Restore usage string and several old command-line options
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8f5fcdf334
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9f7ea702a6
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@ -26,8 +26,6 @@
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#include <windows.h>
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#include <windows.h>
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#endif
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#endif
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//#include "usage.h"
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/**
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/**
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* Read a custom pallete from a file and load it into the core.
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* Read a custom pallete from a file and load it into the core.
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*/
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*/
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@ -120,13 +118,13 @@ InitConfig()
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// sound options
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// sound options
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config->addOption('s', "sound", "SDL.Sound", 1);
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config->addOption('s', "sound", "SDL.Sound", 1);
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config->addOption("volume", "SDL.SoundVolume", 100);
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config->addOption("volume", "SDL.SoundVolume", 100);
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config->addOption("SDL.SoundRate", 48000);
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config->addOption("soundrate", "SDL.SoundRate", 48000);
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config->addOption("SDL.SoundQuality", 0);
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config->addOption("soundq", "SDL.SoundQuality", 0);
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config->addOption("soundrecord", "SDL.SoundRecordFile", "");
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config->addOption("soundrecord", "SDL.SoundRecordFile", "");
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#ifdef WIN32
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#ifdef WIN32
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config->addOption("SDL.SoundBufSize", 52);
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config->addOption("soundbufsize", "SDL.SoundBufSize", 52);
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#else
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#else
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config->addOption("SDL.SoundBufSize", 24);
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config->addOption("soundbufsize", "SDL.SoundBufSize", 24);
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#endif
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#endif
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// old EOptions
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// old EOptions
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@ -134,10 +132,10 @@ InitConfig()
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config->addOption("lowpass", "SDL.LowPass", 0);
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config->addOption("lowpass", "SDL.LowPass", 0);
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config->addOption("pal", "SDL.PAL", 0);
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config->addOption("pal", "SDL.PAL", 0);
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config->addOption("frameskip", "SDL.Frameskip", 0);
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config->addOption("frameskip", "SDL.Frameskip", 0);
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config->addOption("SDL.SnapName", 0);
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config->addOption("snapname", "SDL.SnapName", 0);
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config->addOption("SDL.ClipSides", 0);
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config->addOption("clipsides", "SDL.ClipSides", 0);
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config->addOption("SDL.NoThrottle", 0);
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config->addOption("nothrottle", "SDL.NoThrottle", 0);
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config->addOption("SDL.DisableSpriteLimit", 0);
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config->addOption("no8lim", "SDL.DisableSpriteLimit", 0);
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// color control
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// color control
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config->addOption('p', "palette", "SDL.Palette", "");
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config->addOption('p', "palette", "SDL.Palette", "");
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@ -146,8 +144,8 @@ InitConfig()
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config->addOption("color", "SDL.Color", 0);
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config->addOption("color", "SDL.Color", 0);
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// scanline settings
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// scanline settings
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config->addOption("SDL.ScanLineStart", 0);
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config->addOption("slstart", "SDL.ScanLineStart", 0);
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config->addOption("SDL.ScanLineEnd", 239);
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config->addOption("slend", "SDL.ScanLineEnd", 239);
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// video controls
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// video controls
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config->addOption('x', "xres", "SDL.XResolution", 512);
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config->addOption('x', "xres", "SDL.XResolution", 512);
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@ -102,11 +102,8 @@ InitSound(FCEUGI *gi)
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s_BufferSize = soundbufsize * soundrate / 1000;
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s_BufferSize = soundbufsize * soundrate / 1000;
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// XXX soules - what is this??
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// For safety, set a bare minimum:
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/* SDL uses at least double-buffering, so multiply by 2. */
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if (s_BufferSize < spec.samples * 2) s_BufferSize = spec.samples * 2;
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s_BufferSize -= spec.samples * 2;
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if(s_BufferSize < spec.samples) s_BufferSize = spec.samples;
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s_Buffer = (int *)malloc(sizeof(int) * s_BufferSize);
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s_Buffer = (int *)malloc(sizeof(int) * s_BufferSize);
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s_BufferRead = s_BufferWrite = s_BufferIn = 0;
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s_BufferRead = s_BufferWrite = s_BufferIn = 0;
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@ -52,6 +52,8 @@ int gametype = 0;
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char *DriverUsage=
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char *DriverUsage=
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"--pal x Use PAL timing.\n\
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"--pal x Use PAL timing.\n\
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--gamegenie x, -g x Enable emulated Game Genie if x is nonzero.\n\
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--gamegenie x, -g x Enable emulated Game Genie if x is nonzero.\n\
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--no8lim x Disables the 8 sprites per scanline limitation, if x is nonzero.\n\
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--nothrottle x Disable artificial speed throttling, if x is nonzero.\n\
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--frameskip x Set # of frames to skip per emulated frame.\n\
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--frameskip x Set # of frames to skip per emulated frame.\n\
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--(x/y)res x, -(x/y) x Set horizontal/vertical resolution to x for full screen mode.\n\
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--(x/y)res x, -(x/y) x Set horizontal/vertical resolution to x for full screen mode.\n\
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--(x/y)scale x Multiply width/height by x (Real numbers >0 with OpenGL, otherwise integers >0).\n\
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--(x/y)scale x Multiply width/height by x (Real numbers >0 with OpenGL, otherwise integers >0).\n\
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@ -60,17 +62,26 @@ char *DriverUsage=
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--opengl x Enable OpenGL support if x is nonzero.\n\
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--opengl x Enable OpenGL support if x is nonzero.\n\
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--doublebuf x Enable SDL double-buffering if x is nonzero.\n\
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--doublebuf x Enable SDL double-buffering if x is nonzero.\n\
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--fullscreen x, -f x Select full screen mode if x is nonzero.\n\
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--fullscreen x, -f x Select full screen mode if x is nonzero.\n\
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--color x ?\n\
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--clipsides x Clip left- and rightmost 8 columns of pixels if x is nonzero.\n\
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--hue x ?\n\
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--slstart x Set the first drawn emulated scanline. Valid values for x are\n\
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--tint x ?\n\
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0 through 239.\n\
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--palette p, -p p ?\n\
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--slend x Set the last drawn emulated scanline. Valid values for x are\n\
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0 through 239.\n\
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--color x Emulate an NTSC TV's colors, if x is nonzero.\n\
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--hue x Parameter for NTSC color emulation.\n\
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--tint x Parameter for NTSC color emulation.\n\
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--palette s, -p s Load a custom global palette from file s.\n\
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--sound x, -s x Enable sound if x is nonzero.\n\
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--sound x, -s x Enable sound if x is nonzero.\n\
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--soundrate x Set sound playback rate to x Hz.\n\
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--soundq x Sets sound quality: 0 for low, 1 for high.\n\
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--soundbufsize x Set sound buffer size to x ms.\n\
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--volume x Set volume to x%.\n\
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--volume x Set volume to x%.\n\
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--lowpass x Enable low-pass filter if x is nonzero.\n\
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--lowpass x Enable low-pass filter if x is nonzero.\n\
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--soundrecord s Record sound to file s.\n\
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--soundrecord s Record sound to file s.\n\
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--snapname x Prepend the game's name to (numeric) snapshot filenames, if x is nonzero.\n\
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--inputcfg, -i Configure input device(s) on startup.\n\
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--inputcfg, -i Configure input device(s) on startup.\n\
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--net s, -n s Connect to server 's' for TCP/IP network play.\n\
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--net s, -n s Connect to server 's' for TCP/IP network play.\n\
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--port x, -p x Use TCP/IP port x for network play.\
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--port x, -p x Use TCP/IP port x for network play.\n\
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--user s, -u s Set the nickname to use in network play.\n\
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--user s, -u s Set the nickname to use in network play.\n\
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--pass s, -w s Password to use for connecting to the server.\n\
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--pass s, -w s Password to use for connecting to the server.\n\
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--netkey s, -k s Use key 's' to create a unique session for the game loaded.\n\
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--netkey s, -k s Use key 's' to create a unique session for the game loaded.\n\
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@ -80,6 +91,24 @@ char *DriverUsage=
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// global configuration object
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// global configuration object
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Config *g_config;
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Config *g_config;
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static void ShowUsage(char *prog)
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{
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printf("\nUsage is as follows:\n%s <options> filename\n\n",prog);
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puts("Options:");
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puts(DriverUsage);
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// These options are basically not going to work...
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#if 0
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puts("\
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--inputx str Select device mapped to virtual input port x(1-2).\n\
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str may be: none, gamepad, zapper, powerpada, powerpadb,\n\
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arkanoid\n\
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--fcexp str Select Famicom expansion port device.\n\
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str may be: none, shadow, arkanoid, 4player, fkb\n\
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--nofs x Disables Four-Score emulation if x is 1.\n\
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");
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#endif
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}
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/**
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/**
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* Prints an error string to STDOUT.
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* Prints an error string to STDOUT.
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*/
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*/
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@ -429,12 +458,14 @@ main(int argc,
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// initialize the infrastructure
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// initialize the infrastructure
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error = FCEUI_Initialize();
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error = FCEUI_Initialize();
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if(error != 1) {
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if(error != 1) {
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ShowUsage(argv[0]);
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SDL_Quit();
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SDL_Quit();
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return -1;
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return -1;
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}
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}
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int romIndex = g_config->parse(argc, argv);
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int romIndex = g_config->parse(argc, argv);
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if(romIndex <= 0) {
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if(romIndex <= 0) {
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ShowUsage(argv[0]);
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FCEUD_Message("\nError parsing command line arguments\n");
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FCEUD_Message("\nError parsing command line arguments\n");
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SDL_Quit();
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SDL_Quit();
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return -1;
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return -1;
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@ -1,60 +0,0 @@
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/* FCE Ultra - NES/Famicom Emulator
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*
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* Copyright notice for this file:
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* Copyright (C) 2002 Xodnizel
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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static void ShowUsage(char *prog)
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{
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printf("\nUsage is as follows:\n%s <options> filename\n\n",prog);
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puts("Options:");
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puts(DriverUsage);
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puts("-cpalette x Load a custom global palette from file x.\n\
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-ntsccol x Emulate an NTSC's TV's colors.\n\
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0 = Disabled.\n\
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1 = Enabled.\n\
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-pal x Emulate a PAL NES if x is 1.\n\
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-sound x Sound.\n\
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0 = Disabled.\n\
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Otherwise, x = playback rate.\n\
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-soundvol x Sound volume. x is an integral percentage value.\n\
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-soundq x Sets sound quality.\n\
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0 = Low quality.\n\
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1 = High quality.\n\
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-inputx str Select device mapped to virtual input port x(1-2).\n\
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str may be: none, gamepad, zapper, powerpada, powerpadb,\n\
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arkanoid\n\
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-fcexp str Select Famicom expansion port device.\n\
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str may be: none, shadow, arkanoid, 4player, fkb\n\
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-inputcfg s Configure virtual input device \"s\".\n\
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-nofs x Disables Four-Score emulation if x is 1.\n\
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-gg x Enable Game Genie emulation if x is 1.\n\
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-no8lim x Disables the 8 sprites per scanline limitation.\n\
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0 = Limitation enabled.\n\
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1 = Limitation disabled.\n\
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-snapname x Selects what type of file name snapshots will have.\n\
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0 = Numeric(0.png)\n\
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1 = File base and numeric(mario-0.png)\n\
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-nothrottle x Disable artificial speed throttling if x is non-zero.\n\
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-clipsides x Clip leftmost and rightmost 8 columns of pixels of video output.\n\
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0 = No clipping.\n\
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1 = Clipping.\n\
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-slstart x Set the first drawn emulated scanline. Valid values for x are\n\
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0 through 239.\n\
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-slend x Set the last drawn emulated scanline. Valid values for x are\n\
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0 through 239.");
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}
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