy,
distribute and/or modify the software.
Also, for each author's protection and ours, we want to make certain
that everyone understands that there is no warranty for this free
software. If the software is modified by someone else and passed on, we
want its recipients to know that what they have is not the original, so
that any problems introduced by others will not reflect on the original
authors' reputations.
Finally, any free program is threatened constantly by software
patents. We wish to avoid the danger that redistributors of a free
program will individually obtain patent licenses, in effect making the
program proprietary. To prevent this, we have made it clear that any
patent must be licensed for everyone's free use or not licensed at all.
The precise terms and conditions for copying, distribution and
modification follow.
GNU GENERAL PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. This License applies to any program or other work which contains
a notice placed by the copyright holder saying it may be distributed
under the terms of this General Public License. The "Program", below,
refers to any such program or work, and a "work based on the Program"
means either the Program or any derivative work under copyright law:
that is to say, a work containing the Program or a portion of it,
either verbatim or with modifications and/or translated into another
language. (Hereinafter, translation is included without limitation in
the term "modification".) Each licensee is addressed as "you".
Activities other than copying, distribution and modification are not
covered by this License; they are outside its scope. The act of
running the Program is not restricted, and the output from the Program
is covered only if its contents constitute a work based on the
Program (independent of having been made by running the Program).
Whether that is true depends on what the Program does.
1. You may copy and distribute verbatim copies of the Program's
source code as you receive it, in any medium, provided that you
conspicuously and appropriately publish on each copy an appropriate
copyright notice and disclaimer of warranty; keep intact all the
notices that refer to this License and to the absence of any warranty;
and give any other recipients of the Program a copy of this License
along with the Program.
You may charge a fee for the physical act of transferring a copy, and
you may at your option offer warranty protection in exchange for a fee.
2. You may modify your copy or copies of the Program or any portion
of it, thus forming a work based on the Program, and copy and
distribute such modifications or work under the terms of Section 1
above, provided that you also meet all of these conditions:
a) You must cause the modified files to carry prominent notices
stating that you changed the files and the date of any change.
b) You must cause any work that you distribute or publish, that in
whole or in part contains or is derived from the Program or any
part thereof, to be licensed as a whole at no charge to all third
parties under the terms of this License.
c) If the modified program normally reads commands interactively
when run, you must cause it, when started running for such
interactive use in the most ordinary way, to print or display an
announcement including an appropriate copyright notice and a
notice that there is no warranty (or else, saying that you provide
a warranty) and that users may redistribute the program under
these conditions, and telling the user how to view a copy of this
License. (Exception: if the Program itself is interactive but
does not normally print such an announcement, your work based on
the Program is not required to print an announcement.)
These requirements apply to the modified work as a whole. If
identifiable sections of that work are not derived from the Program,
and can be reasonably considered independent and separate works in
themselves, then this License, and its terms, do not apply to those
sections when you distribute them as separate works. But when you
distribute the same sections as part of a whole which is a work based
on the Program, the distribution of the whole must be on the terms of
this License, whose permissions for other licensees extend to the
entire whole, and thus to each and every part regardless of who wrote it.
Thus, it is not the intent of this section to claim rights or contest
your rights to work written entirely by you; rather, the intent is to
exercise the right to control the distribution of derivative or
collective works based on the Program.
In addition, mere aggregation of another work not based on the Program
with the Program (or with a work based on the Program) on a volume of
a storage or distribution medium does not bring the other work under
the scope of this License.
3. You may copy and distribute the Program (or a work based on it,
under Section 2) in object code or executable form under the terms of
Sections 1 and 2 above provided that you also do one of the following:
a) Accompany it with the complete corresponding machine-readable
source code, which must be distributed under the terms of Sections
1 and 2 above on a medium customarily used for software interchange; or,
b) Accompany it with a written offer, valid for at least three
years, to give any third party, for a charge no more than your
cost of physically performing source distribution, a complete
machine-readable copy of the corresponding source code, to be
distributed under the terms of Sections 1 and 2 above on a medium
customarily used for software interchange; or,
c) Accompany it with the information you received as to the offer
to distribute corresponding source code. (This alternative is
allowed only for noncommercial distribution and only if you
received the program in object code or executable form with such
an offer, in accord with Subsection b above.)
The source code for a work means the preferred form of the work for
making modifications to it. For an executable work, complete source
code means all the source code for all modules it contains, plus any
associated interface definition files, plus the scripts used to
control compilation and installation of the executable. However, as a
special exception, the source code distributed need not include
anything that is normally distributed (in either source or binary
form) with the major components (compiler, kernel, and so on) of the
operating system on which the executable runs, unless that component
itself accompanies the executable.
If distribution of executable or object code is made by offering
access to copy from a designated place, then offering equivalent
access to copy the source code from the same place counts as
distribution of the source code, even though third parties are not
compelled to copy the source along with the object code.
4. You may not copy, modify, sublicense, or distribute the Program
except as expressly provided under this License. Any attempt
otherwise to copy, modify, sublicense or distribute the Program is
void, and will automatically terminate your rights under this License.
However, parties who have received copies, or rights, from you under
this License will not have their licenses terminated so long as such
parties remain in full compliance.
5. You are not required to accept this License, since you have not
signed it. However, nothing else grants you permission to modify or
distribute the Program or its derivative works. These actions are
prohibited by law if you do not accept this License. Therefore, by
modifying or distributing the Program (or any work based on the
Program), you indicate your acceptance of this License to do so, and
all its terms and conditions for copying, distributing or modifying
the Program or works based on it.
6. Each time you redistribute the Program (or any work based on the
Program), the recipient automatically receives a license from the
original licensor to copy, distribute or modify the Program subject to
these terms and conditions. You may not impose any further
restrictions on the recipients' exercise of the rights granted herein.
You are not responsible for enforcing compliance by third parties to
this License.
7. If, as a consequence of a court judgment or allegation of patent
infringement or for any other reason (not limited to patent issues),
conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot
distribute so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you
may not distribute the Program at all. For example, if a patent
license would not permit royalty-free redistribution of the Program by
all those who receive copies directly or indirectly through you, then
the only way you could satisfy both it and this License would be to
refrain entirely from distribution of the Program.
If any portion of this section is held invalid or unenforceable under
any particular circumstance, the balance of the section is intended to
apply and the section as a whole is intended to apply in other
circumstances.
It is not the purpose of this section to induce you to infringe any
patents or other property right claims or to contest validity of any
such claims; this section has the sole purpose of protecting the
integrity of the free software distribution system, which is
implemented by public license practices. Many people have made
generous contributions to the wide range of software distributed
through that system in reliance on consistent application of that
system; it is up to the author/donor to decide if he or she is willing
to distribute software through any other system and a licensee cannot
impose that choice.
This section is intended to make thoroughly clear what is believed to
be a consequence of the rest of this License.
8. If the distribution and/or use of the Program is restricted in
certain countries either by patents or by copyrighted interfaces, the
original copyright holder who places the Program under this License
may add an explicit geographical distribution limitation excluding
those countries, so that distribution is permitted only in or among
countries not thus excluded. In such case, this License incorporates
the limitation as if written in the body of this License.
9. The Free Software Foundation may publish revised and/or new versions
of the General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the Program
specifies a version number of this License which applies to it and "any
later version", you have the option of following the terms and conditions
either of that version or of any later version published by the Free
Software Foundation. If the Program does not specify a version number of
this License, you may choose any version ever published by the Free Software
Foundation.
10. If you wish to incorporate parts of the Program into other free
programs whose distribution conditions are different, write to the author
to ask for permission. For software which is copyrighted by the Free
Software Foundation, write to the Free Software Foundation; we sometimes
make exceptions for this. Our decision will be guided by the two goals
of preserving the free status of all derivatives of our free software and
of promoting the sharing and reuse of software generally.
NO WARRANTY
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
REPAIR OR CORRECTION.
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Also add information on how to contact you by electronic and paper mail.
If the program is interactive, make it output a short notice like this
when it starts in an interactive mode:
Gnomovision version 69, Copyright (C) year name of author
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, the commands you use may
be called something other than `show w' and `show c'; they could even be
mouse-clicks or menu items--whatever suits your program.
You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the program, if
necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
`Gnomovision' (which makes passes at compilers) written by James Hacker.
<signature of Ty Coon>, 1 April 1989
Ty Coon, President of Vice
This General Public License does not permit incorporating your program into
proprietary programs. If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library. If this is what you want to do, use the GNU Library General
Public License instead of this License.

30
fceux-server/ChangeLog Normal file
View File

@ -0,0 +1,30 @@
0.0.5:
Interface received massive overhaul. Now takes command line
options. This will allow the server to communicate with
other front-ends. Integration can now occur in gfceu.
0.0.4:
Renamed from "server" to "fceu-server".
Renamed standard.conf -> fceu-standard.conf
If no configuration file is specified, look in /etc and ./
Added a --help option.
Added GPL headers
0.0.3:
Error messages during server startup are more verbose(slightly).
Fixed initialization of the sockaddr_in structure, sin_family
member. It's now initialized to AF_INET before calling bind().
While not initializing that member seemed to work ok on
Linux 2.4, it won't work on Linux 2.2 and under Cygwin,
and possibly other environments.
0.0.2:
Switched to using fcntl() to set the socket to nonblocking,
so I don't need to use MSG_NOWAIT in send() anymore, which is
undefined under Cygwin.
Added a "clean" Makefile target.
0.0.1:
First Release

20
fceux-server/Makefile Normal file
View File

@ -0,0 +1,20 @@
PREFIX = /usr
OUTFILE = fceux-net-server
CC = g++
OBJS = server.o md5.o throttle.o
all: ${OBJS}
${CC} -o ${OUTFILE} ${OBJS}
clean:
rm -f ${OUTFILE} ${OBJS}
install:
install -m 755 -D fceux--server ${PREFIX}/bin/fceux-server
install -m 644 -D fceux-server.conf /etc/fceux-server.conf
server.o: server.cpp
md5.o: md5.cpp
throttle.o: throttle.cpp

53
fceux-server/README Normal file
View File

@ -0,0 +1,53 @@
FCE Ultra Network Play Server v0.0.5
------------------------------------
To compile, type this in the shell:
$ make
To install, type this in this shell:
$ sudo make install
To run, type this in shell:
$ ./fceu-server
To compile under MS Windows, you should use Cygwin. I'm not
going to change this server to use Win-old-dirty-smelly-sock natively.
There are known issues with running fceux-server in mac OSX. As a (somewhat extensive) workaround, you can run the server inside a Linux VM in bridged network mode.
If it doesn't compile, sell your <eternally lasting essence of self> to the
<evil entity of your religion>.
Most beings can run it like "./fceu-server >logfile &".
Windows users can run it some other way. A batch file with absolute paths, perhaps?
snuggums.bat:
C:\somethingdirectory\server.exe c:\somethingdirectory\standard.conf
With the default settings, each client should use about 65-70Kbps, excluding any
data transferred during chat, state loads, etc(which should be negligible, but limits
will be placed on these types of transfers in the future).
Clients connecting with high-latency or slow links may use more bandwidth, or they
may use less bandwidth. I'm really not quite sure. If it concerns you, test it.
Any client connecting over VERY high latency links, such as bidirectional satellite connections,
may find that attempting network play will lock up his/her connection for
several minutes. Right, Disch. ;)
The server probably won't scale well to a huge number of clients connected at the same time.
Bumping up the server's priority and running it on a low-latency kernel(preferably with
1 ms or smaller timeslices) should help make network play more usable if you're running the
network play server on an otherwise non-idle physical server.
TODO:
Implement a more flexible timing system, so that PAL games will be playable.
Change the protocol to allow the client to specify the size of input update information,
so devices like the powerpad or zapper can work over network play.
Send emulation info, such as NTSC/PAL, input devices, and Game Genie emulation at connect
time, to make it easier on end users.

BIN
fceux-server/cygwin1.dll Normal file

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -0,0 +1,5 @@
maxclients 100 ; Maximum number of clients
connecttimeout 5 ; Connection(login) timeout
framedivisor 1 ; Frame divisor(eg: 60 / framedivisor updates per second)
port 4046 ; Port to listen on
;password sexybeef

266
fceux-server/md5.cpp Normal file
View File

@ -0,0 +1,266 @@
/* FCE Ultra Network Play Server
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
* */
/*
* RFC 1321 compliant MD5 implementation,
* by Christophe Devine <devine@cr0.net>;
* this program is licensed under the GPL.
*/
/* Modified October 3, 2003, to remove testing code, and add
include of "types.h".
Added simple MD5 to ASCII string conversion function.
-Xodnizel
*/
#include <string.h>
#include "types.h"
#include "md5.h"
#define GET_UINT32(n,b,i) \
{ \
(n) = ( (uint32) (b)[(i) + 3] << 24 ) \
| ( (uint32) (b)[(i) + 2] << 16 ) \
| ( (uint32) (b)[(i) + 1] << 8 ) \
| ( (uint32) (b)[(i) ] ); \
}
#define PUT_UINT32(n,b,i) \
{ \
(b)[(i) ] = (uint8) ( (n) ); \
(b)[(i) + 1] = (uint8) ( (n) >> 8 ); \
(b)[(i) + 2] = (uint8) ( (n) >> 16 ); \
(b)[(i) + 3] = (uint8) ( (n) >> 24 ); \
}
void md5_starts( struct md5_context *ctx )
{
ctx->total[0] = 0;
ctx->total[1] = 0;
ctx->state[0] = 0x67452301;
ctx->state[1] = 0xEFCDAB89;
ctx->state[2] = 0x98BADCFE;
ctx->state[3] = 0x10325476;
}
void md5_process( struct md5_context *ctx, uint8 data[64] )
{
uint32 A, B, C, D, X[16];
GET_UINT32( X[0], data, 0 );
GET_UINT32( X[1], data, 4 );
GET_UINT32( X[2], data, 8 );
GET_UINT32( X[3], data, 12 );
GET_UINT32( X[4], data, 16 );
GET_UINT32( X[5], data, 20 );
GET_UINT32( X[6], data, 24 );
GET_UINT32( X[7], data, 28 );
GET_UINT32( X[8], data, 32 );
GET_UINT32( X[9], data, 36 );
GET_UINT32( X[10], data, 40 );
GET_UINT32( X[11], data, 44 );
GET_UINT32( X[12], data, 48 );
GET_UINT32( X[13], data, 52 );
GET_UINT32( X[14], data, 56 );
GET_UINT32( X[15], data, 60 );
#define S(x,n) ((x << n) | ((x & 0xFFFFFFFF) >> (32 - n)))
#define P(a,b,c,d,k,s,t) \
{ \
a += F(b,c,d) + X[k] + t; a = S(a,s) + b; \
}
A = ctx->state[0];
B = ctx->state[1];
C = ctx->state[2];
D = ctx->state[3];
#define F(x,y,z) (z ^ (x & (y ^ z)))
P( A, B, C, D, 0, 7, 0xD76AA478 );
P( D, A, B, C, 1, 12, 0xE8C7B756 );
P( C, D, A, B, 2, 17, 0x242070DB );
P( B, C, D, A, 3, 22, 0xC1BDCEEE );
P( A, B, C, D, 4, 7, 0xF57C0FAF );
P( D, A, B, C, 5, 12, 0x4787C62A );
P( C, D, A, B, 6, 17, 0xA8304613 );
P( B, C, D, A, 7, 22, 0xFD469501 );
P( A, B, C, D, 8, 7, 0x698098D8 );
P( D, A, B, C, 9, 12, 0x8B44F7AF );
P( C, D, A, B, 10, 17, 0xFFFF5BB1 );
P( B, C, D, A, 11, 22, 0x895CD7BE );
P( A, B, C, D, 12, 7, 0x6B901122 );
P( D, A, B, C, 13, 12, 0xFD987193 );
P( C, D, A, B, 14, 17, 0xA679438E );
P( B, C, D, A, 15, 22, 0x49B40821 );
#undef F
#define F(x,y,z) (y ^ (z & (x ^ y)))
P( A, B, C, D, 1, 5, 0xF61E2562 );
P( D, A, B, C, 6, 9, 0xC040B340 );
P( C, D, A, B, 11, 14, 0x265E5A51 );
P( B, C, D, A, 0, 20, 0xE9B6C7AA );
P( A, B, C, D, 5, 5, 0xD62F105D );
P( D, A, B, C, 10, 9, 0x02441453 );
P( C, D, A, B, 15, 14, 0xD8A1E681 );
P( B, C, D, A, 4, 20, 0xE7D3FBC8 );
P( A, B, C, D, 9, 5, 0x21E1CDE6 );
P( D, A, B, C, 14, 9, 0xC33707D6 );
P( C, D, A, B, 3, 14, 0xF4D50D87 );
P( B, C, D, A, 8, 20, 0x455A14ED );
P( A, B, C, D, 13, 5, 0xA9E3E905 );
P( D, A, B, C, 2, 9, 0xFCEFA3F8 );
P( C, D, A, B, 7, 14, 0x676F02D9 );
P( B, C, D, A, 12, 20, 0x8D2A4C8A );
#undef F
#define F(x,y,z) (x ^ y ^ z)
P( A, B, C, D, 5, 4, 0xFFFA3942 );
P( D, A, B, C, 8, 11, 0x8771F681 );
P( C, D, A, B, 11, 16, 0x6D9D6122 );
P( B, C, D, A, 14, 23, 0xFDE5380C );
P( A, B, C, D, 1, 4, 0xA4BEEA44 );
P( D, A, B, C, 4, 11, 0x4BDECFA9 );
P( C, D, A, B, 7, 16, 0xF6BB4B60 );
P( B, C, D, A, 10, 23, 0xBEBFBC70 );
P( A, B, C, D, 13, 4, 0x289B7EC6 );
P( D, A, B, C, 0, 11, 0xEAA127FA );
P( C, D, A, B, 3, 16, 0xD4EF3085 );
P( B, C, D, A, 6, 23, 0x04881D05 );
P( A, B, C, D, 9, 4, 0xD9D4D039 );
P( D, A, B, C, 12, 11, 0xE6DB99E5 );
P( C, D, A, B, 15, 16, 0x1FA27CF8 );
P( B, C, D, A, 2, 23, 0xC4AC5665 );
#undef F
#define F(x,y,z) (y ^ (x | ~z))
P( A, B, C, D, 0, 6, 0xF4292244 );
P( D, A, B, C, 7, 10, 0x432AFF97 );
P( C, D, A, B, 14, 15, 0xAB9423A7 );
P( B, C, D, A, 5, 21, 0xFC93A039 );
P( A, B, C, D, 12, 6, 0x655B59C3 );
P( D, A, B, C, 3, 10, 0x8F0CCC92 );
P( C, D, A, B, 10, 15, 0xFFEFF47D );
P( B, C, D, A, 1, 21, 0x85845DD1 );
P( A, B, C, D, 8, 6, 0x6FA87E4F );
P( D, A, B, C, 15, 10, 0xFE2CE6E0 );
P( C, D, A, B, 6, 15, 0xA3014314 );
P( B, C, D, A, 13, 21, 0x4E0811A1 );
P( A, B, C, D, 4, 6, 0xF7537E82 );
P( D, A, B, C, 11, 10, 0xBD3AF235 );
P( C, D, A, B, 2, 15, 0x2AD7D2BB );
P( B, C, D, A, 9, 21, 0xEB86D391 );
#undef F
ctx->state[0] += A;
ctx->state[1] += B;
ctx->state[2] += C;
ctx->state[3] += D;
}
void md5_update( struct md5_context *ctx, uint8 *input, uint32 length )
{
uint32 left, fill;
if( ! length ) return;
left = ( ctx->total[0] >> 3 ) & 0x3F;
fill = 64 - left;
ctx->total[0] += length << 3;
ctx->total[1] += length >> 29;
ctx->total[0] &= 0xFFFFFFFF;
ctx->total[1] += ctx->total[0] < ( length << 3 );
if( left && length >= fill )
{
memcpy( (void *) (ctx->buffer + left), (void *) input, fill );
md5_process( ctx, ctx->buffer );
length -= fill;
input += fill;
left = 0;
}
while( length >= 64 )
{
md5_process( ctx, input );
length -= 64;
input += 64;
}
if( length )
{
memcpy( (void *) (ctx->buffer + left), (void *) input, length );
}
}
static uint8 md5_padding[64] =
{
0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
};
void md5_finish( struct md5_context *ctx, uint8 digest[16] )
{
uint32 last, padn;
uint8 msglen[8];
PUT_UINT32( ctx->total[0], msglen, 0 );
PUT_UINT32( ctx->total[1], msglen, 4 );
last = ( ctx->total[0] >> 3 ) & 0x3F;
padn = ( last < 56 ) ? ( 56 - last ) : ( 120 - last );
md5_update( ctx, md5_padding, padn );
md5_update( ctx, msglen, 8 );
PUT_UINT32( ctx->state[0], digest, 0 );
PUT_UINT32( ctx->state[1], digest, 4 );
PUT_UINT32( ctx->state[2], digest, 8 );
PUT_UINT32( ctx->state[3], digest, 12 );
}
/* Uses a static buffer, so beware of how it's used. */
char *md5_asciistr(uint8 digest[16])
{
static char str[33];
static char trans[16]={'0','1','2','3','4','5','6','7','8','9','a','b','c','d','e','f'};
int x;
for(x=0;x<16;x++)
{
str[x*2]=trans[digest[x]&0x0F];
str[x*2+1]=trans[digest[x]>>4];
}
return(str);
}

37
fceux-server/md5.h Normal file
View File

@ -0,0 +1,37 @@
/* FCE Ultra Network Play Server
*
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef _MD5_H
#define _MD5_H
struct md5_context
{
uint32 total[2];
uint32 state[4];
uint8 buffer[64];
};
void md5_starts( struct md5_context *ctx );
void md5_update( struct md5_context *ctx, uint8 *input, uint32 length );
void md5_finish( struct md5_context *ctx, uint8 digest[16] );
/* Uses a static buffer, so beware of how it's used. */
char *md5_asciistr(uint8 digest[16]);
#endif /* md5.h */

914
fceux-server/server.cpp Normal file
View File

@ -0,0 +1,914 @@
/* FCE Ultra Network Play Server
*
* Copyright notice for this file:
* Copyright (C) 2004 Xodnizel
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include <time.h>
#include <stdlib.h>
#include <string.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <sys/ioctl.h>
#include <sys/time.h>
#include <netinet/in.h>
#include <netinet/tcp.h>
#include <arpa/inet.h>
#include <stdio.h>
#include <unistd.h>
#include <netdb.h>
#include <errno.h>
#include <fcntl.h>
#include <stdarg.h>
#include <exception>
#include "types.h"
#include "md5.h"
#include "throttle.h"
#define VERSION "0.0.5"
#define DEFAULT_PORT 4046
#define DEFAULT_MAX 100
#define DEFAULT_TIMEOUT 5
#define DEFAULT_FRAMEDIVISOR 1
#define DEFAULT_CONFIG "/etc/fceu-server.conf"
// MSG_NOSIGNAL and SOL_TCP have been depreciated on osx
#ifdef __APPLE__
#define MSG_NOSIGNAL SO_NOSIGPIPE
#define SOL_TCP IPPROTO_TCP
#endif
typedef struct {
uint32 id; /* mainly for faster referencing when pointed to from the Games
entries.
*/
char *nickname;
int TCPSocket;
void *game; /* Pointer to the game this player is in. */
int localplayers; /* The number of local players, 1-4 */
time_t timeconnect; /* Time the client made the connection. */
/* Variables to handle non-blocking TCP reads. */
uint8 *nbtcp;
uint32 nbtcphas, nbtcplen;
uint32 nbtcptype;
} ClientEntry;
typedef struct
{
uint8 id[16]; /* Unique 128-bit identifier for this game session. */
uint8 joybuf[5]; /* 4 player data + 1 command byte */
int MaxPlayers; /* Maximum players for this game */
ClientEntry *Players[4]; /* Pointers to player data. */
int IsUnique[4]; /* Set to 1 if player is unique client, 0
if it's a duplicated entry to handle multiple players
per client.
*/
uint8 ExtraInfo[64]; /* Expansion information to be used in future versions
of FCE Ultra.
*/
} GameEntry;
typedef struct
{
unsigned int MaxClients; /* The maximum number of clients to allow. */
/* You should expect each client to use
65-70Kbps(not including save state loads) while
connected(and logged in), when using the default
FrameDivisor value of 1.
*/
unsigned int ConnectTimeout; /* How long to wait(in seconds) for the client to provide
login data before disconnecting the client.
*/
unsigned int FrameDivisor; /* The number of updates per second are divided
by this number. 1 = 60 updates/sec(approx),
2 = 30 updates/sec, etc. */
unsigned int Port; /* The port to listen on. */
uint8 *Password; /* The server password. */
} CONFIG;
CONFIG ServerConfig;
int LoadConfigFile(char *fn)
{
FILE *fp;
ServerConfig.Port = ServerConfig.MaxClients = ServerConfig.ConnectTimeout = ServerConfig.FrameDivisor = ~0;
if(fp=fopen(fn,"rb"))
{
char buf[256];
while(fgets(buf, 256, fp) > 0)
{
if(!strncasecmp(buf,"maxclients",strlen("maxclients")))
sscanf(buf,"%*s %d",&ServerConfig.MaxClients);
else if(!strncasecmp(buf,"connecttimeout",strlen("connecttimeout")))
sscanf(buf,"%*s %d",&ServerConfig.ConnectTimeout);
else if(!strncasecmp(buf,"framedivisor",strlen("framedivisor")))
sscanf(buf,"%*s %d",&ServerConfig.FrameDivisor);
else if(!strncasecmp(buf,"port",strlen("port")))
sscanf(buf,"%*s %d",&ServerConfig.Port);
else if(!strncasecmp(buf,"password",strlen("password")))
{
char *pass = 0;
sscanf(buf,"%*s %as",&pass);
if(pass)
{
struct md5_context md5;
ServerConfig.Password = (uint8 *)malloc(16);
md5_starts(&md5);
md5_update(&md5,(uint8*)pass,strlen(pass));
md5_finish(&md5,ServerConfig.Password);
puts("Password required to log in.");
}
}
}
}
else
{
printf("Cannot load configuration file %s.\n", fn);
return(0);
}
if(~0 == (ServerConfig.Port & ServerConfig.MaxClients & ServerConfig.ConnectTimeout & ServerConfig.FrameDivisor))
{
puts("Incomplete configuration file");
return(0);
}
//printf("%d,%d,%d\n",ServerConfig.MaxClients,ServerConfig.ConnectTimeout,ServerConfig.FrameDivisor);
printf("Using configuration file located at %s\n", fn);
return(1);
}
static ClientEntry *Clients;
static GameEntry *Games;
static void en32(uint8 *buf, uint32 morp)
{
buf[0]=morp;
buf[1]=morp>>8;
buf[2]=morp>>16;
buf[3]=morp>>24;
}
static uint32 de32(uint8 *morp)
{
return(morp[0]|(morp[1]<<8)|(morp[2]<<16)|(morp[3]<<24));
}
static char *CleanNick(char *nick);
static int NickUnique(ClientEntry *client);
static void AddClientToGame(ClientEntry *client, uint8 id[16], uint8 extra[64]) throw(int);
static void SendToAll(GameEntry *game, int cmd, uint8 *data, uint32 len) throw(int);
static void BroadcastText(GameEntry *game, const char *fmt, ...) throw(int);
static void TextToClient(ClientEntry *client, const char *fmt, ...) throw(int);
static void KillClient(ClientEntry *client);
#define NBTCP_LOGINLEN 0x100
#define NBTCP_LOGIN 0x200
#define NBTCP_COMMANDLEN 0x300
#define NBTCP_COMMAND 0x400
#define NBTCP_UPDATEDATA 0x800
static void StartNBTCPReceive(ClientEntry *client, uint32 type, uint32 len)
{
client->nbtcp = (uint8 *)malloc(len);
client->nbtcplen = len;
client->nbtcphas = 0;
client->nbtcptype = type;
}
static void RedoNBTCPReceive(ClientEntry *client)
{
client->nbtcphas = 0;
}
static void EndNBTCPReceive(ClientEntry *client)
{
free(client->nbtcp);
client->nbtcplen = client->localplayers;
client->nbtcphas = 0;
client->nbtcptype = 0;
client->nbtcp = 0;
}
static uint8 *MakeMPS(ClientEntry *client)
{
static uint8 buf[64];
uint8 *bp = buf;
int x;
GameEntry *game = (GameEntry *)client->game;
for(x=0;x<4;x++)
{
if(game->Players[x] == client)
{
*bp = '0' + x + 1;
bp++;
*bp = ',';
bp++;
}
}
if(*(bp-1) == ',') bp--;
*bp = 0;
return(buf);
}
/* Returns 1 if we are back to normal game mode, 0 if more data is yet to arrive. */
static int CheckNBTCPReceive(ClientEntry *client) throw(int)
{
if(!client->nbtcplen)
throw(1); /* Should not happen. */
int l;
while(l = recv(client->TCPSocket, client->nbtcp + client->nbtcphas, client->nbtcplen - client->nbtcphas, MSG_NOSIGNAL))
{
if(l == -1)
{
if(errno == EAGAIN || errno == EWOULDBLOCK)
break;
throw(1); /* Die now. NOW. */
}
client->nbtcphas += l;
//printf("Read: %d, %04x, %d, %d\n",l,client->nbtcptype,client->nbtcphas, client->nbtcplen);
/* We're all full. Yippie. */
if(client->nbtcphas == client->nbtcplen)
{
uint32 len;
switch(client->nbtcptype & 0xF00)
{
case NBTCP_UPDATEDATA:
{
GameEntry *game = (GameEntry *)client->game;
int x, wx;
if(client->nbtcp[0] == 0xFF)
{
EndNBTCPReceive(client);
StartNBTCPReceive(client, NBTCP_COMMANDLEN, 5);
return(1);
}
for(x=0,wx=0; x < 4; x++)
{
if(game->Players[x] == client)
{
game->joybuf[x] = client->nbtcp[wx];
wx++;
}
}
RedoNBTCPReceive(client);
}
return(1);
case NBTCP_COMMANDLEN:
{
uint8 cmd = client->nbtcp[4];
len = de32(client->nbtcp);
if(len > 200000) /* Sanity check. */
throw(1);
//printf("%02x, %d\n",cmd,len);
if(!len && !(cmd&0x80))
{
SendToAll((GameEntry*)client->game, client->nbtcp[4], 0, 0);
EndNBTCPReceive(client);
StartNBTCPReceive(client,NBTCP_UPDATEDATA,client->localplayers);
}
else if(client->nbtcp[4]&0x80)
{
EndNBTCPReceive(client);
if(len)
StartNBTCPReceive(client,NBTCP_COMMAND | cmd,len);
else /* Woops. Client probably tried to send a text message of 0 length. Or maybe a 0-length cheat file? Better be safe! */
StartNBTCPReceive(client,NBTCP_UPDATEDATA,client->localplayers);
}
else throw(1);
return(1);
}
case NBTCP_COMMAND:
{
len = client->nbtcplen;
uint32 tocmd = client->nbtcptype & 0xFF;
if(tocmd == 0x90) /* Text */
{
char *ma, *ma2;
ma = (char *) malloc(len + 1);
memcpy(ma, client->nbtcp, len);
ma[len] = 0;
asprintf(&ma2, "<%s> %s",client->nickname,ma);
free(ma);
ma = ma2;
len=strlen(ma);
SendToAll((GameEntry*)client->game, tocmd, (uint8 *)ma, len);
free(ma);
}
else
SendToAll((GameEntry*)client->game, tocmd, client->nbtcp, len);
EndNBTCPReceive(client);
StartNBTCPReceive(client,NBTCP_UPDATEDATA,client->localplayers);
return(1);
}
case NBTCP_LOGINLEN:len = de32(client->nbtcp);
if(len > 1024 || len < (16 + 16 + 64 + 1))
throw(1);
EndNBTCPReceive(client);
StartNBTCPReceive(client,NBTCP_LOGIN,len);
return(1);
case NBTCP_LOGIN:
{
uint32 len;
uint8 gameid[16];
uint8 *sexybuf;
uint8 extra[64];
len = client->nbtcplen;
sexybuf = client->nbtcp;
/* Game ID(MD5'd game MD5 and password on client side). */
memcpy(gameid, sexybuf, 16);
sexybuf += 16;
len -= 16;
if(ServerConfig.Password)
if(memcmp(ServerConfig.Password,sexybuf,16))
{
TextToClient(client,"Invalid server password.");
throw(1);
}
sexybuf += 16;
len -= 16;
memcpy(extra, sexybuf, 64);
sexybuf += 64;
len -= 64;
client->localplayers = *sexybuf;
if(client->localplayers < 1 || client->localplayers > 4)
{
TextToClient(client,"Invalid number(%d) of local players!",client->localplayers);
throw(1);
}
sexybuf++;
len -= 1;
AddClientToGame(client, gameid, extra);
/* Get the nickname */
if(len)
{
client->nickname = (char *)malloc(len + 1);
memcpy(client->nickname, sexybuf, len);
client->nickname[len] = 0;
if((client->nickname = CleanNick(client->nickname)))
if(!NickUnique(client)) /* Nickname already exists */
{
free(client->nickname);
client->nickname = 0;
}
}
uint8 *mps = MakeMPS(client);
if(!client->nickname)
asprintf(&client->nickname,"*Player %s",mps);
printf("Client %d assigned to game %d as player %s <%s>\n",client->id,(GameEntry*)client->game - Games,mps, client->nickname);
int x;
GameEntry *tg=(GameEntry *)client->game;
for(x=0; x<tg->MaxPlayers; x++)
if(tg->Players[x] && tg->IsUnique[x])
{
if(tg->Players[x] != client)
{
try
{
TextToClient(tg->Players[x], "* Player %s has just connected as: %s",MakeMPS(client),client->nickname);
} catch(int i)
{
KillClient(tg->Players[x]);
}
TextToClient(client, "* Player %s is already connected as: %s",MakeMPS(tg->Players[x]),tg->Players[x]->nickname);
}
else
TextToClient(client, "* You(Player %s) have just connected as: %s",MakeMPS(client),client->nickname);
}
}
EndNBTCPReceive(client);
StartNBTCPReceive(client,NBTCP_UPDATEDATA,client->localplayers);
return(1);
}
}
}
return(0);
}
int ListenSocket;
static char *CleanNick(char *nick)
{
int x;
for(x=0; x<strlen(nick); x++)
if(nick[x] == '<' || nick[x] == '>' || nick[x] == '*' || (nick[x] < 0x20))
nick[x] = 0;
if(!strlen(nick))
{
free(nick);
nick = 0;
}
return(nick);
}
static int NickUnique(ClientEntry *client)
{
int x;
GameEntry *game = (GameEntry *)client-> game;
for(x=0; x<game->MaxPlayers; x++)
if(game->Players[x] && client != game->Players[x])
if(!strcasecmp(client->nickname, game->Players[x]->nickname))
return(0);
return(1);
}
static int MakeSendTCP(ClientEntry *client, uint8 *data, uint32 len) throw(int)
{
if(send(client->TCPSocket, data, len, MSG_NOSIGNAL) != len)
throw(1);
return(1);
}
static void SendToAll(GameEntry *game, int cmd, uint8 *data, uint32 len) throw(int)
{
uint8 poo[5];
int x;
poo[4] = cmd;
for(x=0;x<game->MaxPlayers;x++)
{
if(!game->Players[x] || !game->IsUnique[x]) continue;
try
{
if(cmd & 0x80)
en32(poo, len);
MakeSendTCP(game->Players[x],poo,5);
if(cmd & 0x80)
{
MakeSendTCP(game->Players[x], data, len);
}
}
catch(int i)
{
KillClient(game->Players[x]);
}
}
}
static void TextToClient(ClientEntry *client, const char *fmt, ...) throw(int)
{
char *moo;
va_list ap;
va_start(ap,fmt);
vasprintf(&moo, fmt, ap);
va_end(ap);
uint8 poo[5];
uint32 len;
poo[4] = 0x90;
len = strlen(moo);
en32(poo, len);
MakeSendTCP(client, poo, 5);
MakeSendTCP(client, (uint8*)moo, len);
free(moo);
}
static void BroadcastText(GameEntry *game, const char *fmt, ...) throw(int)
{
char *moo;
va_list ap;
va_start(ap,fmt);
vasprintf(&moo, fmt, ap);
va_end(ap);
SendToAll(game, 0x90,(uint8 *)moo,strlen(moo));
free(moo);
}
static void KillClient(ClientEntry *client)
{
GameEntry *game;
uint8 *mps;
char *bmsg;
game = (GameEntry *)client->game;
if(game)
{
int w;
int tc = 0;
for(w=0;w<game->MaxPlayers;w++)
if(game->Players[w]) tc++;
for(w=0;w<game->MaxPlayers;w++)
if(game->Players[w])
if(game->Players[w] == client)
game->Players[w] = NULL;
time_t curtime = time(0);
printf("Player <%s> disconnected from game %d on %s",client->nickname,game-Games,ctime(&curtime));
asprintf(&bmsg, "* Player %s <%s> left.",MakeMPS(client),client->nickname);
if(tc == client->localplayers) /* If total players for this game = total local
players for this client, destroy the game.
*/
{
printf("Game %d destroyed.\n",game-Games);
memset(game, 0, sizeof(GameEntry));
game = 0;
}
}
else
{
time_t curtime = time(0);
printf("Unassigned client %d disconnected on %s",client->id, ctime(&curtime));
}
if(client->nbtcp)
free(client->nbtcp);
if(client->nickname)
free(client->nickname);
if(client->TCPSocket != -1)
close(client->TCPSocket);
memset(client, 0, sizeof(ClientEntry));
client->TCPSocket = -1;
if(game)
BroadcastText(game,"%s",bmsg);
}
static void AddClientToGame(ClientEntry *client, uint8 id[16], uint8 extra[64]) throw(int)
{
int wg;
GameEntry *game,*fegame;
retry:
game = NULL;
fegame = NULL;
/* First, find an available game. */
for(wg=0; wg<ServerConfig.MaxClients; wg++)
if(!Games[wg].MaxPlayers && !fegame)
{
if(!fegame)
fegame=&Games[wg];
}
else if(!memcmp(Games[wg].id,id,16)) /* A match was found! */
{
game = &Games[wg];
break;
}
if(!game) /* Hmm, no game found. Guess we'll have to create one. */
{
game=fegame;
printf("Game %d added\n",game-Games);
memset(game, 0, sizeof(GameEntry));
game->MaxPlayers = 4;
memcpy(game->id, id, 16);
memcpy(game->ExtraInfo, extra, 64);
}
int n;
for(n = 0; n < game->MaxPlayers; n++)
if(game->Players[n])
{
try
{
uint8 b[5];
b[4] = 0x81;
MakeSendTCP(game->Players[n], b, 5);
break;
}
catch(int i)
{
KillClient(game->Players[n]);
/* All right, now the client we sent the request to is killed. I HOPE YOU'RE HAPPY! */
/* Since killing a client can destroy a game, we'll need to see if the game was trashed.
If it was, then "goto retry", and try again. Ugly, yes. I LIKE UGLY.
*/
if(!game->MaxPlayers)
goto retry;
}
}
int instancecount = client->localplayers;
for(n=0; n<game->MaxPlayers; n++)
if(!game->Players[n])
{
game->Players[n] = client;
if(instancecount == client->localplayers)
game->IsUnique[n] = 1;
else
game->IsUnique[n] = 0;
instancecount --;
if(!instancecount)
break;
}
/* Game is full. */
if(n == game->MaxPlayers)
{
for(n=0; n<game->MaxPlayers; n++)
if(game->Players[n] == client)
game->Players[n] = 0;
TextToClient(client, "Sorry, game is full. %d instance(s) tried, %d available.",client->localplayers,client->localplayers - instancecount);
throw(1);
}
client->game = (void *)game;
}
int main(int argc, char *argv[])
{
struct sockaddr_in sockin;
socklen_t sockin_len;
int i;
char* pass = 0;
/* If we can't load the default config file, use some defined values */
if(!LoadConfigFile(DEFAULT_CONFIG)) {
ServerConfig.Port = DEFAULT_PORT;
ServerConfig.MaxClients = DEFAULT_MAX;
ServerConfig.ConnectTimeout = DEFAULT_TIMEOUT;
ServerConfig.FrameDivisor = DEFAULT_FRAMEDIVISOR;
}
char* configfile = 0;
for(i=1; i<argc ;i++)
{
if(!strcmp(argv[i], "--help") || !strcmp(argv[i], "-h")) {
printf("Usage: %s [OPTION]...\n" ,argv[0]);
printf("Begins the FCE Ultra game server with given options.\n");
printf("This server will first look in %s for options. If that \nfile does not exist, it will use the defaults given here. Any argument given \ndirectly will override any default values.\n\n", DEFAULT_CONFIG);
printf("-h\t--help\t\tDisplays this help message.\n");
printf("-v\t--version\t\tDisplays the version number and quits.\n");
printf("-p\t--port\t\tStarts server on given port. (default=%d)\n", DEFAULT_PORT);
printf("-w\t--password\tSpecifies a password for entry.\n");
printf("-m\t--maxclients\tSpecifies the maximum amount of clients allowed \n\t\t\tto access the server. (default=%d)\n", DEFAULT_MAX);
printf("-t\t--timeout\tSpecifies the amount of seconds before the server \n\t\t\ttimes out. (default=%d)\n", DEFAULT_TIMEOUT);
printf("-f\t--framedivisor\tSpecifies frame divisor.\n\t\t\t(eg: 60 / framedivisor = updates per second)(default=%d)\n", DEFAULT_FRAMEDIVISOR);
printf("-c\t--configfile\tLoads the given configuration file.\n");
return -1;
}
if(!strcmp(argv[i], "--port") || !strcmp(argv[i], "-p")) {
i++;
if(argc == i)
{
printf("Please specify a port to use.\n");
return -1;
}
ServerConfig.Port = atoi(argv[i]);
continue;
}
if(!strcmp(argv[i], "--password") || !strcmp(argv[i], "-w")) {
i++;
if(argc == i) {
printf("Please specify a password.\n");
return -1;
}
pass = argv[i];
struct md5_context md5;
ServerConfig.Password = (uint8 *)malloc(16);
md5_starts(&md5);
md5_update(&md5,(uint8*)pass,strlen(pass));
md5_finish(&md5,ServerConfig.Password);
puts("Password required to log in.");
continue;
}
if(!strcmp(argv[i], "--maxclients") || !strcmp(argv[i], "-m")) {
i++;
if(argc == i) {
printf("Please specify the maximium ammount of clients.\n");
return -1;
}
ServerConfig.MaxClients = atoi(argv[i]);
continue;
}
if(!strcmp(argv[i], "--timeout") || !strcmp(argv[i], "-t")) {
i++;
if(argc == i) {
printf("Please specify the conenction timeout time in seconds.\n");
return -1;
}
ServerConfig.ConnectTimeout = atoi(argv[i]);
continue;
}
if(!strcmp(argv[i], "--framedivisor") || !strcmp(argv[i], "-f")) {
i++;
if(argc == i) {
printf("Please specify a framedivisor.\n");
return -1;
}
ServerConfig.FrameDivisor = atoi(argv[i]);
continue;
}
if(!strcmp(argv[i], "--configfile") || !strcmp(argv[i], "-c")) {
i++;
if(argc == i) {
printf("Please specify a configfile to load.\n");
return -1;
}
if(!LoadConfigFile(argv[i])) {
puts("Error loading configuration file.");
exit(-1);
}
continue;
}
if(!strcmp(argv[i], "--version") || !strcmp(argv[i], "-v")) {
printf("FCE Ultra network server version %s\n", VERSION);
return 0;
}
/* If we've gotten here, we don't know what the argument is */
printf("Invalid parameter: %s\n", argv[i]);
return -1;
}
Games = (GameEntry *)malloc(sizeof(GameEntry) * ServerConfig.MaxClients);
Clients = (ClientEntry *)malloc(sizeof(ClientEntry) * ServerConfig.MaxClients);
memset(Games,0,sizeof(GameEntry) * ServerConfig.MaxClients);
memset(Clients,0,sizeof(ClientEntry) * ServerConfig.MaxClients);
{
int x;
for(x=0; x<ServerConfig.MaxClients; x++)
Clients[x].TCPSocket = -1;
}
RefreshThrottleFPS(ServerConfig.FrameDivisor);
/* First, we need to create a socket to listen on. */
ListenSocket = socket(AF_INET, SOCK_STREAM, 0);
/* Set send buffer size to 262,144 bytes. */
int sndbufsize = 262144;
if(setsockopt(ListenSocket, SOL_SOCKET, SO_SNDBUF, &sndbufsize, sizeof(int)))
printf("Send buffer size set failed: %s",strerror(errno));
int tcpopt = 1;
if(setsockopt(ListenSocket, SOL_TCP, TCP_NODELAY, &tcpopt, sizeof(int)))
{
printf("Nodelay fail: %s",strerror(errno));
exit(-1);
}
memset(&sockin, 0, sizeof(sockin));
sockin.sin_family = AF_INET;
sockin.sin_addr.s_addr = INADDR_ANY;
sockin_len = sizeof(sockin);
sockin.sin_port = htons(ServerConfig.Port);
printf("Binding to port %d... ",ServerConfig.Port);
if(bind(ListenSocket, (struct sockaddr *)&sockin, sockin_len))
{
printf("Error: %s\n",strerror(errno));
exit(-1);
}
puts("Ok");
printf("Listening on socket... ");
if(listen(ListenSocket, 8))
{
printf("Error: %s",strerror(errno));
exit(-1);
}
puts("Ok");
/* We don't want to block on accept() */
fcntl(ListenSocket, F_SETFL, fcntl(ListenSocket, F_GETFL) | O_NONBLOCK);
/* Now for the BIG LOOP. */
while(1)
{
int n;
for(n=0; n<ServerConfig.MaxClients; n++)
{
if(Clients[n].TCPSocket != -1) continue;
if((Clients[n].TCPSocket = accept(ListenSocket, (struct sockaddr *)&sockin, &sockin_len)) != -1)
{
struct sockaddr_in usockin;
/* We have a new client. Yippie. */
fcntl(Clients[n].TCPSocket, F_SETFL, fcntl(Clients[n].TCPSocket, F_GETFL) | O_NONBLOCK);
Clients[n].timeconnect = time(0);
Clients[n].id = n;
printf("Client %d connecting from %s on %s",n,inet_ntoa(sockin.sin_addr),ctime(&Clients[n].timeconnect));
{
uint8 buf[1];
buf[0] = ServerConfig.FrameDivisor;
send(Clients[n].TCPSocket,buf,1,MSG_NOSIGNAL);
}
StartNBTCPReceive(&Clients[n], NBTCP_LOGINLEN, 4);
}
}
/* Check for users still in the login process(not yet assigned a game). BOING */
time_t curtime = time(0);
for(n = 0; n < ServerConfig.MaxClients; n++)
try
{
if(Clients[n].TCPSocket != -1 && !Clients[n].game)
{
if((Clients[n].timeconnect + ServerConfig.ConnectTimeout) < curtime)
{
KillClient(&Clients[n]);
}
else
while(CheckNBTCPReceive(&Clients[n])) {};
}
}
catch(int i)
{
KillClient(&Clients[n]);
}
int whichgame;
for(whichgame = 0; whichgame < ServerConfig.MaxClients; whichgame ++)
{
/* Now, the loop to get data from each client. Meep. */
for(n = 0; n < Games[whichgame].MaxPlayers; n++)
{
try
{
ClientEntry *client = Games[whichgame].Players[n];
if(!client || !Games[whichgame].IsUnique[n]) continue;
int localplayers = client->localplayers;
while(CheckNBTCPReceive(client)) {};
} // catch
catch(int i)
{
KillClient(Games[whichgame].Players[n]);
}
} // A games clients
/* Now we send the data to all the clients. */
for(n = 0; n < Games[whichgame].MaxPlayers; n++)
{
if(!Games[whichgame].Players[n] || !Games[whichgame].IsUnique[n]) continue;
try
{
MakeSendTCP(Games[whichgame].Players[n], Games[whichgame].joybuf, 5);
}
catch(int i)
{
KillClient(Games[whichgame].Players[n]);
}
} // A game's clients
} // Games
SpeedThrottle();
} // while(1)
}

102
fceux-server/throttle.cpp Normal file
View File

@ -0,0 +1,102 @@
/* FCE Ultra Network Play Server
*
* Copyright notice for this file:
* Copyright (C) 2004 Xodnizel
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include <sys/time.h>
#include <unistd.h>
#include "types.h"
#include "throttle.h"
#ifdef TODO
THROTTLE *MakeThrottle(uint32 fps)
{
}
/* Returns 1 if it's time to run, 0 if it's not time yet. */
int TestThrottle(THROTTLE *throt)
{
}
/* Pass it a pointer to an array of THROTTLE structs */
/* It will check */
void DoAllThrottles(THROTTLE *throt)
{
}
void KillThrottle(THROTTLE *throt)
{
}
#endif
static uint64 tfreq;
static uint64 desiredfps;
int32 FCEUI_GetDesiredFPS(void)
{
//if(PAL)
// return(838977920); // ~50.007
//else
return(1008307711); // ~60.1
}
void RefreshThrottleFPS(int divooder)
{
desiredfps=(FCEUI_GetDesiredFPS() / divooder)>>8;
tfreq=1000000;
tfreq<<=16; /* Adjustment for fps returned from FCEUI_GetDesiredFPS(). */
}
static uint64 GetCurTime(void)
{
uint64 ret;
struct timeval tv;
gettimeofday(&tv,0);
ret=(uint64)tv.tv_sec*1000000;
ret+=tv.tv_usec;
return(ret);
}
void SpeedThrottle(void)
{
static uint64 ttime,ltime;
waiter:
ttime=GetCurTime();
if( (ttime-ltime) < (tfreq/desiredfps) )
{
usleep(1000);
goto waiter;
}
if( (ttime-ltime) >= (tfreq*4/desiredfps))
ltime=ttime;
else
ltime+=tfreq/desiredfps;
}

23
fceux-server/throttle.h Normal file
View File

@ -0,0 +1,23 @@
/* FCE Ultra Network Play Server
*
* Copyright notice for this file:
* Copyright (C) 2004 Xodnizel
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
* */
void RefreshThrottleFPS(int divooder);
void SpeedThrottle(void);

38
fceux-server/types.h Normal file
View File

@ -0,0 +1,38 @@
/* FCE Ultra Network Play Server
*
* Copyright notice for this file:
* Copyright (C) 2004 Xodnizel
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef __FCEU_TYPES
#define __FCEU_TYPES
#include <inttypes.h>
typedef int8_t int8;
typedef int16_t int16;
typedef int32_t int32;
typedef uint8_t uint8;
typedef uint16_t uint16;
typedef uint32_t uint32;
typedef unsigned long long uint64;
typedef long long int64;
#define INLINE inline
#define GINLINE inline
#endif