gtk: fixed noGUI option
gtk: fixed running with rom as argument
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@ -214,12 +214,15 @@ InitConfig()
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#endif
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// prefixed with _ because they are internal (not cli options)
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#ifdef _GTK
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// prefixed with _ because they are internal (not cli options)
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config->addOption("_lastopenfile", "SDL.LastOpenFile", "/");
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config->addOption("_laststatefrom", "SDL.LastLoadStateFrom", "/");
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config->addOption("_lastopennsf", "SDL.LastOpenNSF", "/");
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config->addOption("_lastsavestateas", "SDL.LastSaveStateAs", "/");
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// option to disable gui (broken??)
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config->addOption("nogui", "SDL.NoGUI", 0);
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#endif
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// fcm -> fm2 conversion
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@ -231,8 +234,6 @@ InitConfig()
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// enable new PPU core
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config->addOption("newppu", "SDL.NewPPU", 0);
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// option to disable gui
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config->addOption("nogui", "SDL.NoGUI", 0);
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// GamePad 0 - 3
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for(unsigned int i = 0; i < GAMEPAD_NUM_DEVICES; i++) {
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@ -360,20 +360,25 @@ InitVideo(FCEUGI *gi)
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#endif
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#ifdef _GTK
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while (gtk_events_pending())
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gtk_main_iteration_do(FALSE);
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char SDL_windowhack[128];
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sprintf(SDL_windowhack, "SDL_WINDOWID=%u", (unsigned int)GDK_WINDOW_XWINDOW(gtk_widget_get_window(socket)));
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SDL_putenv(SDL_windowhack);
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// init SDL video
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if (SDL_WasInit(SDL_INIT_VIDEO))
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SDL_QuitSubSystem(SDL_INIT_VIDEO);
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if ( SDL_InitSubSystem(SDL_INIT_VIDEO) < 0 )
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int noGui;
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g_config->getOption("SDL.NoGUI", &noGui);
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if(noGui == 0)
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{
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fprintf(stderr, "Couldn't init SDL video: %s\n", SDL_GetError());
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gtk_main_quit();
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while (gtk_events_pending())
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gtk_main_iteration_do(FALSE);
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char SDL_windowhack[128];
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sprintf(SDL_windowhack, "SDL_WINDOWID=%u", (unsigned int)GDK_WINDOW_XWINDOW(gtk_widget_get_window(socket)));
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SDL_putenv(SDL_windowhack);
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// init SDL video
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if (SDL_WasInit(SDL_INIT_VIDEO))
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SDL_QuitSubSystem(SDL_INIT_VIDEO);
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if ( SDL_InitSubSystem(SDL_INIT_VIDEO) < 0 )
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{
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fprintf(stderr, "Couldn't init SDL video: %s\n", SDL_GetError());
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gtk_main_quit();
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}
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}
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#endif
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@ -735,10 +735,14 @@ int main(int argc, char *argv[])
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#ifdef _GTK
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int noGui;
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g_config->getOption("SDL.NoGUI", &noGui);
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if(noGui == false)
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if(noGui == 0)
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InitGTKSubsystem(argc, argv);
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#endif
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#ifdef _GTK
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while(gtk_events_pending())
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gtk_main_iteration_do(FALSE);
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#endif
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if(romIndex >= 0)
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{
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// load the specified game
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