* Hex Editor: don't forget to load the symbols, when hex editor is first launched before debugger.

This commit is contained in:
feos-tas 2014-04-12 12:51:42 +00:00
parent 40ad98c0cd
commit a2aec08026
1 changed files with 1 additions and 0 deletions

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@ -632,6 +632,7 @@ void UpdateCaption()
if (EditingMode == MODE_NES_MEMORY && symbDebugEnabled)
{
// when watching RAM we may as well see Symbolic Debug names
loadNameFiles();
Name* node = findNode(getNamesPointerForAddress(CursorStartAddy), CursorStartAddy);
if (node)
{