Added debug code to SDL viewport to see if mouse events are coming from SDL.
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@ -339,6 +339,10 @@ void ConsoleViewSDL_t::mouseReleaseEvent(QMouseEvent * event)
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bool ConsoleViewSDL_t::getMouseButtonState( unsigned int btn )
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bool ConsoleViewSDL_t::getMouseButtonState( unsigned int btn )
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{
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{
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//int x, y;
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//uint32_t b;
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//b = SDL_GetMouseState( &x, &y);
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//printf("SDL Mouse: (%i,%i) 0x%x \n", x, y, b );
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return (mouseButtonMask & btn) ? true : false;
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return (mouseButtonMask & btn) ? true : false;
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}
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}
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